rw_offset is not a member variable

This commit is contained in:
Magnus Norddahl 2017-02-12 06:23:57 +01:00
parent 0dadf38bbe
commit 8d25a6d8d4
2 changed files with 15 additions and 16 deletions

View file

@ -309,7 +309,6 @@ namespace swrenderer
side_t *sidedef = mLineSegment->sidedef;
rw_offset = FLOAT2FIXED(sidedef->GetTextureXOffset(side_t::mid));
rw_light = rw_lightleft + rw_lightstep * (start - WallC.sx1);
RenderPortal *renderportal = Thread->Portal.get();
@ -967,7 +966,6 @@ namespace swrenderer
int x;
double xscale;
double yscale;
fixed_t xoffset = rw_offset;
WallDrawerArgs drawerargs;
@ -1072,21 +1070,22 @@ namespace swrenderer
walltexcoords.ProjectPos(mLineSegment->sidedef->TexelLength*xscale, WallC.sx1, WallC.sx2, WallT);
lwallscale = xscale;
}
fixed_t offset;
if (mMiddlePart.Texture->bWorldPanning)
{
rw_offset = xs_RoundToInt(mMiddlePart.TextureOffsetU * xscale);
offset = xs_RoundToInt(mMiddlePart.TextureOffsetU * xscale);
}
else
{
rw_offset = mMiddlePart.TextureOffsetU;
offset = mMiddlePart.TextureOffsetU;
}
if (xscale < 0)
{
rw_offset = -rw_offset;
offset = -offset;
}
RenderWallPart renderWallpart(Thread);
renderWallpart.Render(drawerargs, mFrontSector, mLineSegment, WallC, rw_pic, x1, x2, walltop.ScreenY, wallbottom.ScreenY, mMiddlePart.TextureMid, walltexcoords.VStep, walltexcoords.UPos, yscale, MAX(mFrontCeilingZ1, mFrontCeilingZ2), MIN(mFrontFloorZ1, mFrontFloorZ2), false, wallshade, rw_offset, rw_light, rw_lightstep, light_list, foggy, basecolormap);
renderWallpart.Render(drawerargs, mFrontSector, mLineSegment, WallC, rw_pic, x1, x2, walltop.ScreenY, wallbottom.ScreenY, mMiddlePart.TextureMid, walltexcoords.VStep, walltexcoords.UPos, yscale, MAX(mFrontCeilingZ1, mFrontCeilingZ2), MIN(mFrontFloorZ1, mFrontFloorZ2), false, wallshade, offset, rw_light, rw_lightstep, light_list, foggy, basecolormap);
}
fillshort(ceilingclip + x1, x2 - x1, viewheight);
fillshort(floorclip + x1, x2 - x1, 0xffff);
@ -1109,21 +1108,22 @@ namespace swrenderer
walltexcoords.ProjectPos(mLineSegment->sidedef->TexelLength*xscale, WallC.sx1, WallC.sx2, WallT);
lwallscale = xscale;
}
fixed_t offset;
if (mTopPart.Texture->bWorldPanning)
{
rw_offset = xs_RoundToInt(mTopPart.TextureOffsetU * xscale);
offset = xs_RoundToInt(mTopPart.TextureOffsetU * xscale);
}
else
{
rw_offset = mTopPart.TextureOffsetU;
offset = mTopPart.TextureOffsetU;
}
if (xscale < 0)
{
rw_offset = -rw_offset;
offset = -offset;
}
RenderWallPart renderWallpart(Thread);
renderWallpart.Render(drawerargs, mFrontSector, mLineSegment, WallC, rw_pic, x1, x2, walltop.ScreenY, wallupper.ScreenY, mTopPart.TextureMid, walltexcoords.VStep, walltexcoords.UPos, yscale, MAX(mFrontCeilingZ1, mFrontCeilingZ2), MIN(mBackCeilingZ1, mBackCeilingZ2), false, wallshade, rw_offset, rw_light, rw_lightstep, light_list, foggy, basecolormap);
renderWallpart.Render(drawerargs, mFrontSector, mLineSegment, WallC, rw_pic, x1, x2, walltop.ScreenY, wallupper.ScreenY, mTopPart.TextureMid, walltexcoords.VStep, walltexcoords.UPos, yscale, MAX(mFrontCeilingZ1, mFrontCeilingZ2), MIN(mBackCeilingZ1, mBackCeilingZ2), false, wallshade, offset, rw_light, rw_lightstep, light_list, foggy, basecolormap);
}
memcpy(ceilingclip + x1, wallupper.ScreenY + x1, (x2 - x1) * sizeof(short));
}
@ -1149,21 +1149,22 @@ namespace swrenderer
walltexcoords.ProjectPos(mLineSegment->sidedef->TexelLength*xscale, WallC.sx1, WallC.sx2, WallT);
lwallscale = xscale;
}
fixed_t offset;
if (mBottomPart.Texture->bWorldPanning)
{
rw_offset = xs_RoundToInt(mBottomPart.TextureOffsetU * xscale);
offset = xs_RoundToInt(mBottomPart.TextureOffsetU * xscale);
}
else
{
rw_offset = mBottomPart.TextureOffsetU;
offset = mBottomPart.TextureOffsetU;
}
if (xscale < 0)
{
rw_offset = -rw_offset;
offset = -offset;
}
RenderWallPart renderWallpart(Thread);
renderWallpart.Render(drawerargs, mFrontSector, mLineSegment, WallC, rw_pic, x1, x2, walllower.ScreenY, wallbottom.ScreenY, mBottomPart.TextureMid, walltexcoords.VStep, walltexcoords.UPos, yscale, MAX(mBackFloorZ1, mBackFloorZ2), MIN(mFrontFloorZ1, mFrontFloorZ2), false, wallshade, rw_offset, rw_light, rw_lightstep, light_list, foggy, basecolormap);
renderWallpart.Render(drawerargs, mFrontSector, mLineSegment, WallC, rw_pic, x1, x2, walllower.ScreenY, wallbottom.ScreenY, mBottomPart.TextureMid, walltexcoords.VStep, walltexcoords.UPos, yscale, MAX(mBackFloorZ1, mBackFloorZ2), MIN(mFrontFloorZ1, mFrontFloorZ2), false, wallshade, offset, rw_light, rw_lightstep, light_list, foggy, basecolormap);
}
memcpy(floorclip + x1, walllower.ScreenY + x1, (x2 - x1) * sizeof(short));
}
@ -1172,7 +1173,6 @@ namespace swrenderer
memcpy(floorclip + x1, wallbottom.ScreenY + x1, (x2 - x1) * sizeof(short));
}
}
rw_offset = xoffset;
}
////////////////////////////////////////////////////////////////////////////

View file

@ -118,7 +118,6 @@ namespace swrenderer
float rw_lightleft;
double lwallscale;
fixed_t rw_offset;
bool markfloor; // False if the back side is the same plane.
bool markceiling;