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https://github.com/ZDoom/gzdoom.git
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- another batch of direct native functions.
This commit is contained in:
parent
6628b34f4a
commit
8e8ee732f4
6 changed files with 159 additions and 82 deletions
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@ -735,7 +735,7 @@ void ProcessEDSector(sector_t *sec, int recordnum)
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sec->terrainnum[sector_t::floor] = esec->floorterrain;
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sec->terrainnum[sector_t::ceiling] = esec->ceilingterrain;
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if (esec->colorSet) sec->SetColor(RPART(esec->color), GPART(esec->color), BPART(esec->color), 0);
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if (esec->colorSet) sec->SetColor(esec->color, 0);
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const uint32_t pflagmask = PLANEF_DISABLED | PLANEF_NORENDER | PLANEF_NOPASS | PLANEF_BLOCKSOUND | PLANEF_ADDITIVE;
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for (int i = 0; i < 2; i++)
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@ -3886,7 +3886,7 @@ void FParser::SF_SetColor(void)
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{
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if (!DFraggleThinker::ActiveThinker->setcolormaterial)
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{
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level.sectors[i].SetColor(color.r, color.g, color.b, 0);
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level.sectors[i].SetColor(color, 0);
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}
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else
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{
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@ -2434,7 +2434,7 @@ FUNC(LS_Sector_SetColor)
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int secnum;
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while ((secnum = itr.Next()) >= 0)
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{
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level.sectors[secnum].SetColor(arg1, arg2, arg3, arg4);
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level.sectors[secnum].SetColor(PalEntry(255, arg1, arg2, arg3), arg4);
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}
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return true;
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@ -2447,7 +2447,7 @@ FUNC(LS_Sector_SetFade)
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int secnum;
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while ((secnum = itr.Next()) >= 0)
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{
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level.sectors[secnum].SetFade(arg1, arg2, arg3);
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level.sectors[secnum].SetFade(PalEntry(255, arg1, arg2, arg3));
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}
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return true;
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}
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@ -800,25 +800,27 @@ DEFINE_ACTION_FUNCTION(_Sector, FindLowestCeilingPoint)
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//=====================================================================================
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//
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// 'color' is intentionally an int here
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//
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//=====================================================================================
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void sector_t::SetColor(int r, int g, int b, int desat)
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void SetColor(sector_t *sector, int color, int desat)
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{
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Colormap.LightColor = PalEntry(r, g, b);
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Colormap.Desaturation = desat;
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P_RecalculateAttachedLights(this);
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sector->Colormap.LightColor = color;
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sector->Colormap.Desaturation = desat;
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P_RecalculateAttachedLights(sector);
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}
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//=====================================================================================
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//
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// 'color' is intentionally an int here
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//
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//=====================================================================================
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void sector_t::SetFade(int r, int g, int b)
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void SetFade(sector_t *sector, int color)
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{
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Colormap.FadeColor = PalEntry (r,g,b);
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P_RecalculateAttachedLights(this);
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sector->Colormap.FadeColor = color;
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P_RecalculateAttachedLights(sector);
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}
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//=====================================================================================
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@ -917,15 +919,15 @@ bool PlaneMoving(sector_t *sector, int pos)
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//
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//=====================================================================================
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int sector_t::GetFloorLight () const
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int GetFloorLight(const sector_t *sector)
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{
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if (GetFlags(sector_t::floor) & PLANEF_ABSLIGHTING)
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if (sector->GetFlags(sector_t::floor) & PLANEF_ABSLIGHTING)
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{
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return GetPlaneLight(floor);
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return sector->GetPlaneLight(sector_t::floor);
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}
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else
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{
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return ClampLight(lightlevel + GetPlaneLight(floor));
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return sector->ClampLight(sector->lightlevel + sector->GetPlaneLight(sector_t::floor));
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}
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}
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@ -934,15 +936,15 @@ int sector_t::GetFloorLight () const
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//
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//=====================================================================================
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int sector_t::GetCeilingLight () const
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int GetCeilingLight(const sector_t *sector)
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{
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if (GetFlags(ceiling) & PLANEF_ABSLIGHTING)
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if (sector->GetFlags(sector_t::ceiling) & PLANEF_ABSLIGHTING)
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{
