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open the main game window earlier in the startup procedure.
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4b3cfc6ab7
commit
8cec6094d2
1 changed files with 8 additions and 11 deletions
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@ -3096,6 +3096,13 @@ static int FileSystemPrintf(FSMessageLevel level, const char* fmt, ...)
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static int D_InitGame(const FIWADInfo* iwad_info, std::vector<std::string>& allwads, std::vector<std::string>& pwads)
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{
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if (!restart)
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{
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V_InitScreenSize();
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// This allocates a dummy framebuffer as a stand-in until V_Init2 is called.
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V_InitScreen();
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V_Init2();
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}
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SavegameFolder = iwad_info->Autoname;
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gameinfo.gametype = iwad_info->gametype;
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gameinfo.flags = iwad_info->flags;
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@ -3255,16 +3262,7 @@ static int D_InitGame(const FIWADInfo* iwad_info, std::vector<std::string>& allw
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if (!batchrun) Printf ("V_Init: allocate screen.\n");
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if (!restart)
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{
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V_InitScreenSize();
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// This allocates a dummy framebuffer as a stand-in until V_Init2 is called.
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V_InitScreen ();
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if (StartScreen != nullptr)
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{
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V_Init2();
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StartScreen->Render();
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}
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if (StartScreen != nullptr) StartScreen->Render();
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}
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else
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{
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@ -3500,7 +3498,6 @@ static int D_InitGame(const FIWADInfo* iwad_info, std::vector<std::string>& allw
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return 1337; // special exit
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}
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if (StartScreen == nullptr) V_Init2();
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if (StartScreen)
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{
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StartScreen->Progress(max_progress); // advance progress bar to the end.
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