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- Fixed: The three-argument version of AActor::FindState() initialized a
two-entry array for passing to the main FindState() routine, but did not actually pass it, passing the original primary label instead. SVN r1261 (trunk)
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3 changed files with 6 additions and 3 deletions
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@ -1,4 +1,7 @@
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October 13, 2008
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- Fixed: The three-argument version of AActor::FindState() initialized a
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two-entry array for passing to the main FindState() routine, but did
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not actually pass it, passing the original primary label instead.
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- Fixed: SDL builds did not shutdown the sound system at exit.
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- Fixed: ThingCountSector and ThingCountNameSector did not remove enough
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entries from the stack, and did not put the result in the right slot.
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@ -793,8 +793,8 @@ public:
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FState *FindState (FName label, FName sublabel, bool exact = false) const
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{
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FName names[]={label, sublabel};
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return GetClass()->ActorInfo->FindState(2, &label, exact);
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FName names[] = { label, sublabel };
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return GetClass()->ActorInfo->FindState(2, names, exact);
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}
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@ -851,4 +851,4 @@ CCMD(dumpstates)
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DumpStateHelper(info->StateList, "");
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Printf(PRINT_LOG, "----------------------------\n");
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}
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}
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}
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