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return GetPlaneLight(ceiling);
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return sector->GetPlaneLight(sector_t::ceiling);
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}
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else
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{
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return ClampLight(lightlevel + GetPlaneLight(ceiling));
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return sector->ClampLight(sector->lightlevel + sector->GetPlaneLight(sector_t::ceiling));
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}
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}
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@ -1020,14 +1022,14 @@ int GetTerrain(const sector_t *sector, int pos)
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//
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//=====================================================================================
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void sector_t::CheckPortalPlane(int plane)
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void CheckPortalPlane(sector_t *sector, int plane)
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{
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if (GetPortalType(plane) == PORTS_LINKEDPORTAL)
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if (sector->GetPortalType(plane) == PORTS_LINKEDPORTAL)
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{
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double portalh = GetPortalPlaneZ(plane);
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double planeh = GetPlaneTexZ(plane);
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double portalh = sector->GetPortalPlaneZ(plane);
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double planeh = sector->GetPlaneTexZ(plane);
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int obstructed = PLANEF_OBSTRUCTED * (plane == sector_t::floor ? planeh > portalh : planeh < portalh);
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planes[plane].Flags = (planes[plane].Flags & ~PLANEF_OBSTRUCTED) | obstructed;
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sector->planes[plane].Flags = (sector->planes[plane].Flags & ~PLANEF_OBSTRUCTED) | obstructed;
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}
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}
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@ -1320,11 +1322,11 @@ DEFINE_ACTION_FUNCTION(_Sector, NextLowestFloorAt)
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//
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//===========================================================================
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void sector_t::AdjustFloorClip() const
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void AdjustFloorClip(const sector_t *sector)
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{
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msecnode_t *node;
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for (node = touching_thinglist; node; node = node->m_snext)
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for (node = sector->touching_thinglist; node; node = node->m_snext)
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{
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if (node->m_thing->flags2 & MF2_FLOORCLIP)
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{
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20
src/r_defs.h
20
src/r_defs.h
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@ -638,10 +638,11 @@ public:
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int Index() const;
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void AdjustFloorClip () const;
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void SetColor(int r, int g, int b, int desat);
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void SetFade(int r, int g, int b);
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void SetColor(PalEntry pe, int desat);
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void SetFade(PalEntry pe);
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void SetFogDensity(int dens);
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void ClosestPoint(const DVector2 &pos, DVector2 &out) const;
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int GetFloorLight() const;
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int GetCeilingLight() const;
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@ -1581,6 +1582,11 @@ inline sector_t *P_PointInSector(double X, double Y)
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return P_PointInSubsector(X, Y)->sector;
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}
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inline sector_t *P_PointInSectorXY(double X, double Y) // This is for the benefit of unambiguously looking up this function's address
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{
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return P_PointInSubsector(X, Y)->sector;
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}
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inline bool FBoundingBox::inRange(const line_t *ld) const
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{
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return Left() < ld->bbox[BOXRIGHT] &&
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@ -1614,6 +1620,11 @@ void GetSpecial(sector_t *self, secspecial_t *spec);
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void SetSpecial(sector_t *self, const secspecial_t *spec);
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int GetTerrain(const sector_t *, int pos);
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void CheckPortalPlane(sector_t *sector, int plane);
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void AdjustFloorClip(const sector_t *sector);
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void SetColor(sector_t *sector, int color, int desat);
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void SetFade(sector_t *sector, int color);
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int GetFloorLight(const sector_t *);
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int GetCeilingLight(const sector_t *);
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inline void sector_t::RemoveForceField() { return ::RemoveForceField(this); }
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@ -1623,6 +1634,11 @@ inline void sector_t::GetSpecial(secspecial_t *spec) { ::GetSpecial(this, spec);
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inline void sector_t::SetSpecial(const secspecial_t *spec) { ::SetSpecial(this, spec); }
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inline int sector_t::GetTerrain(int pos) const { return ::GetTerrain(this, pos); }
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inline void sector_t::CheckPortalPlane(int plane) { return ::CheckPortalPlane(this, plane); }
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inline void sector_t::AdjustFloorClip() const { ::AdjustFloorClip(this); }
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inline void sector_t::SetColor(PalEntry pe, int desat) { ::SetColor(this, pe, desat); }
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inline void sector_t::SetFade(PalEntry pe) { ::SetFade(this, pe); }
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inline int sector_t::GetFloorLight() const { return ::GetFloorLight(this); }
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inline int sector_t::GetCeilingLight() const { return ::GetCeilingLight(this); }
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#endif
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@ -55,14 +55,6 @@ DEFINE_ACTION_FUNCTION_NATIVE(_Sector, FindModelCeilingSector, FindModelCeilingS
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ACTION_RETURN_POINTER(h);
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}
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// Note: Do not use struct types like PalEntry as argument types here! We never know what the compilers will do with them, buz we need a guaranteed integer calling convention .
