diff --git a/src/p_mobj.cpp b/src/p_mobj.cpp index c9ed7e30c2..562d0947e0 100644 --- a/src/p_mobj.cpp +++ b/src/p_mobj.cpp @@ -4055,7 +4055,7 @@ APlayerPawn *P_SpawnPlayer (FMapThing *mthing, bool tempplayer) { if (playeringame[ii] && players[ii].camera == oldactor) { - players[ii].camera = oldactor; + players[ii].camera = mobj; } }