mirror of
https://github.com/ZDoom/gzdoom.git
synced 2024-12-01 00:12:27 +00:00
Merge remote-tracking branch 'upstream/master' into zdoom-rgb666-take2
# Conflicts: # src/r_draw_pal.cpp
This commit is contained in:
commit
8cc4c8a192
14 changed files with 261 additions and 374 deletions
|
@ -80,7 +80,7 @@ set( CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} ${ZD_FASTMATH_FLAG}" )
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|||
#endif()
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||||
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||||
# [ZDoom] Set always to OFF.
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set(BUILD_SHARED_LIBS 0 BOOL "Build shared library (set to OFF for static library)")
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set(BUILD_SHARED_LIBS OFF)
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||||
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||||
# Check for GCC "visibility" support.
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if (CMAKE_COMPILER_IS_GNUCXX)
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|
|
|
@ -1523,8 +1523,6 @@ static bool C_HandleKey (event_t *ev, FCommandBuffer &buffer)
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buffer.Text.StripLeftRight();
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Printf(127, TEXTCOLOR_WHITE "]%s\n", buffer.Text.GetChars());
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AddCommandString(buffer.Text.LockBuffer());
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buffer.Text.UnlockBuffer();
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if (buffer.Text.Len() == 0)
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{
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|
@ -1568,7 +1566,21 @@ static bool C_HandleKey (event_t *ev, FCommandBuffer &buffer)
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}
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}
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HistPos = NULL;
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{
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// Work with a copy of command to avoid side effects caused by
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// exception raised during execution, like with 'error' CCMD.
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// It's problematic to maintain FString's lock symmetry.
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static TArray<char> command;
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const size_t length = buffer.Text.Len();
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command.Resize(length + 1);
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memcpy(&command[0], buffer.Text.GetChars(), length);
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command[length] = '\0';
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buffer.SetString("");
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AddCommandString(&command[0]);
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}
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TabbedLast = false;
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TabbedList = false;
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break;
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|
|
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@ -533,8 +533,9 @@ void SetCompatibilityParams()
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if (CompatParams[i+1] < numsectors)
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{
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sector_t *sec = §ors[CompatParams[i+1]];
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sec->floorplane.ChangeHeight(CompatParams[i+2]);
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sec->ChangePlaneTexZ(sector_t::floor, CompatParams[i+2] / 65536.);
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const double delta = CompatParams[i + 2] / 65536.0;
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sec->floorplane.ChangeHeight(delta);
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sec->ChangePlaneTexZ(sector_t::floor, delta);
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}
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i += 3;
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break;
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|
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@ -1232,6 +1232,7 @@ DThinker *FDecalStretcherAnim::CreateThinker (DBaseDecal *actor, side_t *wall) c
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}
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else
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{
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thinker->GoalX = 0;
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thinker->bStretchX = false;
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}
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if (GoalY >= 0)
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@ -1241,6 +1242,7 @@ DThinker *FDecalStretcherAnim::CreateThinker (DBaseDecal *actor, side_t *wall) c
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}
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else
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{
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thinker->GoalY = 0;
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thinker->bStretchY = false;
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}
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thinker->bStarted = false;
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|
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@ -31,6 +31,7 @@
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#include "p_lnspec.h"
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#include "doomstat.h"
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#include "p_maputl.h"
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// State.