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static void SetColor(sector_t *self, int color, int desat)
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{
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self->Colormap.LightColor.SetRGB(color);
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self->Colormap.Desaturation = desat;
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P_RecalculateAttachedLights(self);
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}
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DEFINE_ACTION_FUNCTION_NATIVE(_Sector, SetColor, SetColor)
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{
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PARAM_SELF_STRUCT_PROLOGUE(sector_t);
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@ -72,12 +64,6 @@ DEFINE_ACTION_FUNCTION_NATIVE(_Sector, SetColor, SetColor)
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return 0;
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}
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static void SetFade(sector_t *self, int fade)
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{
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self->Colormap.FadeColor.SetRGB(fade);
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P_RecalculateAttachedLights(self);
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}
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DEFINE_ACTION_FUNCTION_NATIVE(_Sector, SetFade, SetFade)
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{
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PARAM_SELF_STRUCT_PROLOGUE(sector_t);
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@ -123,22 +109,12 @@ DEFINE_ACTION_FUNCTION_NATIVE(_Sector, PlaneMoving, PlaneMoving)
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ACTION_RETURN_BOOL(PlaneMoving(self, pos));
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}
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static int GetFloorLight(sector_t *self)
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{
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return self->GetFloorLight();
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}
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DEFINE_ACTION_FUNCTION_NATIVE(_Sector, GetFloorLight, GetFloorLight)
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{
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PARAM_SELF_STRUCT_PROLOGUE(sector_t);
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ACTION_RETURN_INT(self->GetFloorLight());
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}
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static int GetCeilingLight(sector_t *self)
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{
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return self->GetCeilingLight();
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}
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DEFINE_ACTION_FUNCTION_NATIVE(_Sector, GetCeilingLight, GetCeilingLight)
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{
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PARAM_SELF_STRUCT_PROLOGUE(sector_t);
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@ -203,20 +179,14 @@ DEFINE_ACTION_FUNCTION_NATIVE(_Sector, RemoveForceField, RemoveForceField)
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return 0;
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}
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DEFINE_ACTION_FUNCTION(_Sector, AdjustFloorClip)
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DEFINE_ACTION_FUNCTION_NATIVE(_Sector, AdjustFloorClip, AdjustFloorClip)
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{
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PARAM_SELF_STRUCT_PROLOGUE(sector_t);
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self->AdjustFloorClip();
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AdjustFloorClip(self);
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return 0;
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}
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//===========================================================================
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//
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//
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//
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//===========================================================================
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DEFINE_ACTION_FUNCTION(_Sector, PointInSector)
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DEFINE_ACTION_FUNCTION_NATIVE(_Sector, PointInSector, P_PointInSectorXY)
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{
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PARAM_PROLOGUE;
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PARAM_FLOAT(x);
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@ -224,7 +194,12 @@ DEFINE_ACTION_FUNCTION_NATIVE(_Sector, RemoveForceField, RemoveForceField)
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ACTION_RETURN_POINTER(P_PointInSector(x, y));
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}
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DEFINE_ACTION_FUNCTION(_Sector, SetXOffset)
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static void SetXOffset(sector_t *self, int pos, double o)
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{
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self->SetXOffset(pos, o);
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}
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DEFINE_ACTION_FUNCTION_NATIVE(_Sector, SetXOffset, SetXOffset)
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{
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PARAM_SELF_STRUCT_PROLOGUE(sector_t);
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PARAM_INT(pos);
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@ -233,7 +208,12 @@ DEFINE_ACTION_FUNCTION_NATIVE(_Sector, RemoveForceField, RemoveForceField)
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return 0;
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}
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DEFINE_ACTION_FUNCTION(_Sector, AddXOffset)
