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- Added: Automap markers are stored in savegames now. Also moved the call
to AM_LevelInit to its proper place in G_DoLoadLevel, right after the call to P_SetupLevel to make it work as intended. SVN r667 (trunk)
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5 changed files with 17 additions and 10 deletions
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@ -1,4 +1,7 @@
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January 5, 2008 (Changes by Graf Zahl)
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- Added: Automap markers are stored in savegames now. Also moved the call
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to AM_LevelInit to its proper place in G_DoLoadLevel, right after
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the call to P_SetupLevel to make it work as intended.
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- Changed savegame versioning to use the SVN revision number instead of
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an arbitrarily defined value. This reduces the amount of relevant values
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that have to be defined in version.h to 1 (the minimum compatible savegame
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@ -817,8 +817,7 @@ bool AM_clearMarks ()
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}
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//
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// should be called at the start of every level
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// right now, i figure it out myself
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// called right after the level has been loaded
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//
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void AM_LevelInit ()
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{
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@ -853,15 +852,8 @@ void AM_Stop ()
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//
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void AM_Start ()
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{
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static char lastmap[sizeof(level.mapname)] = "";
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if (!stopped) AM_Stop();
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stopped = false;
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if (strcmp (lastmap, level.mapname))
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{
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AM_LevelInit();
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strcpy (lastmap, level.mapname);
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}
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AM_initVariables();
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AM_loadPics();
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}
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@ -1822,3 +1814,11 @@ void AM_Drawer ()
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AM_drawMarks();
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}
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void AM_SerializeMarkers(FArchive &arc)
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{
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arc << markpointnum;
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for (int i=0; i<AM_NUMMARKPOINTS; i++)
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{
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arc << markpoints[i].x << markpoints[i].y;
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}
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}
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@ -39,6 +39,8 @@ void AM_Drawer (void);
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void AM_Stop (void);
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void AM_ToggleMap ();
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void AM_LevelInit ();
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void AM_SerializeMarkers(FArchive &arc);
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#endif
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@ -2004,6 +2004,7 @@ void G_DoLoadLevel (int position, bool autosave)
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}
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P_SetupLevel (level.mapname, position);
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AM_LevelInit();
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// [RH] Start lightning, if MAPINFO tells us to
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if (level.flags & LEVEL_STARTLIGHTNING)
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@ -2736,6 +2737,7 @@ void G_SerializeLevel (FArchive &arc, bool hubLoad)
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// This must be saved, too, of course!
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FCanvasTextureInfo::Serialize (arc);
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AM_SerializeMarkers(arc);
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if (!hubLoad)
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{
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@ -92,7 +92,7 @@
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#endif
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// MINSAVEVER is the minimum level snapshot version that can be loaded.
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#define MINSAVEVER 665
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#define MINSAVEVER 667
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// The maximum length of one save game description for the menus.
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#define SAVESTRINGSIZE 24
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