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Display own and total in coop alt hud
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1 changed files with 9 additions and 5 deletions
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@ -184,21 +184,25 @@ class AltHud ui
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if (!deathmatch)
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{
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// FIXME: ZDoom doesn't preserve the player's stat counters across hubs so this doesn't
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// work in cooperative hub games
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if (hud_showsecrets)
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{
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DrawStatLine(x, y, "S:", String.Format("%i/%i ", multiplayer? CPlayer.secretcount : Level.found_secrets, Level.total_secrets));
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DrawStatLine(x, y, "S:", multiplayer
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? String.Format("%i/%i/%i ", CPlayer.secretcount, Level.found_secrets, Level.total_secrets)
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: String.Format("%i/%i ", Level.found_secrets, Level.total_secrets));
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}
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if (hud_showitems)
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{
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DrawStatLine(x, y, "I:", String.Format("%i/%i ", multiplayer? CPlayer.itemcount : Level.found_items, Level.total_items));
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DrawStatLine(x, y, "I:", multiplayer
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? String.Format("%i/%i/%i ", CPlayer.itemcount, Level.found_items, Level.total_items)
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: String.Format("%i/%i ", Level.found_items, Level.total_items));
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}
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if (hud_showmonsters)
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{
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DrawStatLine(x, y, "K:", String.Format("%i/%i ", multiplayer? CPlayer.killcount : Level.killed_monsters, Level.total_monsters));
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DrawStatLine(x, y, "K:", multiplayer
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? String.Format("%i/%i/%i ", CPlayer.killcount, Level.killed_monsters, Level.total_monsters)
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: String.Format("%i/%i ", Level.killed_monsters, Level.total_monsters));
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}
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}
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}
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