mirror of
https://github.com/ZDoom/gzdoom.git
synced 2024-11-10 14:51:40 +00:00
- moved out the Doom specific parts from menu.cpp and messagebox.cpp.
This commit is contained in:
parent
86e5f5a4cb
commit
90befff479
16 changed files with 539 additions and 455 deletions
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@ -954,6 +954,7 @@ set (PCH_SOURCES
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maploader/renderinfo.cpp
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maploader/compatibility.cpp
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maploader/postprocessor.cpp
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menu/doommenu.cpp
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menu/joystickmenu.cpp
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menu/loadsavemenu.cpp
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menu/menu.cpp
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@ -17,6 +17,7 @@ struct SystemCallbacks
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void (*OnScreenSizeChanged)();
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IntRect(*GetSceneRect)();
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FString(*GetLocationDescription)();
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void (*MenuDim)();
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};
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extern SystemCallbacks *sysCallbacks;
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@ -77,6 +77,11 @@ CVAR (Bool, sv_cheats, false, CVAR_SERVERINFO | CVAR_LATCH)
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CVAR (Bool, sv_unlimited_pickup, false, CVAR_SERVERINFO)
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CVAR (Int, cl_blockcheats, 0, 0)
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CVAR(Float, mouse_sensitivity, 1.f, CVAR_ARCHIVE | CVAR_GLOBALCONFIG)
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CVAR(Bool, show_messages, true, CVAR_ARCHIVE | CVAR_GLOBALCONFIG)
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CVAR(Bool, show_obituaries, true, CVAR_ARCHIVE)
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CCMD (toggleconsole)
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{
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C_ToggleConsole();
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@ -189,9 +189,10 @@ EXTERN_CVAR(Bool, ticker)
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extern bool setmodeneeded;
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extern bool demorecording;
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extern bool M_DemoNoPlay; // [RH] if true, then skip any demos in the loop
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bool M_DemoNoPlay; // [RH] if true, then skip any demos in the loop
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extern bool insave;
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extern TDeletingArray<FLightDefaults *> LightDefaults;
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extern FName MessageBoxClass;
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const char* iwad_folders[13] = { "flats/", "textures/", "hires/", "sprites/", "voxels/", "colormaps/", "acs/", "maps/", "voices/", "patches/", "graphics/", "sounds/", "music/" };
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const char* iwad_reserved[12] = { "mapinfo", "zmapinfo", "gameinfo", "sndinfo", "sbarinfo", "menudef", "gldefs", "animdefs", "decorate", "zscript", "iwadinfo", "maps/" };
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@ -2875,6 +2876,7 @@ void System_CrashInfo(char* buffer, size_t bufflen, const char *lfstr)
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*buffer = 0;
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}
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void System_M_Dim();
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static void PatchTextures()
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@ -3032,6 +3034,7 @@ static int D_DoomMain_Internal (void)
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System_OnScreenSizeChanged,
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System_GetSceneRect,
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System_GetLocationDescription,
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System_M_Dim,
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};
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sysCallbacks = &syscb;
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@ -3328,6 +3331,7 @@ static int D_DoomMain_Internal (void)
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// [RH] Parse through all loaded mapinfo lumps
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if (!batchrun) Printf ("G_ParseMapInfo: Load map definitions.\n");
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G_ParseMapInfo (iwad_info->MapInfo);
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MessageBoxClass = gameinfo.MessageBoxClass;
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ReadStatistics();
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// MUSINFO must be parsed after MAPINFO
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@ -83,6 +83,7 @@
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#include "c_buttons.h"
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#include "d_buttons.h"
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#include "hwrenderer/scene/hw_drawinfo.h"
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#include "doommenu.h"
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static FRandom pr_dmspawn ("DMSpawn");
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@ -54,6 +54,7 @@
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#include "s_music.h"
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#include "texturemanager.h"
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#include "v_draw.h"
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#include "doommenu.h"
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FIntermissionDescriptorList IntermissionDescriptors;
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499
src/menu/doommenu.cpp
Normal file
499
src/menu/doommenu.cpp
Normal file
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@ -0,0 +1,499 @@
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/*
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** menu.cpp
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** Menu base class and global interface
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**
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**---------------------------------------------------------------------------
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** Copyright 2010 Christoph Oelckers
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** All rights reserved.
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**
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** Redistribution and use in source and binary forms, with or without
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** modification, are permitted provided that the following conditions
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** are met:
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**
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** 1. Redistributions of source code must retain the above copyright
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** notice, this list of conditions and the following disclaimer.
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** 2. Redistributions in binary form must reproduce the above copyright
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** notice, this list of conditions and the following disclaimer in the
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** documentation and/or other materials provided with the distribution.
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** 3. The name of the author may not be used to endorse or promote products
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** derived from this software without specific prior written permission.
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**
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** THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
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** IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
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** OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
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** IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
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** INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
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** NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
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** THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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**---------------------------------------------------------------------------
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**
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*/
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#include "c_dispatch.h"
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#include "d_gui.h"
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#include "c_buttons.h"
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#include "c_console.h"
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#include "c_bind.h"
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#include "d_eventbase.h"
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#include "g_input.h"
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#include "configfile.h"
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#include "gstrings.h"
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#include "menu.h"
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#include "vm.h"
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#include "v_video.h"
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#include "i_system.h"
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#include "types.h"
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#include "texturemanager.h"
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#include "v_draw.h"
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#include "vm.h"
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#include "gamestate.h"
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#include "i_interface.h"
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#include "gi.h"
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#include "g_game.h"
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#include "g_level.h"
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#include "d_event.h"
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#include "p_tick.h"
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#include "st_start.h"
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#include "d_main.h"
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#include "i_system.h"
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#include "doommenu.h"
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#include "r_utility.h"
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#include "gameconfigfile.h"
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EXTERN_CVAR(Int, cl_gfxlocalization)
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EXTERN_CVAR(Bool, m_quickexit)
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EXTERN_CVAR(Bool, saveloadconfirmation) // [mxd]
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EXTERN_CVAR(Bool, quicksaverotation)
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EXTERN_CVAR(Bool, show_messages)
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typedef void(*hfunc)();
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DMenu* CreateMessageBoxMenu(DMenu* parent, const char* message, int messagemode, bool playsound, FName action = NAME_None, hfunc handler = nullptr);
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bool OkForLocalization(FTextureID texnum, const char* substitute);
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void D_ToggleHud();
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void I_WaitVBL(int count);
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extern bool hud_toggled;
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FNewGameStartup NewGameStartupInfo;
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bool M_SetSpecialMenu(FName menu, int param)
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{
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// some menus need some special treatment
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switch (menu.GetIndex())
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{
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case NAME_Mainmenu:
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if (gameinfo.gametype & GAME_DoomStrifeChex) // Raven's games always used text based menus
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{
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if (gameinfo.forcetextinmenus) // If text is forced, this overrides any check.
