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- fixed some of those supremely annoying and supremely pointless GCC/Clang compiler warnings.
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parent
c5e00dbc53
commit
92dcf2e5ef
3 changed files with 9 additions and 10 deletions
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@ -51,8 +51,8 @@ class FFlatVertexBuffer : public FVertexBuffer
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void CheckPlanes(sector_t *sector);
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const unsigned int BUFFER_SIZE = 2000000;
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const unsigned int BUFFER_SIZE_TO_USE = 1999500;
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static const unsigned int BUFFER_SIZE = 2000000;
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static const unsigned int BUFFER_SIZE_TO_USE = 1999500;
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void ImmRenderBuffer(unsigned int primtype, unsigned int offset, unsigned int count);
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@ -57,7 +57,7 @@ FLightBuffer::FLightBuffer()
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if (gl.flags & RFL_SHADER_STORAGE_BUFFER)
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{
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mBufferType = GL_SHADER_STORAGE_BUFFER;
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mBlockAlign = -1;
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mBlockAlign = 0;
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mBlockSize = mBufferSize;
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}
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else
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@ -100,12 +100,12 @@ void FLightBuffer::Clear()
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int FLightBuffer::UploadLights(FDynLightData &data)
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{
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int size0 = data.arrays[0].Size()/4;
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int size1 = data.arrays[1].Size()/4;
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int size2 = data.arrays[2].Size()/4;
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int totalsize = size0 + size1 + size2 + 1;
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unsigned int size0 = data.arrays[0].Size()/4;
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unsigned int size1 = data.arrays[1].Size()/4;
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unsigned int size2 = data.arrays[2].Size()/4;
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unsigned int totalsize = size0 + size1 + size2 + 1;
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if (mBlockAlign >= 0 && totalsize + (mIndex % mBlockAlign) > mBlockSize)
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if (mBlockAlign > 0 && totalsize + (mIndex % mBlockAlign) > mBlockSize)
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{
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mIndex = ((mIndex + mBlockAlign) / mBlockAlign) * mBlockAlign;
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@ -172,7 +172,7 @@ int FLightBuffer::UploadLights(FDynLightData &data)
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if (mBufferPointer == NULL) return -1;
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copyptr = mBufferPointer + mIndex * 4;
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float parmcnt[] = { 0, size0, size0 + size1, size0 + size1 + size2 };
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float parmcnt[] = { 0, float(size0), float(size0 + size1), float(size0 + size1 + size2) };
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memcpy(©ptr[0], parmcnt, 4 * sizeof(float));
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memcpy(©ptr[4], &data.arrays[0][0], 4 * size0*sizeof(float));
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@ -8,7 +8,6 @@ enum GLDrawItemType
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GLDIT_WALL,
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GLDIT_FLAT,
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GLDIT_SPRITE,
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GLDIT_POLY,
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};
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enum DrawListType
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