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#include "r_state.h"
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@ -914,7 +915,7 @@ void DPhased::Tick ()
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int DPhased::PhaseHelper (sector_t *sector, int index, int light, sector_t *prev)
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{
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if (!sector)
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if (!sector || sector->validcount == validcount)
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{
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return index;
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}
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@ -922,6 +923,7 @@ int DPhased::PhaseHelper (sector_t *sector, int index, int light, sector_t *prev
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{
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DPhased *l;
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int baselevel = sector->lightlevel ? sector->lightlevel : light;
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sector->validcount = validcount;
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if (index == 0)
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{
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@ -958,6 +960,7 @@ DPhased::DPhased (sector_t *sector, int baselevel)
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DPhased::DPhased (sector_t *sector)
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: DLighting (sector)
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{
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validcount++;
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PhaseHelper (sector, 0, 0, NULL);
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}
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|
|
131
src/r_draw.cpp
131
src/r_draw.cpp
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@ -96,17 +96,15 @@ namespace swrenderer
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uint8_t *dc_destorg;
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int dc_destheight;
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int dc_count;
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uint32_t vplce[4];
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uint32_t vince[4];
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uint8_t *palookupoffse[4];
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fixed_t palookuplight[4];
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const uint8_t *bufplce[4];
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const uint8_t *bufplce2[4];
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uint32_t buftexturefracx[4];
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uint32_t bufheight[4];
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int vlinebits;
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int mvlinebits;
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int tmvlinebits;
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uint32_t dc_wall_texturefrac[4];
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uint32_t dc_wall_iscale[4];
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uint8_t *dc_wall_colormap[4];
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fixed_t dc_wall_light[4];
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const uint8_t *dc_wall_source[4];
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const uint8_t *dc_wall_source2[4];
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uint32_t dc_wall_texturefracx[4];
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uint32_t dc_wall_sourceheight[4];
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int dc_wall_fracbits;
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int ds_y;
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int ds_x1;
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int ds_x2;
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|
@ -491,50 +489,35 @@ namespace swrenderer
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return tex->GetColumn(col, nullptr);
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}
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bool R_GetTransMaskDrawers(fixed_t(**tmvline1)(), void(**tmvline4)())
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bool R_GetTransMaskDrawers(void(**drawCol1)(), void(**drawCol4)())
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{
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if (colfunc == R_DrawAddColumn)
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{
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*tmvline1 = tmvline1_add;
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*tmvline4 = tmvline4_add;
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*drawCol1 = R_DrawWallAddCol1;
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*drawCol4 = R_DrawWallAddCol4;
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return true;
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}
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if (colfunc == R_DrawAddClampColumn)
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{
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*tmvline1 = tmvline1_addclamp;
