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- removed FActorInfo::ConversationID which was development garbage of the USDF branch.
SVN r2569 (trunk)
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parent
ec71635ca1
commit
9073b8cdea
3 changed files with 0 additions and 4 deletions
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@ -317,7 +317,6 @@ PClass *PClass::CreateDerivedClass (FName name, unsigned int size)
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info->DamageFactors = NULL;
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info->DamageFactors = NULL;
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info->PainChances = NULL;
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info->PainChances = NULL;
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info->ColorSets = NULL;
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info->ColorSets = NULL;
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info->ConversationID = -1;
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m_RuntimeActors.Push (type);
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m_RuntimeActors.Push (type);
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}
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}
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return type;
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return type;
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@ -412,7 +411,6 @@ void PClass::InitializeActorInfo ()
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info->DamageFactors = NULL;
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info->DamageFactors = NULL;
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info->PainChances = NULL;
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info->PainChances = NULL;
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info->ColorSets = NULL;
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info->ColorSets = NULL;
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info->ConversationID = -1;
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m_RuntimeActors.Push (this);
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m_RuntimeActors.Push (this);
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}
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}
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@ -203,7 +203,6 @@ struct FActorInfo
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BYTE GameFilter;
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BYTE GameFilter;
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BYTE SpawnID;
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BYTE SpawnID;
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SWORD DoomEdNum;
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SWORD DoomEdNum;
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int ConversationID;
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FStateLabels *StateList;
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FStateLabels *StateList;
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DmgFactors *DamageFactors;
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DmgFactors *DamageFactors;
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PainChanceList *PainChances;
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PainChanceList *PainChances;
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@ -257,7 +257,6 @@ DEFINE_INFO_PROPERTY(conversationid, IiI, Actor)
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}
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}
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bag.Info->ConversationID = convid;
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if (convid <= 0) return; // 0 is not usable because the dialogue scripts use it as 'no object'.
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if (convid <= 0) return; // 0 is not usable because the dialogue scripts use it as 'no object'.
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SetStrifeType(convid, info->Class);
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SetStrifeType(convid, info->Class);
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}
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}
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