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- pass level num to string locking functions as a parameter.
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parent
cf7ab6d085
commit
8ead5a3a6b
3 changed files with 29 additions and 84 deletions
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@ -854,7 +854,7 @@ void G_DoCompleted (void)
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G_SnapshotLevel ();
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// Do not free any global strings this level might reference
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// while it's not loaded.
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level.Behaviors.LockLevelVarStrings();
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level.Behaviors.LockLevelVarStrings(level.levelnum);
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}
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else
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{ // Make sure we don't have a snapshot lying around from before.
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@ -1718,7 +1718,7 @@ void G_UnSnapshotLevel (bool hubLoad)
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if (hubLoad)
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{
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// Unlock ACS global strings that were locked when the snapshot was made.
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level.Behaviors.UnlockLevelVarStrings();
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level.Behaviors.UnlockLevelVarStrings(level.levelnum);
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}
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}
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@ -687,13 +687,9 @@ public:
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{
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GlobalACSStrings.MarkStringArray(&Localvars[0], Localvars.Size());
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}
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void LockLocalVarStrings() const
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void LockLocalVarStrings(int levelnum) const
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{
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GlobalACSStrings.LockStringArray(&Localvars[0], Localvars.Size());
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}
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void UnlockLocalVarStrings() const
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{
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GlobalACSStrings.UnlockStringArray(&Localvars[0], Localvars.Size());
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GlobalACSStrings.LockStringArray(levelnum, &Localvars[0], Localvars.Size());
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}
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protected:
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@ -929,17 +925,17 @@ FACSStack::~FACSStack()
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ACSStringPool GlobalACSStrings;
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void ACSStringPool::PoolEntry::Lock()
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void ACSStringPool::PoolEntry::Lock(int levelnum)
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{
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if (Locks.Find(level.levelnum) == Locks.Size())
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if (Locks.Find(levelnum) == Locks.Size())
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{
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Locks.Push(level.levelnum);
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Locks.Push(levelnum);
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}
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}
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void ACSStringPool::PoolEntry::Unlock()
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void ACSStringPool::PoolEntry::Unlock(int levelnum)
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{
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auto ndx = Locks.Find(level.levelnum);
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auto ndx = Locks.Find(levelnum);
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if (ndx < Locks.Size())
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{
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Locks.Delete(ndx);
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@ -1028,28 +1024,12 @@ const char *ACSStringPool::GetString(int strnum)
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//
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//============================================================================
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void ACSStringPool::LockString(int strnum)
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void ACSStringPool::LockString(int levelnum, int strnum)
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{
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assert((strnum & LIBRARYID_MASK) == STRPOOL_LIBRARYID_OR);
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strnum &= ~LIBRARYID_MASK;
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assert((unsigned)strnum < Pool.Size());
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Pool[strnum].Lock();
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}
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//============================================================================
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//
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// ACSStringPool :: UnlockString
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//
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// When equally mated with LockString, allows this string to be purged.
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//
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//============================================================================
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void ACSStringPool::UnlockString(int strnum)
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{
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assert((strnum & LIBRARYID_MASK) == STRPOOL_LIBRARYID_OR);
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strnum &= ~LIBRARYID_MASK;
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assert((unsigned)strnum < Pool.Size());
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Pool[strnum].Unlock();
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Pool[strnum].Lock(levelnum);
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}
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//============================================================================
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@ -1081,7 +1061,7 @@ void ACSStringPool::MarkString(int strnum)
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//
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//============================================================================
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void ACSStringPool::LockStringArray(const int *strnum, unsigned int count)
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void ACSStringPool::LockStringArray(int levelnum, const int *strnum, unsigned int count)
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{
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for (unsigned int i = 0; i < count; ++i)
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{
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@ -1091,31 +1071,7 @@ void ACSStringPool::LockStringArray(const int *strnum, unsigned int count)
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num &= ~LIBRARYID_MASK;
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if ((unsigned)num < Pool.Size())
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{
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Pool[num].Lock();
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}
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}
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}
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}
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//============================================================================
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//
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// ACSStringPool :: UnlockStringArray
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//
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// Reverse of LockStringArray.
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//
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//============================================================================
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void ACSStringPool::UnlockStringArray(const int *strnum, unsigned int count)
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{
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for (unsigned int i = 0; i < count; ++i)
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{
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int num = strnum[i];
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if ((num & LIBRARYID_MASK) == STRPOOL_LIBRARYID_OR)
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{
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num &= ~LIBRARYID_MASK;
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if ((unsigned)num < Pool.Size())
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{
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Pool[num].Unlock();
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Pool[num].Lock(levelnum);
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}
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}
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}
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@ -2074,26 +2030,26 @@ void FBehaviorContainer::MarkLevelVarStrings()
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}
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}
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void FBehaviorContainer::LockLevelVarStrings()
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void FBehaviorContainer::LockLevelVarStrings(int levelnum)
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{
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// Lock map variables.