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static void AddXOffset(sector_t *self, int pos, double o)
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{
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self->AddXOffset(pos, o);
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}
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DEFINE_ACTION_FUNCTION_NATIVE(_Sector, AddXOffset, AddXOffset)
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{
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PARAM_SELF_STRUCT_PROLOGUE(sector_t);
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PARAM_INT(pos);
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@ -242,14 +222,24 @@ DEFINE_ACTION_FUNCTION_NATIVE(_Sector, RemoveForceField, RemoveForceField)
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return 0;
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}
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DEFINE_ACTION_FUNCTION(_Sector, GetXOffset)
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static double GetXOffset(sector_t *self, int pos)
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{
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return self->GetXOffset(pos);
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}
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DEFINE_ACTION_FUNCTION_NATIVE(_Sector, GetXOffset, GetXOffset)
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{
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PARAM_SELF_STRUCT_PROLOGUE(sector_t);
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PARAM_INT(pos);
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ACTION_RETURN_FLOAT(self->GetXOffset(pos));
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}
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DEFINE_ACTION_FUNCTION(_Sector, SetYOffset)
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static void SetYOffset(sector_t *self, int pos, double o)
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{
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self->SetYOffset(pos, o);
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}
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DEFINE_ACTION_FUNCTION_NATIVE(_Sector, SetYOffset, SetYOffset)
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{
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PARAM_SELF_STRUCT_PROLOGUE(sector_t);
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PARAM_INT(pos);
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@ -258,16 +248,26 @@ DEFINE_ACTION_FUNCTION_NATIVE(_Sector, RemoveForceField, RemoveForceField)
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return 0;
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}
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DEFINE_ACTION_FUNCTION(_Sector, AddYOffset)
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static void AddYOffset(sector_t *self, int pos, double o)
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{
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self->AddYOffset(pos, o);
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}
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DEFINE_ACTION_FUNCTION_NATIVE(_Sector, AddYOffset, AddYOffset)
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{
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PARAM_SELF_STRUCT_PROLOGUE(sector_t);
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PARAM_INT(pos);
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PARAM_FLOAT(o);
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self->AddXOffset(pos, o);
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self->AddYOffset(pos, o);
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return 0;
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}
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DEFINE_ACTION_FUNCTION(_Sector, GetYOffset)
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static double GetYOffset(sector_t *self, int pos)
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{
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return self->GetYOffset(pos);
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}
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DEFINE_ACTION_FUNCTION_NATIVE(_Sector, GetYOffset, GetYOffset)
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{
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PARAM_SELF_STRUCT_PROLOGUE(sector_t);
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PARAM_INT(pos);
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@ -275,7 +275,12 @@ DEFINE_ACTION_FUNCTION_NATIVE(_Sector, RemoveForceField, RemoveForceField)
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ACTION_RETURN_FLOAT(self->GetYOffset(pos, addbase));
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}
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DEFINE_ACTION_FUNCTION(_Sector, SetXScale)
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static void SetXScale(sector_t *self, int pos, double o)
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{
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self->SetXScale(pos, o);
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}
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DEFINE_ACTION_FUNCTION_NATIVE(_Sector, SetXScale, SetXScale)
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{
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PARAM_SELF_STRUCT_PROLOGUE(sector_t);
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PARAM_INT(pos);
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@ -284,14 +289,23 @@ DEFINE_ACTION_FUNCTION_NATIVE(_Sector, RemoveForceField, RemoveForceField)
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return 0;
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}
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static double GetXScale(sector_t *self, int pos)
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{
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return self->GetXScale(pos);
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}
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DEFINE_ACTION_FUNCTION(_Sector, GetXScale)
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DEFINE_ACTION_FUNCTION_NATIVE(_Sector, GetXScale, GetXScale)
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{
