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- manually merged PR for kill count in Requiem MAP23.
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@ -1974,6 +1974,8 @@ class LevelCompatibility : LevelPostProcessor
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case '2499CF9A9351BE9BC4E9C66FC9F291A7': // Requiem MAP23
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case '2499CF9A9351BE9BC4E9C66FC9F291A7': // Requiem MAP23
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{
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{
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// Have arch-vile who creates ghost monsters not count as a kill
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SetThingFlags(0, GetThingFlags(0) | MTF_NOCOUNT);
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// Remove secret at switch that can only be scored by crouching
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// Remove secret at switch that can only be scored by crouching
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SetSectorSpecial(240, 0);
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SetSectorSpecial(240, 0);
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break;
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break;
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