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for (uint32_t modnum = 0; modnum < StaticModules.Size(); ++modnum)
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{
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StaticModules[modnum]->LockMapVarStrings();
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StaticModules[modnum]->LockMapVarStrings(levelnum);
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}
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// Lock running scripts' local variables.
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if (level.ACSThinker != nullptr)
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{
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for (DLevelScript *script = level.ACSThinker->Scripts; script != NULL; script = script->GetNext())
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{
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script->LockLocalVarStrings();
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script->LockLocalVarStrings(levelnum);
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}
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}
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}
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void FBehaviorContainer::UnlockLevelVarStrings()
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void FBehaviorContainer::UnlockLevelVarStrings(int levelnum)
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{
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GlobalACSStrings.UnlockForLevel(level.levelnum);
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GlobalACSStrings.UnlockForLevel(levelnum);
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}
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void FBehavior::MarkMapVarStrings() const
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@ -2105,21 +2061,12 @@ void FBehavior::MarkMapVarStrings() const
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}
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}
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void FBehavior::LockMapVarStrings() const
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void FBehavior::LockMapVarStrings(int levelnum) const
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{
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GlobalACSStrings.LockStringArray(MapVarStore, NUM_MAPVARS);
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GlobalACSStrings.LockStringArray(levelnum, MapVarStore, NUM_MAPVARS);
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for (int i = 0; i < NumArrays; ++i)
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{
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GlobalACSStrings.LockStringArray(ArrayStore[i].Elements, ArrayStore[i].ArraySize);
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}
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}
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void FBehavior::UnlockMapVarStrings() const
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{
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GlobalACSStrings.UnlockStringArray(MapVarStore, NUM_MAPVARS);
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for (int i = 0; i < NumArrays; ++i)
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{
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GlobalACSStrings.UnlockStringArray(ArrayStore[i].Elements, ArrayStore[i].ArraySize);
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GlobalACSStrings.LockStringArray(levelnum, ArrayStore[i].Elements, ArrayStore[i].ArraySize);
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}
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}
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18
src/p_acs.h
18
src/p_acs.h
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@ -102,12 +102,10 @@ public:
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int AddString(const char *str);
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int AddString(FString &str);
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const char *GetString(int strnum);
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void LockString(int strnum);
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void UnlockString(int strnum);
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void LockString(int levelnum, int strnum);
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void UnlockAll();
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void MarkString(int strnum);
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void LockStringArray(const int *strnum, unsigned int count);
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void UnlockStringArray(const int *strnum, unsigned int count);
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void LockStringArray(int levelnum, const int *strnum, unsigned int count);
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void MarkStringArray(const int *strnum, unsigned int count);
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void MarkStringMap(const FWorldGlobalArray &array);
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void PurgeStrings();
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@ -134,8 +132,8 @@ private:
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bool Mark;
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TArray<int> Locks;
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void Lock();
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void Unlock();
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void Lock(int levelnum);
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void Unlock(int levelnum);
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};
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TArray<PoolEntry> Pool;
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unsigned int PoolBuckets[NUM_BUCKETS];
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@ -419,8 +417,7 @@ private:
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void SerializeVarSet (FSerializer &arc, int32_t *vars, int max);
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void MarkMapVarStrings() const;
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void LockMapVarStrings() const;
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void UnlockMapVarStrings() const;
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void LockMapVarStrings(int levelnum) const;
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friend void ArrangeScriptProfiles(TArray<ProfileCollector> &profiles);
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friend void ArrangeFunctionProfiles(TArray<ProfileCollector> &profiles);
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@ -438,8 +435,8 @@ struct FBehaviorContainer
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FBehavior *GetModule(int lib);
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void SerializeModuleStates(FSerializer &arc);
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void MarkLevelVarStrings();
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void LockLevelVarStrings();
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void UnlockLevelVarStrings();
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void LockLevelVarStrings(int levelnum);
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void UnlockLevelVarStrings(int levelnum);
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const ScriptPtr *FindScript(int script, FBehavior *&module);
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const char *LookupString(uint32_t index);
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@ -450,4 +447,5 @@ struct FBehaviorContainer
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#endif //__P_ACS_H__
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