Let FSkyboxTexture map to the last defined regular texture of the same name instead of its first face

This is normally a better fallback for the software renderer.
This commit is contained in:
Christoph Oelckers 2018-12-10 02:56:49 +01:00
parent 0d07fb2550
commit 91bb7c0641
3 changed files with 32 additions and 17 deletions

View file

@ -102,7 +102,10 @@ static void ParseVavoomSkybox()
sc.ScriptError("%s: Skybox definition requires 6 faces", sb->GetName().GetChars());
}
sb->SetSize();
if (!error) TexMan.AddTexture(sb);
if (!error)
{
TexMan.AddTexture(sb);
}
}
}
@ -964,8 +967,7 @@ class GLDefsParser
sc.MustGetString();
FSkyBox * sb = new FSkyBox;
sb->Name = sc.String;
FSkyBox * sb = new FSkyBox(sc.String);
sb->Name.ToUpper();
if (sc.CheckString("fliptop"))
{

View file

@ -36,8 +36,14 @@
FSkyBox::FSkyBox(const char *name)
: FTexture(name)
{
faces[0]=faces[1]=faces[2]=faces[3]=faces[4]=faces[5]=NULL;
{
FTextureID texid = TexMan.CheckForTexture(name, ETextureType::Wall);
if (texid.isValid())
{
previous = TexMan.GetTexture(texid);
CopySize(previous);
}
faces[0]=faces[1]=faces[2]=faces[3]=faces[4]=faces[5] = nullptr;
UseType = ETextureType::Override;
bSkybox = true;
fliptop = false;
@ -51,8 +57,7 @@ FSkyBox::FSkyBox(const char *name)
TArray<uint8_t> FSkyBox::Get8BitPixels(bool alphatex)
{
if (faces[0]) return faces[0]->Get8BitPixels(alphatex);
return FTexture::Get8BitPixels(alphatex);
return previous->Get8BitPixels(alphatex);
}
//-----------------------------------------------------------------------------
@ -63,7 +68,16 @@ TArray<uint8_t> FSkyBox::Get8BitPixels(bool alphatex)
FBitmap FSkyBox::GetBgraBitmap(PalEntry *p, int *trans)
{
if (faces[0]) return faces[0]->GetBgraBitmap(p, trans);
return FTexture::GetBgraBitmap(p, trans);
return previous->GetBgraBitmap(p, trans);
}
//-----------------------------------------------------------------------------
//
//
//
//-----------------------------------------------------------------------------
FImageSource *FSkyBox::GetImage() const
{
return previous->GetImage();
}

View file

@ -12,18 +12,22 @@ class FSkyBox : public FTexture
{
public:
FTexture *previous;
FTexture * faces[6];
bool fliptop;
FSkyBox(const char *name = nullptr);
FSkyBox(const char *name);
TArray<uint8_t> Get8BitPixels(bool alphatex);
FBitmap GetBgraBitmap(PalEntry *, int *trans) override;
FImageSource *GetImage() const override;
void SetSize()
{
if (faces[0])
if (!previous && faces[0]) previous = faces[0];
if (previous)
{
CopySize(faces[0]);
CopySize(previous);
}
}
@ -36,9 +40,4 @@ public:
{
return fliptop;
}
FImageSource *GetImage() const override
{
return faces[0] ? faces[0]->GetImage() : nullptr;
}
};