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- Fixed: Must not try to draw null flats in the textured automap.
SVN r3333 (trunk)
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parent
7279e2ad62
commit
8e636b8abf
1 changed files with 13 additions and 9 deletions
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@ -1728,15 +1728,19 @@ void AM_drawSubsectors()
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}
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// Draw the polygon.
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screen->FillSimplePoly(TexMan(maptex),
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&points[0], points.Size(),
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originx, originy,
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scale / (FIXED2FLOAT(sec->GetXScale(sector_t::floor)) * float(1 << MAPBITS)),
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scale / (FIXED2FLOAT(sec->GetYScale(sector_t::floor)) * float(1 << MAPBITS)),
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rotation,
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colormap,
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floorlight
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);
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FTexture *pic = TexMan(maptex);
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if (pic != NULL && pic->UseType != FTexture::TEX_Null)
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{
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screen->FillSimplePoly(TexMan(maptex),
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&points[0], points.Size(),
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originx, originy,
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scale / (FIXED2FLOAT(sec->GetXScale(sector_t::floor)) * float(1 << MAPBITS)),
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scale / (FIXED2FLOAT(sec->GetYScale(sector_t::floor)) * float(1 << MAPBITS)),
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rotation,
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colormap,
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floorlight
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);
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}
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}
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}
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