- Fixed bug accidentally introduced in r3448.

SVN r3451 (trunk)
This commit is contained in:
Randy Heit 2012-03-18 01:34:53 +00:00
parent 6f12a6e8bb
commit 8fb20a98d1

View file

@ -4055,7 +4055,7 @@ APlayerPawn *P_SpawnPlayer (FMapThing *mthing, bool tempplayer)
{
if (playeringame[ii] && players[ii].camera == oldactor)
{
players[ii].camera = oldactor;
players[ii].camera = mobj;
}
}