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{
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menu = NAME_MainmenuTextOnly;
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}
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else if (cl_gfxlocalization != 0 && !gameinfo.forcenogfxsubstitution)
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{
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// For these games we must check up-front if they get localized because in that case another template must be used.
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DMenuDescriptor **desc = MenuDescriptors.CheckKey(NAME_Mainmenu);
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if (desc != nullptr)
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{
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if ((*desc)->IsKindOf(RUNTIME_CLASS(DListMenuDescriptor)))
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{
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DListMenuDescriptor *ld = static_cast<DListMenuDescriptor*>(*desc);
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if (ld->mFromEngine)
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{
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// This assumes that replacing one graphic will replace all of them.
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// So this only checks the "New game" entry for localization capability.
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FTextureID texid = TexMan.CheckForTexture("M_NGAME", ETextureType::MiscPatch);
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if (!OkForLocalization(texid, "$MNU_NEWGAME"))
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{
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menu = NAME_MainmenuTextOnly;
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}
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}
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}
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}
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}
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}
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break;
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case NAME_Episodemenu:
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// sent from the player class menu
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NewGameStartupInfo.Skill = -1;
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NewGameStartupInfo.Episode = -1;
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NewGameStartupInfo.PlayerClass =
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param == -1000? nullptr :
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param == -1? "Random" : GetPrintableDisplayName(PlayerClasses[param].Type).GetChars();
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M_StartupEpisodeMenu(&NewGameStartupInfo); // needs player class name from class menu (later)
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break;
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case NAME_Skillmenu:
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// sent from the episode menu
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if ((gameinfo.flags & GI_SHAREWARE) && param > 0)
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{
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// Only Doom and Heretic have multi-episode shareware versions.
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M_StartMessage(GStrings("SWSTRING"), 1);
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return false;
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}
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NewGameStartupInfo.Episode = param;
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M_StartupSkillMenu(&NewGameStartupInfo); // needs player class name from class menu (later)
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break;
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case NAME_StartgameConfirm:
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{
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// sent from the skill menu for a skill that needs to be confirmed
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NewGameStartupInfo.Skill = param;
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const char *msg = AllSkills[param].MustConfirmText;
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if (*msg==0) msg = GStrings("NIGHTMARE");
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M_StartMessage (msg, 0, NAME_StartgameConfirmed);
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return false;
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}
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case NAME_Startgame:
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// sent either from skill menu or confirmation screen. Skill gets only set if sent from skill menu
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// Now we can finally start the game. Ugh...
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NewGameStartupInfo.Skill = param;
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case NAME_StartgameConfirmed:
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G_DeferedInitNew (&NewGameStartupInfo);
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if (gamestate == GS_FULLCONSOLE)
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{
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gamestate = GS_HIDECONSOLE;
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gameaction = ga_newgame;
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}
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M_ClearMenus ();
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return false;
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case NAME_Savegamemenu:
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if (!usergame || (players[consoleplayer].health <= 0 && !multiplayer) || gamestate != GS_LEVEL)
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{
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// cannot save outside the game.
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M_StartMessage (GStrings("SAVEDEAD"), 1);
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return false;
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}
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case NAME_Quitmenu:
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// The separate menu class no longer exists but the name still needs support for existing mods.
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C_DoCommand("menu_quit");
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return false;
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case NAME_EndGameMenu:
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// The separate menu class no longer exists but the name still needs support for existing mods.
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void ActivateEndGameMenu();
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ActivateEndGameMenu();
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return false;
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case NAME_Playermenu:
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menu = NAME_NewPlayerMenu; // redirect the old player menu to the new one.
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break;
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}
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// End of special checks
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return true;
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}
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//=============================================================================
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//
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//
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//
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//=============================================================================
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void M_StartControlPanel(bool makeSound, bool scaleoverride)
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{
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if (hud_toggled)
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D_ToggleHud();
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// intro might call this repeatedly
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if (CurrentMenu != nullptr)
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return;
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P_CheckTickerPaused();
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if (makeSound)
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{
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S_Sound(CHAN_VOICE, CHANF_UI, "menu/activate", snd_menuvolume, ATTN_NONE);
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}
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M_DoStartControlPanel(scaleoverride);
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}
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//==========================================================================
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//
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// M_Dim
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//
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// Applies a colored overlay to the entire screen, with the opacity
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// determined by the dimamount cvar.
