- add support for flushing commands during drawing

This commit is contained in:
Magnus Norddahl 2019-04-19 20:55:15 +02:00
parent 62fa74485d
commit 8fadf3d9bd
3 changed files with 78 additions and 30 deletions

View file

@ -128,7 +128,7 @@ void VKBuffer::Resize(size_t newsize)
// Transfer data from old to new
fb->GetTransferCommands()->copyBuffer(oldBuffer.get(), mBuffer.get(), 0, 0, oldsize);
fb->SubmitCommands(false);
fb->WaitForCommands(false);
// Fetch pointer to new buffer
map = mBuffer->Map(0, newsize);

View file

@ -80,6 +80,12 @@ VulkanFrameBuffer::VulkanFrameBuffer(void *hMonitor, bool fullscreen, VulkanDevi
mRenderFinishedSemaphore.reset(new VulkanSemaphore(device));
mRenderFinishedFence.reset(new VulkanFence(device));
for (auto &semaphore : mSubmitSemaphore)
semaphore.reset(new VulkanSemaphore(device));
for (auto &fence : mSubmitFence)
fence.reset(new VulkanFence(device));
InitPalette();
}
@ -120,7 +126,6 @@ void VulkanFrameBuffer::InitializeState()
uniformblockalignment = (unsigned int)device->PhysicalDevice.Properties.limits.minUniformBufferOffsetAlignment;
maxuniformblock = device->PhysicalDevice.Properties.limits.maxUniformBufferRange;
mTransferSemaphore.reset(new VulkanSemaphore(device));
mCommandPool.reset(new VulkanCommandPool(device, device->graphicsFamily));
mScreenBuffers.reset(new VkRenderBuffers());
@ -170,7 +175,7 @@ void VulkanFrameBuffer::Update()
Flush3D.Unclock();
SubmitCommands(true);
WaitForCommands(true);
Super::Update();
}
@ -181,9 +186,49 @@ void VulkanFrameBuffer::DeleteFrameObjects()
FrameDeleteList.ImageViews.clear();
FrameDeleteList.Buffers.clear();
FrameDeleteList.Descriptors.clear();
FrameDeleteList.CommandBuffers.clear();
}
void VulkanFrameBuffer::SubmitCommands(bool finish)
void VulkanFrameBuffer::FlushCommands()
{
if (mDrawCommands || mTransferCommands)
{
int currentIndex = nextSubmitQueue % submitQueueSize;
if (nextSubmitQueue >= submitQueueSize)
{
vkWaitForFences(device->device, 1, &mSubmitFence[currentIndex]->fence, VK_TRUE, std::numeric_limits<uint64_t>::max());
vkResetFences(device->device, 1, &mSubmitFence[currentIndex]->fence);
}
QueueSubmit submit;
if (mTransferCommands)
{
mTransferCommands->end();
submit.addCommandBuffer(mTransferCommands.get());
FrameDeleteList.CommandBuffers.push_back(std::move(mTransferCommands));
}
if (mDrawCommands)
{
mDrawCommands->end();
submit.addCommandBuffer(mDrawCommands.get());
FrameDeleteList.CommandBuffers.push_back(std::move(mDrawCommands));
}
if (nextSubmitQueue > 0)
submit.addWait(VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT, mSubmitSemaphore[(nextSubmitQueue - 1) % submitQueueSize].get());
submit.addSignal(mSubmitSemaphore[currentIndex].get());
submit.execute(device, device->graphicsQueue, mSubmitFence[currentIndex].get());
nextSubmitQueue++;
}
}
void VulkanFrameBuffer::WaitForCommands(bool finish)
{
if (finish)
{
@ -195,31 +240,21 @@ void VulkanFrameBuffer::SubmitCommands(bool finish)
mPostprocess->DrawPresentTexture(mOutputLetterbox, true, true);
}
if (mTransferCommands)
{
mTransferCommands->end();
QueueSubmit submit;
submit.addCommandBuffer(mTransferCommands.get());
submit.addSignal(mTransferSemaphore.get());
submit.execute(device, device->graphicsQueue);
}
FlushCommands();
QueueSubmit submit;
if (mDrawCommands)
if (nextSubmitQueue > 0)
{
mDrawCommands->end();
submit.addCommandBuffer(mDrawCommands.get());
}
if (mTransferCommands)
{
submit.addWait(VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT, mTransferSemaphore.get());
submit.addWait(VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT, mSubmitSemaphore[(nextSubmitQueue - 1) % submitQueueSize].get());
}
if (finish && presentImageIndex != 0xffffffff)
{
submit.addWait(VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT, mSwapChainImageAvailableSemaphore.get());
submit.addSignal(mRenderFinishedSemaphore.get());
}
submit.execute(device, device->graphicsQueue, mRenderFinishedFence.get());
if (finish)
@ -230,11 +265,17 @@ void VulkanFrameBuffer::SubmitCommands(bool finish)
swapChain->QueuePresent(presentImageIndex, mRenderFinishedSemaphore.get());
}
vkWaitForFences(device->device, 1, &mRenderFinishedFence->fence, VK_TRUE, std::numeric_limits<uint64_t>::max());
vkResetFences(device->device, 1, &mRenderFinishedFence->fence);
mDrawCommands.reset();
mTransferCommands.reset();
VkFence waitFences[submitQueueSize + 1];
waitFences[0] = mRenderFinishedFence->fence;
for (int i = 0; i < submitQueueSize; i++)
waitFences[i + 1] = mSubmitFence[i]->fence;
int numWaitFences = 1 + MIN(nextSubmitQueue, (int)submitQueueSize);
vkWaitForFences(device->device, numWaitFences, waitFences, VK_TRUE, std::numeric_limits<uint64_t>::max());
vkResetFences(device->device, numWaitFences, waitFences);
DeleteFrameObjects();
nextSubmitQueue = 0;
if (finish)
{
@ -257,8 +298,7 @@ void VulkanFrameBuffer::WriteSavePic(player_t *player, FileWriter *file, int wid
bounds.height = height;
// we must be sure the GPU finished reading from the buffer before we fill it with new data.
if (mDrawCommands)
SubmitCommands(false);
WaitForCommands(false);
// Switch to render buffers dimensioned for the savepic
mActiveRenderBuffers = mSaveBuffers.get();
@ -696,7 +736,7 @@ void VulkanFrameBuffer::CopyScreenToBuffer(int w, int h, void *data)
GetDrawCommands()->copyImageToBuffer(image->image, layout, staging->buffer, 1, &region);
// Submit command buffers and wait for device to finish the work
SubmitCommands(false);
WaitForCommands(false);
// Map and convert from rgba8 to rgb8
uint8_t *dest = (uint8_t*)data;

