- Fixed: Must not try to draw null flats in the textured automap.

SVN r3333 (trunk)
This commit is contained in:
Randy Heit 2011-12-14 00:36:47 +00:00
parent 7279e2ad62
commit 8e636b8abf

View file

@ -1728,15 +1728,19 @@ void AM_drawSubsectors()
} }
// Draw the polygon. // Draw the polygon.
screen->FillSimplePoly(TexMan(maptex), FTexture *pic = TexMan(maptex);
&points[0], points.Size(), if (pic != NULL && pic->UseType != FTexture::TEX_Null)
originx, originy, {
scale / (FIXED2FLOAT(sec->GetXScale(sector_t::floor)) * float(1 << MAPBITS)), screen->FillSimplePoly(TexMan(maptex),
scale / (FIXED2FLOAT(sec->GetYScale(sector_t::floor)) * float(1 << MAPBITS)), &points[0], points.Size(),
rotation, originx, originy,
colormap, scale / (FIXED2FLOAT(sec->GetXScale(sector_t::floor)) * float(1 << MAPBITS)),
floorlight scale / (FIXED2FLOAT(sec->GetYScale(sector_t::floor)) * float(1 << MAPBITS)),
); rotation,
colormap,
floorlight
);
}
} }
} }