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//
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//==========================================================================
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CUSTOM_CVAR(Float, dimamount, -1.f, CVAR_ARCHIVE)
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{
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if (self < 0.f && self != -1.f)
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{
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self = -1.f;
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}
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else if (self > 1.f)
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{
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self = 1.f;
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}
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}
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CVAR(Color, dimcolor, 0xffd700, CVAR_ARCHIVE)
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void System_M_Dim()
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{
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PalEntry dimmer;
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float amount;
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if (dimamount >= 0)
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{
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dimmer = PalEntry(dimcolor);
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amount = dimamount;
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}
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else
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{
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dimmer = gameinfo.dimcolor;
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amount = gameinfo.dimamount;
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}
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Dim(twod, dimmer, amount, 0, 0, twod->GetWidth(), twod->GetHeight());
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}
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//=============================================================================
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//
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//
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//
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//=============================================================================
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CCMD (menu_quit)
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{ // F10
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if (m_quickexit)
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{
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ST_Endoom();
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}
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M_StartControlPanel (true);
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const size_t messageindex = static_cast<size_t>(gametic) % gameinfo.quitmessages.Size();
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FString EndString;
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const char *msg = gameinfo.quitmessages[messageindex];
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if (msg[0] == '$')
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{
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if (msg[1] == '*')
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{
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EndString = GStrings(msg + 2);
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}
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else
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{
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EndString.Format("%s\n\n%s", GStrings(msg + 1), GStrings("DOSY"));
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}
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}
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else EndString = gameinfo.quitmessages[messageindex];
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DMenu *newmenu = CreateMessageBoxMenu(CurrentMenu, EndString, 0, false, NAME_None, []()
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{
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if (!netgame)
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{
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if (gameinfo.quitSound.IsNotEmpty())
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{
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S_Sound(CHAN_VOICE, CHANF_UI, gameinfo.quitSound, snd_menuvolume, ATTN_NONE);
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I_WaitVBL(105);
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}
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}
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ST_Endoom();
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});
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M_ActivateMenu(newmenu);
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}
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//=============================================================================
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//
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//
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//
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//=============================================================================
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void ActivateEndGameMenu()
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{
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FString tempstring = GStrings(netgame ? "NETEND" : "ENDGAME");
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DMenu *newmenu = CreateMessageBoxMenu(CurrentMenu, tempstring, 0, false, NAME_None, []()
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{
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M_ClearMenus();
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if (!netgame)
|
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{
|
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if (demorecording)
|
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G_CheckDemoStatus();
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D_StartTitle();
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}
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});
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M_ActivateMenu(newmenu);
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}
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CCMD (menu_endgame)
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{ // F7
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if (!usergame)
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{
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S_Sound (CHAN_VOICE, CHANF_UI, "menu/invalid", snd_menuvolume, ATTN_NONE);
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return;
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}
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//M_StartControlPanel (true);
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S_Sound (CHAN_VOICE, CHANF_UI, "menu/activate", snd_menuvolume, ATTN_NONE);
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ActivateEndGameMenu();
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}
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|
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//=============================================================================
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//
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//
|
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//
|
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//=============================================================================
|
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CCMD (quicksave)
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{ // F6
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if (!usergame || (players[consoleplayer].health <= 0 && !multiplayer))
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{
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S_Sound (CHAN_VOICE, CHANF_UI, "menu/invalid", snd_menuvolume, ATTN_NONE);
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return;
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}
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if (gamestate != GS_LEVEL)
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return;
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// If the quick save rotation is enabled, it handles the save slot.
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if (quicksaverotation)
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{
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G_DoQuickSave();
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return;
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}
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if (savegameManager.quickSaveSlot == NULL || savegameManager.quickSaveSlot == (FSaveGameNode*)1)
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{
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S_Sound(CHAN_VOICE, CHANF_UI, "menu/activate", snd_menuvolume, ATTN_NONE);
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M_StartControlPanel(false);
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M_SetMenu(NAME_Savegamemenu);
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return;
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}
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// [mxd]. Just save the game, no questions asked.
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if (!saveloadconfirmation)
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{
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G_SaveGame(savegameManager.quickSaveSlot->Filename.GetChars(), savegameManager.quickSaveSlot->SaveTitle.GetChars());
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return;
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}
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S_Sound(CHAN_VOICE, CHANF_UI, "menu/activate", snd_menuvolume, ATTN_NONE);
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FString tempstring = GStrings("QSPROMPT");
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tempstring.Substitute("%s", savegameManager.quickSaveSlot->SaveTitle.GetChars());
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DMenu *newmenu = CreateMessageBoxMenu(CurrentMenu, tempstring, 0, false, NAME_None, []()
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{
|
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G_SaveGame(savegameManager.quickSaveSlot->Filename.GetChars(), savegameManager.quickSaveSlot->SaveTitle.GetChars());
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S_Sound(CHAN_VOICE, CHANF_UI, "menu/dismiss", snd_menuvolume, ATTN_NONE);
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M_ClearMenus();
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});
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M_ActivateMenu(newmenu);
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}
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||||
|
||||
//=============================================================================
|
||||
//
|
||||
//
|
||||
//
|
||||
//=============================================================================
|
||||
|
||||
CCMD (quickload)
|
||||
{ // F9
|
||||
if (netgame)
|
||||
{
|
||||
M_StartControlPanel(true);
|
||||
M_StartMessage (GStrings("QLOADNET"), 1);
|
||||
return;
|
||||
}
|
||||
|
||||
if (savegameManager.quickSaveSlot == NULL || savegameManager.quickSaveSlot == (FSaveGameNode*)1)
|
||||
{
|
||||
M_StartControlPanel(true);
|
||||
// signal that whatever gets loaded should be the new quicksave
|
||||
savegameManager.quickSaveSlot = (FSaveGameNode *)1;
|
||||
M_SetMenu(NAME_Loadgamemenu);
|
||||
return;
|
||||
}
|
||||
|
||||
// [mxd]. Just load the game, no questions asked.