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*tmvline4 = tmvline4_addclamp;
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*drawCol1 = R_DrawWallAddClampCol1;
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*drawCol4 = R_DrawWallAddClampCol4;
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return true;
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}
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if (colfunc == R_DrawSubClampColumn)
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{
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*tmvline1 = tmvline1_subclamp;
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*tmvline4 = tmvline4_subclamp;
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*drawCol1 = R_DrawWallSubClampCol1;
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*drawCol4 = R_DrawWallSubClampCol4;
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return true;
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}
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if (colfunc == R_DrawRevSubClampColumn)
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{
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*tmvline1 = tmvline1_revsubclamp;
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*tmvline4 = tmvline4_revsubclamp;
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*drawCol1 = R_DrawWallRevSubClampCol1;
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*drawCol4 = R_DrawWallRevSubClampCol4;
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return true;
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}
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return false;
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}
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void setupvline(int fracbits)
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{
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drawerargs::vlinebits = fracbits;
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}
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void setupmvline(int fracbits)
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{
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drawerargs::mvlinebits = fracbits;
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}
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void setuptmvline(int fracbits)
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{
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drawerargs::tmvlinebits = fracbits;
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}
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void R_SetColorMapLight(lighttable_t *base_colormap, float light, int shade)
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{
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using namespace drawerargs;
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@ -967,118 +950,64 @@ namespace swrenderer
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rt_revsubclamp4cols(sx, yl, yh);
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}
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uint32_t vlinec1()
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void R_DrawWallCol1()
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{
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using namespace drawerargs;
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DrawerCommandQueue::QueueCommand<DrawWall1PalCommand>();
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return dc_texturefrac + dc_count * dc_iscale;
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}
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void vlinec4()
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void R_DrawWallCol4()
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{
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using namespace drawerargs;
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DrawerCommandQueue::QueueCommand<DrawWall4PalCommand>();
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for (int i = 0; i < 4; i++)
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vplce[i] += vince[i] * dc_count;
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}
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uint32_t mvlinec1()
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void R_DrawWallMaskedCol1()
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{
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using namespace drawerargs;
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DrawerCommandQueue::QueueCommand<DrawWallMasked1PalCommand>();
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return dc_texturefrac + dc_count * dc_iscale;
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}
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void mvlinec4()
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void R_DrawWallMaskedCol4()
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{
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using namespace drawerargs;
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DrawerCommandQueue::QueueCommand<DrawWallMasked4PalCommand>();
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for (int i = 0; i < 4; i++)
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vplce[i] += vince[i] * dc_count;
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}
