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- handle colormap parameter reset when renderbuffers are toggled.
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1 changed files with 2 additions and 8 deletions
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@ -55,14 +55,7 @@
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#include "doomerrors.h"
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#include "doomerrors.h"
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CVAR(Int, gl_multisample, 1, CVAR_ARCHIVE|CVAR_GLOBALCONFIG);
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CVAR(Int, gl_multisample, 1, CVAR_ARCHIVE|CVAR_GLOBALCONFIG);
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CUSTOM_CVAR(Bool, gl_renderbuffers, true, CVAR_ARCHIVE | CVAR_GLOBALCONFIG | CVAR_NOINITCALL)
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CVAR(Bool, gl_renderbuffers, true, CVAR_ARCHIVE | CVAR_GLOBALCONFIG | CVAR_NOINITCALL)
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{
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// this CVAR alters some fixed colormap related settings
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if (GLRenderer != nullptr && GLRenderer->mShaderManager != nullptr)
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{
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//GLRenderer->mShaderManager->ResetFixedColormap();
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}
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}
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//==========================================================================
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//==========================================================================
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//
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//
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@ -161,6 +154,7 @@ bool FGLRenderBuffers::Setup(int width, int height, int sceneWidth, int sceneHei
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if (BuffersActive)
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if (BuffersActive)
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glBindFramebuffer(GL_FRAMEBUFFER, mOutputFB);
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glBindFramebuffer(GL_FRAMEBUFFER, mOutputFB);
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BuffersActive = gl_renderbuffers;
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BuffersActive = gl_renderbuffers;
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GLRenderer->mShaderManager->ResetFixedColormap();
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}
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}
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if (!IsEnabled())
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if (!IsEnabled())
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