|
||||
if (!saveloadconfirmation)
|
||||
{
|
||||
G_LoadGame(savegameManager.quickSaveSlot->Filename.GetChars());
|
||||
return;
|
||||
}
|
||||
FString tempstring = GStrings("QLPROMPT");
|
||||
tempstring.Substitute("%s", savegameManager.quickSaveSlot->SaveTitle.GetChars());
|
||||
|
||||
M_StartControlPanel(true);
|
||||
|
||||
DMenu *newmenu = CreateMessageBoxMenu(CurrentMenu, tempstring, 0, false, NAME_None, []()
|
||||
{
|
||||
G_LoadGame(savegameManager.quickSaveSlot->Filename.GetChars());
|
||||
S_Sound(CHAN_VOICE, CHANF_UI, "menu/dismiss", snd_menuvolume, ATTN_NONE);
|
||||
M_ClearMenus();
|
||||
});
|
||||
M_ActivateMenu(newmenu);
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
//
|
||||
// Toggle messages on/off
|
||||
//
|
||||
CCMD (togglemessages)
|
||||
{
|
||||
if (show_messages)
|
||||
{
|
||||
Printf (128, "%s\n", GStrings("MSGOFF"));
|
||||
show_messages = false;
|
||||
}
|
||||
else
|
||||
{
|
||||
Printf (128, "%s\n", GStrings("MSGON"));
|
||||
show_messages = true;
|
||||
}
|
||||
}
|
||||
|
||||
EXTERN_CVAR (Int, screenblocks)
|
||||
|
||||
CCMD (sizedown)
|
||||
{
|
||||
screenblocks = screenblocks - 1;
|
||||
S_Sound (CHAN_VOICE, CHANF_UI, "menu/change", snd_menuvolume, ATTN_NONE);
|
||||
}
|
||||
|
||||
CCMD (sizeup)
|
||||
{
|
||||
screenblocks = screenblocks + 1;
|
||||
S_Sound (CHAN_VOICE, CHANF_UI, "menu/change", snd_menuvolume, ATTN_NONE);
|
||||
}
|
||||
|
||||
CCMD(reset2defaults)
|
||||
{
|
||||
C_SetDefaultBindings ();
|
||||
C_SetCVarsToDefaults ();
|
||||
R_SetViewSize (screenblocks);
|
||||
}
|
||||
|
||||
CCMD(reset2saved)
|
||||
{
|
||||
GameConfig->DoGlobalSetup ();
|
||||
GameConfig->DoGameSetup (gameinfo.ConfigName);
|
||||
GameConfig->DoModSetup (gameinfo.ConfigName);
|
||||
R_SetViewSize (screenblocks);
|
||||
}
|
||||
|
||||
|
4
src/menu/doommenu.h
Normal file
4
src/menu/doommenu.h
Normal file
|
@ -0,0 +1,4 @@
|
|||
#pragma once
|
||||
#include "menu.h"
|
||||
|
||||
void M_StartControlPanel (bool makeSound, bool scaleoverride = false);
|
|
@ -32,40 +32,34 @@
|
|||
**
|
||||
*/
|
||||
|
||||
#include "doomdef.h"
|
||||
#include "doomstat.h"
|
||||
#include "c_dispatch.h"
|
||||
#include "d_gui.h"
|
||||
#include "d_player.h"
|
||||
#include "c_buttons.h"
|
||||
#include "c_console.h"
|
||||
#include "c_bind.h"
|
||||
#include "p_tick.h"
|
||||
#include "g_game.h"
|
||||
#include "d_event.h"
|
||||
#include "hu_stuff.h"
|
||||
#include "gi.h"
|
||||
#include "d_eventbase.h"
|
||||
#include "g_input.h"
|
||||
#include "gameconfigfile.h"
|
||||
#include "configfile.h"
|
||||
#include "gstrings.h"
|
||||
#include "r_utility.h"
|
||||
#include "menu/menu.h"
|
||||
#include "menu.h"
|
||||
#include "vm.h"
|
||||
#include "events.h"
|
||||
#include "v_video.h"
|
||||
#include "i_system.h"
|
||||
#include "c_buttons.h"
|
||||
#include "types.h"
|
||||
#include "texturemanager.h"
|
||||
#include "v_draw.h"
|
||||
#include "vm.h"
|
||||
#include "gamestate.h"
|
||||
#include "i_interface.h"
|
||||
|
||||
void M_StartControlPanel(bool makeSound, bool scaleoverride = false);
|
||||
|
||||
int DMenu::InMenu;
|
||||
static ScaleOverrider *CurrentScaleOverrider;
|
||||
extern int chatmodeon;
|
||||
//
|
||||
// Todo: Move these elsewhere
|
||||
//
|
||||
CVAR (Float, mouse_sensitivity, 1.f, CVAR_ARCHIVE|CVAR_GLOBALCONFIG)
|
||||
CVAR (Bool, show_messages, true, CVAR_ARCHIVE|CVAR_GLOBALCONFIG)
|
||||
CVAR (Bool, show_obituaries, true, CVAR_ARCHIVE)
|
||||
CVAR (Int, m_showinputgrid, 0, CVAR_ARCHIVE | CVAR_GLOBALCONFIG)
|
||||
CVAR(Bool, m_blockcontrollers, false, CVAR_ARCHIVE | CVAR_GLOBALCONFIG)
|
||||
|
||||
|
@ -73,21 +67,6 @@ CVAR (Float, snd_menuvolume, 0.6f, CVAR_ARCHIVE)
|
|||
CVAR(Int, m_use_mouse, 2, CVAR_ARCHIVE|CVAR_GLOBALCONFIG)
|
||||
CVAR(Int, m_show_backbutton, 0, CVAR_ARCHIVE|CVAR_GLOBALCONFIG)
|
||||
|
||||
CUSTOM_CVAR(Float, dimamount, -1.f, CVAR_ARCHIVE)
|
||||
{
|
||||
if (self < 0.f && self != -1.f)
|
||||
{
|
||||
self = -1.f;
|
||||
}
|
||||
else if (self > 1.f)
|
||||
{
|
||||
self = 1.f;
|
||||
}
|
||||
}
|
||||
CVAR(Color, dimcolor, 0xffd700, CVAR_ARCHIVE)
|
||||
|
||||
|
||||
|
||||
static DMenu *GetCurrentMenu()
|
||||
{
|
||||
return CurrentMenu;
|
||||
|
@ -108,9 +87,7 @@ DEFINE_ACTION_FUNCTION_NATIVE(DMenu, MenuTime, GetMenuTime)
|
|||
ACTION_RETURN_INT(MenuTime);
|
||||
}
|
||||
|
||||
FNewGameStartup NewGameStartupInfo;
|
||||
EMenuState menuactive;
|
||||
bool M_DemoNoPlay;
|
||||
FButtonStatus MenuButtons[NUM_MKEYS];
|
||||
int MenuButtonTickers[NUM_MKEYS];
|
||||
bool MenuButtonOrigin[NUM_MKEYS];
|
||||
|
@ -122,8 +99,6 @@ int MenuTime;
|
|||
|
||||
extern PClass *DefaultListMenuClass;
|
||||
extern PClass *DefaultOptionMenuClass;
|
||||
extern bool hud_toggled;
|
||||
void D_ToggleHud();
|
||||
|
||||
|
||||
#define KEY_REPEAT_DELAY (TICRATE*5/12)
|
||||
|
@ -355,11 +330,8 @@ bool DMenu::TranslateKeyboardEvents()
|
|||
//
|
||||
//=============================================================================
|
||||
|
||||
void M_StartControlPanel (bool makeSound, bool scaleoverride)
|
||||
void M_DoStartControlPanel (bool scaleoverride)
|
||||
{
|
||||
if (hud_toggled)
|
||||
D_ToggleHud();
|
||||
|
||||
// intro might call this repeatedly
|
||||
if (CurrentMenu != nullptr)
|
||||
return;
|
||||
|
@ -372,14 +344,6 @@ void M_StartControlPanel (bool makeSound, bool scaleoverride)
|
|||
|
||||
C_HideConsole (); // [RH] Make sure console goes bye bye.