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fixed_t tmvline1_add()
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void R_DrawWallAddCol1()
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{
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using namespace drawerargs;
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DrawerCommandQueue::QueueCommand<DrawWallAdd1PalCommand>();
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return dc_texturefrac + dc_count * dc_iscale;
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}
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void tmvline4_add()
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void R_DrawWallAddCol4()
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{
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using namespace drawerargs;
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DrawerCommandQueue::QueueCommand<DrawWallAdd4PalCommand>();
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for (int i = 0; i < 4; i++)
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vplce[i] += vince[i] * dc_count;
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}
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fixed_t tmvline1_addclamp()
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void R_DrawWallAddClampCol1()
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{
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using namespace drawerargs;
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DrawerCommandQueue::QueueCommand<DrawWallAddClamp1PalCommand>();
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return dc_texturefrac + dc_count * dc_iscale;
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}
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void tmvline4_addclamp()
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void R_DrawWallAddClampCol4()
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{
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||||
using namespace drawerargs;
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||||
|
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DrawerCommandQueue::QueueCommand<DrawWallAddClamp4PalCommand>();
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|
||||
for (int i = 0; i < 4; i++)
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vplce[i] += vince[i] * dc_count;
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}
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||||
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fixed_t tmvline1_subclamp()
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void R_DrawWallSubClampCol1()
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{
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||||
using namespace drawerargs;
|
||||
|
||||
DrawerCommandQueue::QueueCommand<DrawWallSubClamp1PalCommand>();
|
||||
|
||||
return dc_texturefrac + dc_count * dc_iscale;
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}
|
||||
|
||||
void tmvline4_subclamp()
|
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void R_DrawWallSubClampCol4()
|
||||
{
|
||||
using namespace drawerargs;
|
||||
|
||||
DrawerCommandQueue::QueueCommand<DrawWallSubClamp4PalCommand>();
|
||||
|
||||
for (int i = 0; i < 4; i++)
|
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vplce[i] += vince[i] * dc_count;
|
||||
}
|
||||
|
||||
fixed_t tmvline1_revsubclamp()
|
||||
void R_DrawWallRevSubClampCol1()
|
||||
{
|
||||
using namespace drawerargs;
|
||||
|
||||
DrawerCommandQueue::QueueCommand<DrawWallRevSubClamp1PalCommand>();
|
||||
|
||||
return dc_texturefrac + dc_count * dc_iscale;
|
||||
}
|
||||
|
||||
void tmvline4_revsubclamp()
|
||||
void R_DrawWallRevSubClampCol4()
|
||||
{
|
||||
using namespace drawerargs;
|
||||
|
||||
DrawerCommandQueue::QueueCommand<DrawWallRevSubClamp4PalCommand>();
|
||||
|
||||
for (int i = 0; i < 4; i++)
|
||||
vplce[i] += vince[i] * dc_count;
|
||||
}
|
||||
|
||||
void R_DrawSingleSkyCol1(uint32_t solid_top, uint32_t solid_bottom)
|
||||
|
|
54
src/r_draw.h
54
src/r_draw.h
|
@ -41,17 +41,15 @@ namespace swrenderer
|
|||
extern int dc_destheight;
|
||||
extern int dc_count;
|
||||
|
||||
extern uint32_t vplce[4];
|
||||
extern uint32_t vince[4];
|
||||
extern uint8_t *palookupoffse[4];
|
||||
extern fixed_t palookuplight[4];
|
||||
extern const uint8_t *bufplce[4];
|
||||
extern const uint8_t *bufplce2[4];
|
||||
extern uint32_t buftexturefracx[4];
|
||||
extern uint32_t bufheight[4];
|
||||
extern int vlinebits;
|
||||
extern int mvlinebits;
|
||||
extern int tmvlinebits;
|
||||
extern uint32_t dc_wall_texturefrac[4];
|
||||
extern uint32_t dc_wall_iscale[4];
|
||||
extern uint8_t *dc_wall_colormap[4];
|
||||
extern fixed_t dc_wall_light[4];
|
||||
extern const uint8_t *dc_wall_source[4];
|
||||
extern const uint8_t *dc_wall_source2[4];
|
||||
extern uint32_t dc_wall_texturefracx[4];
|
||||
extern uint32_t dc_wall_sourceheight[4];
|
||||
extern int dc_wall_fracbits;
|
||||
|
||||
extern int ds_y;
|
||||
extern int ds_x1;
|
||||
|
@ -100,7 +98,7 @@ namespace swrenderer
|
|||
ESPSResult R_SetPatchStyle(FRenderStyle style, fixed_t alpha, int translation, uint32_t color);
|
||||
ESPSResult R_SetPatchStyle(FRenderStyle style, float alpha, int translation, uint32_t color);
|
||||
