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- Reverse the status bar offset when shearing the viewport in Vulkan - fixes the issue with a black bar at the top of the screen
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parent
f2a311dfca
commit
916f21942c
1 changed files with 4 additions and 4 deletions
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@ -313,16 +313,16 @@ void VkRenderState::ApplyScissor()
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if (mScissorChanged)
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{
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VkRect2D scissor;
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auto buffers = GetVulkanFrameBuffer()->GetBuffers();
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if (mScissorWidth >= 0)
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{
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scissor.offset.x = mScissorX;
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scissor.offset.y = mScissorY;
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scissor.offset.y = buffers->GetHeight() - mScissorY - mViewportHeight;
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scissor.extent.width = mScissorWidth;
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scissor.extent.height = mScissorHeight;
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}
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else
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{
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auto buffers = GetVulkanFrameBuffer()->GetBuffers();
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scissor.offset.x = 0;
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scissor.offset.y = 0;
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scissor.extent.width = buffers->GetWidth();
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@ -338,16 +338,16 @@ void VkRenderState::ApplyViewport()
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if (mViewportChanged)
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{
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VkViewport viewport;
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auto buffers = GetVulkanFrameBuffer()->GetBuffers();
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if (mViewportWidth >= 0)
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{
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viewport.x = (float)mViewportX;
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viewport.y = (float)mViewportY;
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viewport.y = (float)buffers->GetHeight() - mViewportY - mViewportHeight;
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viewport.width = (float)mViewportWidth;
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viewport.height = (float)mViewportHeight;
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}
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else
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{
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auto buffers = GetVulkanFrameBuffer()->GetBuffers();
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viewport.x = 0.0f;
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viewport.y = 0.0f;
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viewport.width = (float)buffers->GetWidth();
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