|
||||
menuactive = MENU_On;
|
||||
// Pause sound effects before we play the menu switch sound.
|
||||
// That way, it won't be paused.
|
||||
P_CheckTickerPaused ();
|
||||
|
||||
if (makeSound)
|
||||
{
|
||||
S_Sound (CHAN_VOICE, CHANF_UI, "menu/activate", snd_menuvolume, ATTN_NONE);
|
||||
}
|
||||
BackbuttonTime = 0;
|
||||
BackbuttonAlpha = 0;
|
||||
if (scaleoverride && !CurrentScaleOverrider) CurrentScaleOverrider = new ScaleOverrider(twod);
|
||||
|
@ -421,123 +385,11 @@ DEFINE_ACTION_FUNCTION(DMenu, ActivateMenu)
|
|||
//
|
||||
//=============================================================================
|
||||
|
||||
EXTERN_CVAR(Int, cl_gfxlocalization)
|
||||
|
||||
bool M_SetSpecialMenu(FName menu, int param); // game specific checks
|
||||
|
||||
void M_SetMenu(FName menu, int param)
|
||||
{
|
||||
// some menus need some special treatment
|
||||
switch (menu.GetIndex())
|
||||
{
|
||||
case NAME_Mainmenu:
|
||||
if (gameinfo.gametype & GAME_DoomStrifeChex) // Raven's games always used text based menus
|
||||
{
|
||||
if (gameinfo.forcetextinmenus) // If text is forced, this overrides any check.
|
||||
{
|
||||
menu = NAME_MainmenuTextOnly;
|
||||
}
|
||||
else if (cl_gfxlocalization != 0 && !gameinfo.forcenogfxsubstitution)
|
||||
{
|
||||
// For these games we must check up-front if they get localized because in that case another template must be used.
|
||||
DMenuDescriptor **desc = MenuDescriptors.CheckKey(NAME_Mainmenu);
|
||||
if (desc != nullptr)
|
||||
{
|
||||
if ((*desc)->IsKindOf(RUNTIME_CLASS(DListMenuDescriptor)))
|
||||
{
|
||||
DListMenuDescriptor *ld = static_cast<DListMenuDescriptor*>(*desc);
|
||||
if (ld->mFromEngine)
|
||||
{
|
||||
// This assumes that replacing one graphic will replace all of them.
|
||||
// So this only checks the "New game" entry for localization capability.
|
||||
FTextureID texid = TexMan.CheckForTexture("M_NGAME", ETextureType::MiscPatch);
|
||||
if (!OkForLocalization(texid, "$MNU_NEWGAME"))
|
||||
{
|
||||
menu = NAME_MainmenuTextOnly;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
break;
|
||||
case NAME_Episodemenu:
|
||||
// sent from the player class menu
|
||||
NewGameStartupInfo.Skill = -1;
|
||||
NewGameStartupInfo.Episode = -1;
|
||||
NewGameStartupInfo.PlayerClass =
|
||||
param == -1000? nullptr :
|
||||
param == -1? "Random" : GetPrintableDisplayName(PlayerClasses[param].Type).GetChars();
|
||||
M_StartupEpisodeMenu(&NewGameStartupInfo); // needs player class name from class menu (later)
|
||||
break;
|
||||
|
||||
case NAME_Skillmenu:
|
||||
// sent from the episode menu
|
||||
|
||||
if ((gameinfo.flags & GI_SHAREWARE) && param > 0)
|
||||
{
|
||||
// Only Doom and Heretic have multi-episode shareware versions.
|
||||
M_StartMessage(GStrings("SWSTRING"), 1);
|
||||
return;
|
||||
}
|
||||
|
||||
NewGameStartupInfo.Episode = param;
|
||||
M_StartupSkillMenu(&NewGameStartupInfo); // needs player class name from class menu (later)
|
||||
break;
|
||||
|
||||
case NAME_StartgameConfirm:
|
||||
{
|
||||
// sent from the skill menu for a skill that needs to be confirmed
|
||||
NewGameStartupInfo.Skill = param;
|
||||
|
||||
const char *msg = AllSkills[param].MustConfirmText;
|
||||
if (*msg==0) msg = GStrings("NIGHTMARE");
|
||||
M_StartMessage (msg, 0, NAME_StartgameConfirmed);
|
||||
return;
|
||||
}
|
||||
|
||||
case NAME_Startgame:
|
||||
// sent either from skill menu or confirmation screen. Skill gets only set if sent from skill menu
|
||||
// Now we can finally start the game. Ugh...
|
||||
NewGameStartupInfo.Skill = param;
|
||||
case NAME_StartgameConfirmed:
|
||||
|
||||
G_DeferedInitNew (&NewGameStartupInfo);
|
||||
if (gamestate == GS_FULLCONSOLE)
|
||||
{
|
||||
gamestate = GS_HIDECONSOLE;
|
||||
gameaction = ga_newgame;
|
||||
}
|
||||
M_ClearMenus ();
|
||||
return;
|
||||
|
||||
case NAME_Savegamemenu:
|
||||
if (!usergame || (players[consoleplayer].health <= 0 && !multiplayer) || gamestate != GS_LEVEL)
|
||||
{
|
||||
// cannot save outside the game.
|
||||
M_StartMessage (GStrings("SAVEDEAD"), 1);
|
||||
return;
|
||||
}
|
||||
|
||||
case NAME_VideoModeMenu:
|
||||
break;
|
||||
|
||||
case NAME_Quitmenu:
|
||||
// The separate menu class no longer exists but the name still needs support for existing mods.
|
||||
C_DoCommand("menu_quit");
|
||||
return;
|
||||
|
||||
case NAME_EndGameMenu:
|
||||
// The separate menu class no longer exists but the name still needs support for existing mods.
|
||||
void ActivateEndGameMenu();
|
||||
ActivateEndGameMenu();
|
||||
return;
|
||||
|
||||
case NAME_Playermenu:
|
||||
menu = NAME_NewPlayerMenu; // redirect the old player menu to the new one.
