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- added missing range checks to level compatibility handler
# Conflicts: # src/compatibility.cpp
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1 changed files with 12 additions and 5 deletions
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@ -333,10 +333,13 @@ DEFINE_ACTION_FUNCTION(DLevelCompatibility, OffsetSectorPlane)
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PARAM_INT(planeval);
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PARAM_FLOAT(delta);
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sector_t *sec = &level.sectors[sector];
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secplane_t& plane = sector_t::floor == planeval? sec->floorplane : sec->ceilingplane;
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plane.ChangeHeight(delta);
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sec->ChangePlaneTexZ(planeval, delta);
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if ((unsigned)sector < self->Level->sectors.Size())
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{
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sector_t *sec = &self->Level->sectors[sector];
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secplane_t& plane = sector_t::floor == planeval? sec->floorplane : sec->ceilingplane;
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plane.ChangeHeight(delta);
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sec->ChangePlaneTexZ(planeval, delta);
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}
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return 0;
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}
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@ -353,7 +356,11 @@ DEFINE_ACTION_FUNCTION(DLevelCompatibility, AddSectorTag)
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PARAM_PROLOGUE;
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PARAM_INT(sector);
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PARAM_INT(tag);
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tagManager.AddSectorTag(sector, tag);
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if ((unsigned)sector < self->Level->sectors.Size())
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{
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tagManager.AddSectorTag(sector, tag);
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}
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return 0;
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}
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