- change all optional game support archive loaders to scan the program folder

This commit is contained in:
Rachael Alexanderson 2020-11-25 07:03:30 -05:00
parent e19b1b2ee7
commit 93f023db80

View file

@ -2068,19 +2068,19 @@ static void AddAutoloadFiles(const char *autoname)
{ {
if (GameStartupInfo.LoadLights == 1 || (GameStartupInfo.LoadLights != 0 && autoloadlights)) if (GameStartupInfo.LoadLights == 1 || (GameStartupInfo.LoadLights != 0 && autoloadlights))
{ {
const char *lightswad = BaseFileSearch ("lights.pk3", NULL, false, GameConfig); const char *lightswad = BaseFileSearch ("lights.pk3", NULL, true, GameConfig);
if (lightswad) if (lightswad)
D_AddFile (allwads, lightswad, true, -1, GameConfig); D_AddFile (allwads, lightswad, true, -1, GameConfig);
} }
if (GameStartupInfo.LoadBrightmaps == 1 || (GameStartupInfo.LoadBrightmaps != 0 && autoloadbrightmaps)) if (GameStartupInfo.LoadBrightmaps == 1 || (GameStartupInfo.LoadBrightmaps != 0 && autoloadbrightmaps))
{ {
const char *bmwad = BaseFileSearch ("brightmaps.pk3", NULL, false, GameConfig); const char *bmwad = BaseFileSearch ("brightmaps.pk3", NULL, true, GameConfig);
if (bmwad) if (bmwad)
D_AddFile (allwads, bmwad, true, -1, GameConfig); D_AddFile (allwads, bmwad, true, -1, GameConfig);
} }
if (GameStartupInfo.LoadWidescreen == 1 || (GameStartupInfo.LoadWidescreen != 0 && autoloadwidescreen)) if (GameStartupInfo.LoadWidescreen == 1 || (GameStartupInfo.LoadWidescreen != 0 && autoloadwidescreen))
{ {
const char *wswad = BaseFileSearch ("game_widescreen_gfx.pk3", NULL, false, GameConfig); const char *wswad = BaseFileSearch ("game_widescreen_gfx.pk3", NULL, true, GameConfig);
if (wswad) if (wswad)
D_AddFile (allwads, wswad, true, -1, GameConfig); D_AddFile (allwads, wswad, true, -1, GameConfig);
} }