|
||||
break;
|
||||
}
|
||||
|
||||
// End of special checks
|
||||
if (!M_SetSpecialMenu(menu, param)) return;
|
||||
|
||||
DMenuDescriptor **desc = MenuDescriptors.CheckKey(menu);
|
||||
if (desc != nullptr)
|
||||
|
@ -796,13 +648,6 @@ bool M_Responder (event_t *ev)
|
|||
M_SetMenu(NAME_Mainmenu, -1);
|
||||
return true;
|
||||
}
|
||||
// If devparm is set, pressing F1 always takes a screenshot no matter
|
||||
// what it's bound to. (for those who don't bother to read the docs)
|
||||
if (devparm && ev->data1 == KEY_F1)
|
||||
{
|
||||
G_ScreenShot(nullptr);
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
else if (ev->type == EV_GUI_Event && ev->subtype == EV_GUI_LButtonDown &&
|
||||
|
@ -858,35 +703,6 @@ void M_Ticker (void)
|
|||
}
|
||||
}
|
||||
|
||||
//==========================================================================
|
||||
//
|
||||
// M_Dim
|
||||
//
|
||||
// Applies a colored overlay to the entire screen, with the opacity
|
||||
// determined by the dimamount cvar.
|
||||
//
|
||||
//==========================================================================
|
||||
|
||||
static void M_Dim()
|
||||
{
|
||||
PalEntry dimmer;
|
||||
float amount;
|
||||
|
||||
if (dimamount >= 0)
|
||||
{
|
||||
dimmer = PalEntry(dimcolor);
|
||||
amount = dimamount;
|
||||
}
|
||||
else
|
||||
{
|
||||
dimmer = gameinfo.dimcolor;
|
||||
amount = gameinfo.dimamount;
|
||||
}
|
||||
|
||||
Dim(twod, dimmer, amount, 0, 0, twod->GetWidth(), twod->GetHeight());
|
||||
}
|
||||
|
||||
|
||||
//=============================================================================
|
||||
//
|
||||
//
|
||||
|
@ -901,10 +717,10 @@ void M_Drawer (void)
|
|||
|
||||
if (CurrentMenu != nullptr && menuactive != MENU_Off)
|
||||
{
|
||||
if (!CurrentMenu->DontBlur) screen->BlurScene(gameinfo.bluramount);
|
||||
if (!CurrentMenu->DontBlur) screen->BlurScene(0);
|
||||
if (!CurrentMenu->DontDim)
|
||||
{
|
||||
M_Dim();
|
||||
if (sysCallbacks && sysCallbacks->MenuDim) sysCallbacks->MenuDim();
|
||||
}
|
||||
CurrentMenu->CallDrawer();
|
||||
}
|
||||
|
@ -918,7 +734,6 @@ void M_Drawer (void)
|
|||
|
||||
void M_ClearMenus()
|
||||
{
|
||||
M_DemoNoPlay = false;
|
||||
while (CurrentMenu != nullptr)
|
||||
{
|
||||
DMenu* parent = CurrentMenu->mParentMenu;
|
||||
|
@ -1137,59 +952,12 @@ CCMD (prevmenu)
|
|||
M_PreviousMenu();
|
||||
}
|
||||
|
||||
//
|
||||
// Toggle messages on/off
|
||||
//
|
||||
CCMD (togglemessages)
|
||||
{
|
||||
if (show_messages)
|
||||
{
|
||||
Printf (128, "%s\n", GStrings("MSGOFF"));
|
||||
show_messages = false;
|
||||
}
|
||||
else
|
||||
{
|
||||
Printf (128, "%s\n", GStrings("MSGON"));
|
||||
show_messages = true;
|
||||
}
|
||||
}
|
||||
|
||||
EXTERN_CVAR (Int, screenblocks)
|
||||
|
||||
CCMD (sizedown)
|
||||
{
|
||||
screenblocks = screenblocks - 1;
|
||||
S_Sound (CHAN_VOICE, CHANF_UI, "menu/change", snd_menuvolume, ATTN_NONE);
|
||||
}
|
||||
|
||||
CCMD (sizeup)
|
||||
{
|
||||
screenblocks = screenblocks + 1;
|
||||
S_Sound (CHAN_VOICE, CHANF_UI, "menu/change", snd_menuvolume, ATTN_NONE);
|
||||
}
|
||||
|
||||
CCMD(menuconsole)
|
||||
{
|
||||
M_ClearMenus();
|
||||
C_ToggleConsole();
|
||||
}
|
||||
|
||||
CCMD(reset2defaults)
|
||||
{
|
||||
C_SetDefaultBindings ();
|
||||
C_SetCVarsToDefaults ();
|
||||
R_SetViewSize (screenblocks);
|
||||
}
|
||||
|
||||
CCMD(reset2saved)
|
||||
{
|
||||
GameConfig->DoGlobalSetup ();
|
||||
GameConfig->DoGameSetup (gameinfo.ConfigName);
|
||||
GameConfig->DoModSetup (gameinfo.ConfigName);
|
||||
R_SetViewSize (screenblocks);
|
||||
}
|
||||
|
||||
|
||||
// This really should be in the script but we can't do scripted CCMDs yet.
