mirror of
https://github.com/ZDoom/gzdoom.git
synced 2024-11-10 14:51:40 +00:00
- It is now possible to replace the game's SmallFont with a single lump font
called SMALLFNT. - Reduced the width of the second column in wi_percents false mode from 3 to 2 characters. - Added a WISLASH graphic for Doom's intermission screen when wi_percents is false. SVN r1298 (trunk)
This commit is contained in:
parent
6b9129105a
commit
927c9532bf
6 changed files with 30 additions and 13 deletions
|
@ -1,10 +1,18 @@
|
|||
November 29, 2008
|
||||
- It is now possible to replace the game's SmallFont with a single lump font
|
||||
called SMALLFNT.
|
||||
- Reduced the width of the second column in wi_percents false mode from 3 to
|
||||
2 characters.
|
||||
- Added a WISLASH graphic for Doom's intermission screen when wi_percents is
|
||||
false.
|
||||
|
||||
November 29, 2008 (sbarinfo update)
|
||||
- Added: inventorybarnotvisible to check to see if the inventory bar is up.
|
||||
- Added the following flags to drawselectedinventory center, centerbottom, and
|
||||
drawshadow.
|
||||
- Fixed: The translucent flag for drawinventorybar should only have affected
|
||||
the artibox image.
|
||||
|
||||
|
||||
November 27, 2008
|
||||
- Removed S_MarkSoundChannels(), as it caused all non-actor sounds to
|
||||
have their origins zeroed during collections.
|
||||
|
|
|
@ -280,9 +280,9 @@ static void HU_DrawTimeRemaining (int y)
|
|||
seconds = timeleft / TICRATE;
|
||||
|
||||
if (hours)
|
||||
mysnprintf (str, countof(str), "Level ends in %02d:%02d:%02d", hours, minutes, seconds);
|
||||
mysnprintf (str, countof(str), "Level ends in %d:%02d:%02d", hours, minutes, seconds);
|
||||
else
|
||||
mysnprintf (str, countof(str), "Level ends in %02d:%02d", minutes, seconds);
|
||||
mysnprintf (str, countof(str), "Level ends in %d:%02d", minutes, seconds);
|
||||
|
||||
screen->DrawText (SmallFont, CR_GREY, SCREENWIDTH/2 - SmallFont->StringWidth (str)/2*CleanXfac,
|
||||
y, str, DTA_CleanNoMove, true, TAG_DONE);
|
||||
|
|
|
@ -1527,7 +1527,7 @@ FSpecialFont::FSpecialFont (const char *name, int first, int count, int *lumplis
|
|||
int TotalColors;
|
||||
FTexture *pic;
|
||||
|
||||
Name=copystring(name);
|
||||
Name = copystring(name);
|
||||
Chars = new CharData[count];
|
||||
charlumps = new int[count];
|
||||
PatchRemap = new BYTE[256];
|
||||
|
@ -1549,7 +1549,7 @@ FSpecialFont::FSpecialFont (const char *name, int first, int count, int *lumplis
|
|||
Wads.GetLumpName(buffer, lump);
|
||||
if (buffer[0] != 0)
|
||||
{
|
||||
buffer[8]=0;
|
||||
buffer[8] = 0;
|
||||
pic = TexMan[buffer];
|
||||
}
|
||||
else
|
||||
|
@ -1725,8 +1725,11 @@ void V_InitCustomFonts()
|
|||
if (format == 1) goto wrong;
|
||||
int *p = &lumplist[*(unsigned char*)sc.String];
|
||||
sc.MustGetString();
|
||||
*p = Wads.CheckNumForFullName (sc.String, true);
|
||||
format=2;
|
||||
if (-1 == (*p = Wads.CheckNumForFullName (sc.String, true)))
|
||||
{
|
||||
*p = Wads.CheckNumForFullName (sc.String, true, ns_graphics);
|
||||
}
|
||||
format = 2;
|
||||
}
|
||||
}
|
||||
if (format == 1)
|
||||
|
@ -2102,7 +2105,13 @@ void V_InitFonts()
|
|||
// load the heads-up font
|
||||
if (!(SmallFont = FFont::FindFont("SmallFont")))
|
||||
{
|
||||
if (Wads.CheckNumForName ("FONTA_S") >= 0)
|
||||
int i;
|
||||
|
||||
if ((i = Wads.CheckNumForName("SMALLFNT")) >= 0)
|
||||
{
|
||||
SmallFont = new FSingleLumpFont("SmallFont", i);
|
||||
}
|
||||
else if (Wads.CheckNumForName ("FONTA_S") >= 0)
|
||||
{
|
||||
SmallFont = new FFont ("SmallFont", "FONTA%02u", HU_FONTSTART, HU_FONTSIZE, 1);
|
||||
}
|
||||
|
@ -2111,7 +2120,7 @@ void V_InitFonts()
|
|||
SmallFont = new FFont ("SmallFont", "STCFN%.3d", HU_FONTSTART, HU_FONTSIZE, HU_FONTSTART);
|
||||
}
|
||||
}
|
||||
if (!(SmallFont2 = FFont::FindFont("SmallFont2")))
|
||||
if (!(SmallFont2 = FFont::FindFont("SmallFont2"))) // Only used by Strife
|
||||
{
|
||||
if (Wads.CheckNumForName ("STBFN033", ns_graphics) >= 0)
|
||||
{
|
||||
|
|
|
@ -937,10 +937,9 @@ void WI_drawPercent (int x, int y, int p, int b, bool show_total=true)
|
|||
x += IntermissionFont->GetCharWidth('%');
|
||||
if (show_total)
|
||||
{
|
||||
int y2 = y + IntermissionFont->GetHeight() - BigFont->GetHeight();
|
||||
x = WI_drawNum(x, y, b, 3, false);
|
||||
x -= BigFont->GetCharWidth('/');
|
||||
screen->DrawText (BigFont, gameinfo.gametype & GAME_Doom ? CR_RED : CR_UNTRANSLATED, x, y2, "/",
|
||||
x = WI_drawNum(x, y, b, 2, false);
|
||||
x -= IntermissionFont->GetCharWidth('/');
|
||||
screen->DrawText (IntermissionFont, CR_UNTRANSLATED, x, y, "/",
|
||||
DTA_Clean, true, TAG_DONE);
|
||||
}
|
||||
WI_drawNum (x, y, p, -1, false);
|
||||
|
|
|
@ -64,4 +64,5 @@ IntermissionFont_Doom
|
|||
8 WINUM8
|
||||
9 WINUM9
|
||||
- WIMINUS
|
||||
/ WISLASH
|
||||
}
|
||||
|
|
BIN
wadsrc/static/graphics/wislash.lmp
Normal file
BIN
wadsrc/static/graphics/wislash.lmp
Normal file
Binary file not shown.
Loading…
Reference in a new issue