View file

@ -34,6 +34,8 @@ public:
VkPostprocess *GetPostprocess() { return mPostprocess.get(); }
VkRenderBuffers *GetBuffers() { return mActiveRenderBuffers; }
void FlushCommands();
unsigned int GetLightBufferBlockSize() const;
template<typename T>
@ -57,6 +59,7 @@ public:
std::vector<std::unique_ptr<VulkanImageView>> ImageViews;
std::vector<std::unique_ptr<VulkanBuffer>> Buffers;
std::vector<std::unique_ptr<VulkanDescriptorSet>> Descriptors;
std::vector<std::unique_ptr<VulkanCommandBuffer>> CommandBuffers;
} FrameDeleteList;
std::unique_ptr<SWSceneDrawer> swdrawer;
@ -97,7 +100,7 @@ public:
void Draw2D() override;
void SubmitCommands(bool finish);
void WaitForCommands(bool finish);
private:
sector_t *RenderViewpoint(FRenderViewpoint &mainvp, AActor * camera, IntRect * bounds, float fov, float ratio, float fovratio, bool mainview, bool toscreen);
@ -117,10 +120,15 @@ private:
std::unique_ptr<VkRenderPassManager> mRenderPassManager;
std::unique_ptr<VulkanCommandPool> mCommandPool;
std::unique_ptr<VulkanCommandBuffer> mTransferCommands;
std::unique_ptr<VulkanCommandBuffer> mDrawCommands;
std::unique_ptr<VulkanSemaphore> mTransferSemaphore;
std::unique_ptr<VkRenderState> mRenderState;
std::unique_ptr<VulkanCommandBuffer> mDrawCommands;
enum { submitQueueSize = 8};
std::unique_ptr<VulkanSemaphore> mSubmitSemaphore[submitQueueSize];
std::unique_ptr<VulkanFence> mSubmitFence[submitQueueSize];
int nextSubmitQueue = 0;
std::unique_ptr<VulkanSemaphore> mSwapChainImageAvailableSemaphore;
std::unique_ptr<VulkanSemaphore> mRenderFinishedSemaphore;
std::unique_ptr<VulkanFence> mRenderFinishedFence;