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PARAM_SELF_STRUCT_PROLOGUE(sector_t);
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PARAM_INT(pos);
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ACTION_RETURN_FLOAT(self->GetXScale(pos));
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}
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static void SetYScale(sector_t *self, int pos, double o)
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{
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self->SetYScale(pos, o);
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}
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DEFINE_ACTION_FUNCTION(_Sector, SetYScale)
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{
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PARAM_SELF_STRUCT_PROLOGUE(sector_t);
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@ -301,14 +315,24 @@ DEFINE_ACTION_FUNCTION_NATIVE(_Sector, RemoveForceField, RemoveForceField)
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return 0;
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}
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DEFINE_ACTION_FUNCTION(_Sector, GetYScale)
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static double GetYScale(sector_t *self, int pos)
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{
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return self->GetYScale(pos);
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}
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DEFINE_ACTION_FUNCTION_NATIVE(_Sector, GetYScale, GetYScale)
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{
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PARAM_SELF_STRUCT_PROLOGUE(sector_t);
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PARAM_INT(pos);
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ACTION_RETURN_FLOAT(self->GetYScale(pos));
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}
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DEFINE_ACTION_FUNCTION(_Sector, SetAngle)
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static void SetAngle(sector_t *self, int pos, double o)
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{
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self->SetAngle(pos, o);
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}
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DEFINE_ACTION_FUNCTION_NATIVE(_Sector, SetAngle, SetAngle)
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{
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PARAM_SELF_STRUCT_PROLOGUE(sector_t);
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PARAM_INT(pos);
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@ -317,7 +341,12 @@ DEFINE_ACTION_FUNCTION_NATIVE(_Sector, RemoveForceField, RemoveForceField)
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return 0;
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}
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DEFINE_ACTION_FUNCTION(_Sector, GetAngle)
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static double GetAngle(sector_t *self, int pos, bool addbase)
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{
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return self->GetAngle(pos, addbase).Degrees;
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}
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DEFINE_ACTION_FUNCTION_NATIVE(_Sector, GetAngle, GetAngle)
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{
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PARAM_SELF_STRUCT_PROLOGUE(sector_t);
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PARAM_INT(pos);
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@ -325,7 +354,12 @@ DEFINE_ACTION_FUNCTION_NATIVE(_Sector, RemoveForceField, RemoveForceField)
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ACTION_RETURN_FLOAT(self->GetAngle(pos, addbase).Degrees);
|
||||
}
|
||||
|
||||
DEFINE_ACTION_FUNCTION(_Sector, SetBase)
|
||||
static void SetBase(sector_t *self, int pos, double o, double a)
|
||||
{
|
||||
self->SetBase(pos, o, a);
|
||||
}
|
||||
|
||||
DEFINE_ACTION_FUNCTION_NATIVE(_Sector, SetBase, SetBase)
|
||||
{
|
||||
PARAM_SELF_STRUCT_PROLOGUE(sector_t);
|
||||
PARAM_INT(pos);
|
||||
|
@ -335,7 +369,12 @@ DEFINE_ACTION_FUNCTION_NATIVE(_Sector, RemoveForceField, RemoveForceField)
|
|||
return 0;
|
||||
}
|
||||
|
||||
DEFINE_ACTION_FUNCTION(_Sector, SetAlpha)
|
||||
static void SetAlpha(sector_t *self, int pos, double o)
|
||||
{
|
||||
self->SetAlpha(pos, o);
|
||||
}
|
||||
|
||||
DEFINE_ACTION_FUNCTION_NATIVE(_Sector, SetAlpha, SetAlpha)
|
||||
{
|
||||
PARAM_SELF_STRUCT_PROLOGUE(sector_t);
|
||||
PARAM_INT(pos);
|
||||
|
@ -344,28 +383,48 @@ DEFINE_ACTION_FUNCTION_NATIVE(_Sector, RemoveForceField, RemoveForceField)
|
|||
return 0;
|
||||
}
|
||||
|
||||
DEFINE_ACTION_FUNCTION(_Sector, GetAlpha)
|
||||
static double GetAlpha(sector_t *self, int pos)
|
||||
{
|
||||
return self->GetAlpha(pos);
|
||||
}
|
||||
|
||||
DEFINE_ACTION_FUNCTION_NATIVE(_Sector, GetAlpha, GetAlpha)
|
||||
{
|
||||
PARAM_SELF_STRUCT_PROLOGUE(sector_t);
|
||||
PARAM_INT(pos);
|
||||
ACTION_RETURN_FLOAT(self->GetAlpha(pos));
|
||||
}
|
||||
|
||||
DEFINE_ACTION_FUNCTION(_Sector, GetFlags)
|
||||
static int GetFlags(sector_t *self, int pos)
|
||||
{
|
||||
return self->GetFlags(pos);
|
||||
}
|
||||
|
||||
DEFINE_ACTION_FUNCTION_NATIVE(_Sector, GetFlags, GetFlags)
|
||||
{
|
||||
PARAM_SELF_STRUCT_PROLOGUE(sector_t);
|
||||
PARAM_INT(pos);
|
||||
ACTION_RETURN_INT(self->GetFlags(pos));
|
||||
}
|
||||
|
||||
DEFINE_ACTION_FUNCTION(_Sector, GetVisFlags)
|
||||
static int GetVisFlags(sector_t *self, int pos)
|
||||
{
|
||||
return self->GetVisFlags(pos);
|
||||
}
|
||||
|
||||
DEFINE_ACTION_FUNCTION_NATIVE(_Sector, GetVisFlags, GetVisFlags)
|
||||
{
|
||||
PARAM_SELF_STRUCT_PROLOGUE(sector_t);
|
||||
PARAM_INT(pos);
|
||||
ACTION_RETURN_INT(self->GetVisFlags(pos));
|
||||
}
|
||||
|
||||
DEFINE_ACTION_FUNCTION(_Sector, ChangeFlags)
|
||||
static void ChangeFlags(sector_t *self, int pos, int a, int o)
|
||||
{
|
||||
self->ChangeFlags(pos, a, o);
|
||||
}
|
||||
|
||||
DEFINE_ACTION_FUNCTION_NATIVE(_Sector, ChangeFlags, ChangeFlags)
|
||||
{
|
||||
PARAM_SELF_STRUCT_PROLOGUE(sector_t);
|
||||
PARAM_INT(pos);
|
||||
|
|
Loading…
Reference in a new issue