mirror of
https://github.com/ZDoom/gzdoom.git
synced 2024-11-22 12:11:25 +00:00
- Added PinkSilver's SetActorVelocity code submission (with optimizations.)
SVN r1799 (trunk)
This commit is contained in:
parent
e8d1416d81
commit
93f6f1d701
4 changed files with 41 additions and 0 deletions
|
@ -1,3 +1,6 @@
|
|||
September 6, 2009 (Changes by Graf Zahl)
|
||||
- Added PinkSilver's SetActorVelocity code submission (with optimizations.)
|
||||
|
||||
September 5, 2009
|
||||
- Added the frandom decorate function, which is exactly like random except
|
||||
that it works with floating point instead of integers.
|
||||
|
|
|
@ -2873,6 +2873,7 @@ enum EACSFunctions
|
|||
ACSF_SpawnSpotForced,
|
||||
ACSF_SpawnSpotFacingForced,
|
||||
ACSF_CheckActorProperty,
|
||||
ACSF_SetActorVelocity,
|
||||
};
|
||||
|
||||
int DLevelScript::SideFromID(int id, int side)
|
||||
|
@ -3055,6 +3056,22 @@ int DLevelScript::CallFunction(int argCount, int funcIndex, SDWORD *args)
|
|||
case ACSF_CheckActorProperty:
|
||||
return (CheckActorProperty(args[0], args[1], args[2]));
|
||||
|
||||
case ACSF_SetActorVelocity:
|
||||
if (args[0] == 0)
|
||||
{
|
||||
P_Thing_SetVelocity(activator, args[1], args[2], args[3], !!args[4]);
|
||||
}
|
||||
else
|
||||
{
|
||||
TActorIterator<AActor> iterator (args[0]);
|
||||
|
||||
while ( (actor = iterator.Next ()) )
|
||||
{
|
||||
P_Thing_SetVelocity(actor, args[1], args[2], args[3], !!args[4]);
|
||||
}
|
||||
}
|
||||
return 0;
|
||||
|
||||
default:
|
||||
break;
|
||||
}
|
||||
|
|
|
@ -139,6 +139,7 @@ bool P_Thing_Projectile (int tid, AActor *source, int type, const char * type_na
|
|||
bool P_MoveThing(AActor *source, fixed_t x, fixed_t y, fixed_t z, bool fog);
|
||||
bool P_Thing_Move (int tid, AActor *source, int mapspot, bool fog);
|
||||
int P_Thing_Damage (int tid, AActor *whofor0, int amount, FName type);
|
||||
void P_Thing_SetVelocity(AActor *actor, fixed_t vx, fixed_t vy, fixed_t vz, bool add);
|
||||
void P_RemoveThing(AActor * actor);
|
||||
bool P_Thing_Raise(AActor *thing);
|
||||
|
||||
|
|
|
@ -478,6 +478,26 @@ bool P_Thing_Raise(AActor *thing)
|
|||
return true;
|
||||
}
|
||||
|
||||
void P_Thing_SetVelocity(AActor *actor, fixed_t vx, fixed_t vy, fixed_t vz, bool add)
|
||||
{
|
||||
if (actor != NULL)
|
||||
{
|
||||
if (!add)
|
||||
{
|
||||
actor->velx = actor->vely = actor->velz = 0;
|
||||
if (actor->player != NULL) actor->player->velx = actor->player->vely = 0;
|
||||
}
|
||||
actor->velx += vx;
|
||||
actor->vely += vy;
|
||||
actor->velz += vz;
|
||||
if (actor->player != NULL)
|
||||
{
|
||||
actor->player->velx += vx;
|
||||
actor->player->vely += vy;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
CCMD (dumpspawnables)
|
||||
{
|
||||
|
|
Loading…
Reference in a new issue