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- Fixed bug accidentally introduced in r3448.
SVN r3451 (trunk)
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1 changed files with 1 additions and 1 deletions
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@ -4055,7 +4055,7 @@ APlayerPawn *P_SpawnPlayer (FMapThing *mthing, bool tempplayer)
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{
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if (playeringame[ii] && players[ii].camera == oldactor)
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{
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players[ii].camera = oldactor;
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players[ii].camera = mobj;
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}
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}
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