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- fixed: FGameTexture's GlowHeight was not initialized.
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@ -103,7 +103,7 @@ class FGameTexture
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int flags = 0;
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uint8_t warped = 0;
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int8_t expandSprite = -1;
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uint16_t GlowHeight;
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uint16_t GlowHeight = 128;
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PalEntry GlowColor = 0;
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int16_t SkyOffset = 0;
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