|
||||
CCMD(undocolorpic)
|
||||
{
|
||||
|
|
|
@ -6,10 +6,8 @@
|
|||
|
||||
#include "dobject.h"
|
||||
#include "d_player.h"
|
||||
#include "r_data/r_translate.h"
|
||||
#include "c_cvars.h"
|
||||
#include "v_font.h"
|
||||
#include "gi.h"
|
||||
#include "textures.h"
|
||||
|
||||
EXTERN_CVAR(Float, snd_menuvolume)
|
||||
|
@ -207,7 +205,7 @@ public:
|
|||
mScrollTop = 0;
|
||||
mIndent = 0;
|
||||
mDontDim = 0;
|
||||
mFont = gameinfo.gametype == GAME_Doom ? BigUpper : BigFont;
|
||||
mFont = BigUpper;
|
||||
|
||||
}
|
||||
size_t PropagateMark() override;
|
||||
|
@ -347,7 +345,7 @@ void M_PreviousMenu ();
|
|||
void M_ParseMenuDefs();
|
||||
void M_StartupEpisodeMenu(FNewGameStartup *gs);
|
||||
void M_StartupSkillMenu(FNewGameStartup *gs);
|
||||
void M_StartControlPanel (bool makeSound, bool scaleoverride = false);
|
||||
void M_DoStartControlPanel(bool scaleoverride);
|
||||
void M_SetMenu(FName menu, int param = -1);
|
||||
void M_StartMessage(const char *message, int messagemode, FName action = NAME_None);
|
||||
DMenu *StartPickerMenu(DMenu *parent, const char *name, FColorCVar *cvar);
|
||||
|
|
|
@ -33,18 +33,14 @@
|
|||
*/
|
||||
|
||||
#include <ctype.h>
|
||||
#include "menu/menu.h"
|
||||
#include "d_main.h"
|
||||
#include "menu.h"
|
||||
#include "gstrings.h"
|
||||
#include "gi.h"
|
||||
#include "i_video.h"
|
||||
#include "st_start.h"
|
||||
#include "c_dispatch.h"
|
||||
#include "g_game.h"
|
||||
#include "vm.h"
|
||||
|
||||
EXTERN_CVAR (Bool, saveloadconfirmation) // [mxd]
|
||||
EXTERN_CVAR (Bool, quicksaverotation)
|
||||
void M_StartControlPanel(bool makeSound, bool scaleoverride = false);
|
||||
FName MessageBoxClass = NAME_MessageBoxMenu;
|
||||
|
||||
CVAR(Bool, m_quickexit, false, CVAR_ARCHIVE)
|
||||
|
||||
|
@ -65,7 +61,7 @@ DEFINE_ACTION_FUNCTION(DMessageBoxMenu, CallHandler)
|
|||
|
||||
DMenu *CreateMessageBoxMenu(DMenu *parent, const char *message, int messagemode, bool playsound, FName action = NAME_None, hfunc handler = nullptr)
|
||||
{
|
||||
auto c = PClass::FindClass(gameinfo.MessageBoxClass);
|
||||
auto c = PClass::FindClass(MessageBoxClass);
|
||||
if (!c->IsDescendantOf(NAME_MessageBoxMenu)) c = PClass::FindClass(NAME_MessageBoxMenu);
|
||||
auto p = c->CreateNew();
|
||||
FString namestr = message;
|
||||
|
@ -85,191 +81,6 @@ DMenu *CreateMessageBoxMenu(DMenu *parent, const char *message, int messagemode,
|
|||
//
|
||||
//=============================================================================
|
||||
|
||||
CCMD (menu_quit)
|
||||
{ // F10
|
||||
if (m_quickexit)
|
||||
{
|
||||
ST_Endoom();
|
||||
}
|
||||
|
||||
M_StartControlPanel (true);
|
||||
|
||||
const size_t messageindex = static_cast<size_t>(gametic) % gameinfo.quitmessages.Size();
|
||||
FString EndString;
|
||||
const char *msg = gameinfo.quitmessages[messageindex];
|
||||
if (msg[0] == '$')
|
||||
{
|
||||
if (msg[1] == '*')
|
||||
{
|
||||
EndString = GStrings(msg + 2);
|
||||
}
|
||||
else
|
||||
{
|
||||
EndString.Format("%s\n\n%s", GStrings(msg + 1), GStrings("DOSY"));
|
||||
}
|
||||
}
|
||||
else EndString = gameinfo.quitmessages[messageindex];
|
||||
|
||||
DMenu *newmenu = CreateMessageBoxMenu(CurrentMenu, EndString, 0, false, NAME_None, []()
|
||||
{
|
||||
if (!netgame)
|
||||
{
|
||||
if (gameinfo.quitSound.IsNotEmpty())
|
||||
{
|
||||
S_Sound(CHAN_VOICE, CHANF_UI, gameinfo.quitSound, snd_menuvolume, ATTN_NONE);
|
||||
I_WaitVBL(105);
|
||||
}
|
||||
}
|
||||
ST_Endoom();
|
||||
});
|
||||
|
||||
|
||||
M_ActivateMenu(newmenu);
|
||||
}
|
||||
|
||||
|
||||
|
||||
//=============================================================================
|
||||
//
|
||||
//
|
||||
//
|
||||
//=============================================================================
|
||||
|
||||
void ActivateEndGameMenu()
|
||||
{
|
||||
FString tempstring = GStrings(netgame ? "NETEND" : "ENDGAME");
|
||||
DMenu *newmenu = CreateMessageBoxMenu(CurrentMenu, tempstring, 0, false, NAME_None, []()
|
||||
{
|
||||
M_ClearMenus();
|
||||
if (!netgame)
|
||||
{
|
||||
if (demorecording)
|
||||
G_CheckDemoStatus();
|
||||
D_StartTitle();
|
||||
}
|
||||
});
|
||||
|
||||
M_ActivateMenu(newmenu);
|
||||
}
|
||||
|
||||
CCMD (menu_endgame)
|
||||
{ // F7
|
||||
if (!usergame)
|
||||
{
|
||||
S_Sound (CHAN_VOICE, CHANF_UI, "menu/invalid", snd_menuvolume, ATTN_NONE);
|
||||
return;
|
||||
}
|
||||
|
||||
//M_StartControlPanel (true);
|
||||
S_Sound (CHAN_VOICE, CHANF_UI, "menu/activate", snd_menuvolume, ATTN_NONE);
|
||||
|
||||
ActivateEndGameMenu();
|
||||
}
|
||||
|
||||
//=============================================================================
|
||||
//
|
||||
//
|
||||
//
|
||||
//=============================================================================
|
||||
|
||||
CCMD (quicksave)
|
||||
{ // F6
|
||||
if (!usergame || (players[consoleplayer].health <= 0 && !multiplayer))
|
||||
{
|
||||
S_Sound (CHAN_VOICE, CHANF_UI, "menu/invalid", snd_menuvolume, ATTN_NONE);
|
||||
return;
|
||||
}
|
||||
|
||||
if (gamestate != GS_LEVEL)
|
||||
return;
|
||||
|
||||
// If the quick save rotation is enabled, it handles the save slot.
|
||||
if (quicksaverotation)
|
||||
{
|
||||
G_DoQuickSave();
|
||||
return;
|
||||
}
|
||||
|
||||
if (savegameManager.quickSaveSlot == NULL || savegameManager.quickSaveSlot == (FSaveGameNode*)1)
|
||||
{
|
||||
S_Sound(CHAN_VOICE, CHANF_UI, "menu/activate", snd_menuvolume, ATTN_NONE);
|
||||
M_StartControlPanel(false);
|
||||
M_SetMenu(NAME_Savegamemenu);
|
||||
return;
|
||||
}
|
||||
|
||||
// [mxd]. Just save the game, no questions asked.
|
||||
if (!saveloadconfirmation)
|
||||
{
|
||||
G_SaveGame(savegameManager.quickSaveSlot->Filename.GetChars(), savegameManager.quickSaveSlot->SaveTitle.GetChars());
|
||||
return;
|
||||
}
|
||||
|
||||
S_Sound(CHAN_VOICE, CHANF_UI, "menu/activate", snd_menuvolume, ATTN_NONE);
|
||||
|
||||
FString tempstring = GStrings("QSPROMPT");
|
||||
tempstring.Substitute("%s", savegameManager.quickSaveSlot->SaveTitle.GetChars());
|
||||
|
||||
DMenu *newmenu = CreateMessageBoxMenu(CurrentMenu, tempstring, 0, false, NAME_None, []()
|
||||
{
|
||||
G_SaveGame(savegameManager.quickSaveSlot->Filename.GetChars(), savegameManager.quickSaveSlot->SaveTitle.GetChars());
|
||||
S_Sound(CHAN_VOICE, CHANF_UI, "menu/dismiss", snd_menuvolume, ATTN_NONE);
|
||||
M_ClearMenus();
|
||||
});
|
||||
|
||||
M_ActivateMenu(newmenu);
|
||||
}
|
||||
|
||||
//=============================================================================
|
||||
//
|
||||
//
|
||||
//
|
||||
//=============================================================================
|
||||
|
||||
CCMD (quickload)
|
||||
{ // F9
|
||||
if (netgame)
|
||||
{
|
||||
M_StartControlPanel(true);
|
||||
M_StartMessage (GStrings("QLOADNET"), 1);
|
||||
return;
|
||||
}
|
||||
|
||||
if (savegameManager.quickSaveSlot == NULL || savegameManager.quickSaveSlot == (FSaveGameNode*)1)
|
||||
{
|
||||
M_StartControlPanel(true);
|
||||
// signal that whatever gets loaded should be the new quicksave
|
||||
savegameManager.quickSaveSlot = (FSaveGameNode *)1;
|
||||
M_SetMenu(NAME_Loadgamemenu);
|
||||
return;
|
||||
}
|
||||
|
||||
// [mxd]. Just load the game, no questions asked.
|
||||
if (!saveloadconfirmation)
|
||||
{
|
||||
G_LoadGame(savegameManager.quickSaveSlot->Filename.GetChars());
|
||||
return;
|
||||
}
|
||||
FString tempstring = GStrings("QLPROMPT");
|
||||
tempstring.Substitute("%s", savegameManager.quickSaveSlot->SaveTitle.GetChars());
|
||||
|
||||
M_StartControlPanel(true);
|
||||
|
||||
DMenu *newmenu = CreateMessageBoxMenu(CurrentMenu, tempstring, 0, false, NAME_None, []()
|
||||
{
|
||||
G_LoadGame(savegameManager.quickSaveSlot->Filename.GetChars());
|
||||
S_Sound(CHAN_VOICE, CHANF_UI, "menu/dismiss", snd_menuvolume, ATTN_NONE);
|
||||
M_ClearMenus();
|
||||
});
|
||||
M_ActivateMenu(newmenu);
|
||||
}
|
||||
|
||||
//=============================================================================
|
||||
//
|
||||
//
|
||||
//
|
||||
//=============================================================================
|
||||
|
||||
void M_StartMessage(const char *message, int messagemode, FName action)
|
||||
{
|
||||
if (CurrentMenu == NULL)
|
||||
|
|
|
@ -58,6 +58,7 @@
|
|||
#include "v_video.h"
|
||||
#include "actorinlines.h"
|
||||
#include "v_draw.h"
|
||||
#include "doommenu.h"
|
||||
|
||||
static FRandom pr_randomspeech("RandomSpeech");
|
||||
|
||||
|
|
|
@ -241,7 +241,6 @@ class ColorpickerMenu : OptionMenu
|
|||
{
|
||||
mGridPosX = cell_x;
|
||||
mGridPosY = cell_y;
|
||||
//S_Sound (CHAN_VOICE, CHANF_UI, "menu/cursor", snd_menuvolume, ATTN_NONE);
|
||||
}
|
||||
mDesc.mSelectedItem = mStartItem+7;
|
||||
if (type == MOUSE_Release)
|
||||
|
|
|
@ -375,10 +375,6 @@ class ConversationMenu : Menu
|
|||
}
|
||||
}
|
||||
}
|
||||
if (sel != -1 && sel != mSelection)
|
||||
{
|
||||
//S_Sound (CHAN_VOICE, CHANF_UI, "menu/cursor", snd_menuvolume, ATTN_NONE);
|
||||
}
|
||||
mSelection = sel;
|
||||
if (type == MOUSE_Release)
|
||||
{
|
||||
|
|
|
@ -302,10 +302,6 @@ class MessageBoxMenu : Menu
|
|||
{
|
||||
sel = y >= mMouseY + fh;
|
||||
}
|
||||
if (sel != -1 && sel != messageSelection)
|
||||
{
|
||||
//S_Sound (CHAN_VOICE, CHANF_UI, "menu/cursor", snd_menuvolume, ATTN_NONE);
|
||||
}
|
||||
messageSelection = sel;
|
||||
if (type == MOUSE_Release)
|
||||
{
|
||||
|
|
|
@ -393,7 +393,6 @@ class OptionMenu : Menu
|
|||
if (yline != mDesc.mSelectedItem)
|
||||
{
|
||||
mDesc.mSelectedItem = yline;
|
||||
//S_Sound (CHAN_VOICE, CHANF_UI, "menu/cursor", snd_menuvolume, ATTN_NONE);
|
||||
}
|
||||
mDesc.mItems[yline].MouseEvent(type, x, y);
|
||||
return true;
|
||||
|
|
Loading…
Reference in a new issue