void R_FinishSetPatchStyle(); // Call this after finished drawing the current thing, in case its style was STYLE_Shade
|
||||
bool R_GetTransMaskDrawers(fixed_t(**tmvline1)(), void(**tmvline4)());
|
||||
bool R_GetTransMaskDrawers(void(**drawCol1)(), void(**drawCol4)());
|
||||
|
||||
const uint8_t *R_GetColumn(FTexture *tex, int col);
|
||||
|
||||
|
@ -162,29 +160,21 @@ namespace swrenderer
|
|||
void R_SetupDrawSlab(uint8_t *colormap);
|
||||
void R_DrawSlab(int dx, fixed_t v, int dy, fixed_t vi, const uint8_t *vptr, uint8_t *p);
|
||||
void R_DrawFogBoundary(int x1, int x2, short *uclip, short *dclip);
|
||||
uint32_t vlinec1();
|
||||
void vlinec4();
|
||||
uint32_t mvlinec1();
|
||||
void mvlinec4();
|
||||
fixed_t tmvline1_add();
|
||||
void tmvline4_add();
|
||||
fixed_t tmvline1_addclamp();
|
||||
void tmvline4_addclamp();
|
||||
fixed_t tmvline1_subclamp();
|
||||
void tmvline4_subclamp();
|
||||
fixed_t tmvline1_revsubclamp();
|
||||
void tmvline4_revsubclamp();
|
||||
void R_FillColumnHoriz();
|
||||
void R_FillSpan();
|
||||
|
||||
inline uint32_t dovline1() { return vlinec1(); }
|
||||
inline void dovline4() { vlinec4(); }
|
||||
inline uint32_t domvline1() { return mvlinec1(); }
|
||||
inline void domvline4() { mvlinec4(); }
|
||||
|
||||
void setupvline(int fracbits);
|
||||
void setupmvline(int fracbits);
|
||||
void setuptmvline(int fracbits);
|
||||
void R_DrawWallCol1();
|
||||
void R_DrawWallCol4();
|
||||
void R_DrawWallMaskedCol1();
|
||||
void R_DrawWallMaskedCol4();
|
||||
void R_DrawWallAddCol1();
|
||||
void R_DrawWallAddCol4();
|
||||
void R_DrawWallAddClampCol1();
|
||||
void R_DrawWallAddClampCol4();
|
||||
void R_DrawWallSubClampCol1();
|
||||
void R_DrawWallSubClampCol4();
|
||||
void R_DrawWallRevSubClampCol1();
|
||||
void R_DrawWallRevSubClampCol4();
|
||||
|
||||
void R_DrawSingleSkyCol1(uint32_t solid_top, uint32_t solid_bottom);
|
||||
void R_DrawSingleSkyCol4(uint32_t solid_top, uint32_t solid_bottom);
|
||||
|
|
|
@ -96,9 +96,7 @@ namespace swrenderer
|
|||
_count = dc_count;
|
||||
_source = dc_source;
|
||||
_dest = dc_dest;
|
||||
_vlinebits = vlinebits;
|
||||
_mvlinebits = mvlinebits;
|
||||
_tmvlinebits = tmvlinebits;
|
||||
_fracbits = dc_wall_fracbits;
|
||||
_pitch = dc_pitch;
|
||||
_srcblend = dc_srcblend;
|
||||
_destblend = dc_destblend;
|
||||
|
@ -111,15 +109,13 @@ namespace swrenderer
|
|||
_dest = dc_dest;
|
||||
_count = dc_count;
|
||||
_pitch = dc_pitch;
|
||||
_vlinebits = vlinebits;
|
||||
_mvlinebits = mvlinebits;
|
||||
_tmvlinebits = tmvlinebits;
|
||||
_fracbits = dc_wall_fracbits;
|
||||
for (int col = 0; col < 4; col++)
|
||||
{
|
||||
_palookupoffse[col] = palookupoffse[col];
|
||||
_bufplce[col] = bufplce[col];
|
||||
_vince[col] = vince[col];
|
||||
_vplce[col] = vplce[col];
|
||||
_colormap[col] = dc_wall_colormap[col];
|
||||
_source[col] = dc_wall_source[col];
|
||||
_iscale[col] = dc_wall_iscale[col];
|
||||
_texturefrac[col] = dc_wall_texturefrac[col];
|
||||
}
|
||||
_srcblend = dc_srcblend;
|
||||
_destblend = dc_destblend;
|
||||
|
@ -133,7 +129,7 @@ namespace swrenderer
|
|||
int count = _count;
|
||||
const uint8_t *source = _source;
|
||||
uint8_t *dest = _dest;
|
||||
int bits = _vlinebits;
|
||||
int bits = _fracbits;
|
||||
int pitch = _pitch;
|
||||
|
||||
count = thread->count_for_thread(_dest_y, count);
|
||||
|
@ -157,24 +153,24 @@ namespace swrenderer
|
|||
{
|
||||
uint8_t *dest = _dest;
|
||||
int count = _count;
|
||||
int bits = _vlinebits;
|
||||
int bits = _fracbits;
|
||||
uint32_t place;
|
||||
auto pal0 = _palookupoffse[0];
|
||||
auto pal1 = _palookupoffse[1];
|
||||
auto pal2 = _palookupoffse[2];
|
||||
auto pal3 = _palookupoffse[3];
|
||||
auto buf0 = _bufplce[0];
|
||||
auto buf1 = _bufplce[1];
|
||||
auto buf2 = _bufplce[2];
|
||||
auto buf3 = _bufplce[3];
|
||||
auto vince0 = _vince[0];
|
||||
auto vince1 = _vince[1];
|
||||
auto vince2 = _vince[2];
|
||||
auto vince3 = _vince[3];
|
||||
auto vplce0 = _vplce[0];
|
||||
auto vplce1 = _vplce[1];
|
||||
auto vplce2 = _vplce[2];
|
||||
auto vplce3 = _vplce[3];
|
||||
auto pal0 = _colormap[0];
|
||||
auto pal1 = _colormap[1];
|
||||
auto pal2 = _colormap[2];
|
||||
auto pal3 = _colormap[3];
|
||||
auto buf0 = _source[0];
|
||||
auto buf1 = _source[1];
|
||||
auto buf2 = _source[2];
|
||||
auto buf3 = _source[3];
|
||||
auto dc_wall_iscale0 = _iscale[0];
|
||||
auto dc_wall_iscale1 = _iscale[1];
|
||||
auto dc_wall_iscale2 = _iscale[2];
|
||||
auto dc_wall_iscale3 = _iscale[3];
|
||||
auto dc_wall_texturefrac0 = _texturefrac[0];
|
||||
auto dc_wall_texturefrac1 = _texturefrac[1];
|
||||
auto dc_wall_texturefrac2 = _texturefrac[2];
|
||||
auto dc_wall_texturefrac3 = _texturefrac[3];
|
||||
auto pitch = _pitch;
|
||||
|
||||
count = thread->count_for_thread(_dest_y, count);
|
||||
|
@ -183,22 +179,22 @@ namespace swrenderer
|
|||
|
||||
int skipped = thread->skipped_by_thread(_dest_y);
|
||||
dest = thread->dest_for_thread(_dest_y, pitch, dest);
|
||||
vplce0 += vince0 * skipped;
|
||||
vplce1 += vince1 * skipped;
|
||||
vplce2 += vince2 * skipped;
|
||||
vplce3 += vince3 * skipped;
|
||||
vince0 *= thread->num_cores;
|
||||
vince1 *= thread->num_cores;
|
||||
vince2 *= thread->num_cores;
|
||||
vince3 *= thread->num_cores;
|
||||
dc_wall_texturefrac0 += dc_wall_iscale0 * skipped;
|
||||
dc_wall_texturefrac1 += dc_wall_iscale1 * skipped;
|
||||
dc_wall_texturefrac2 += dc_wall_iscale2 * skipped;
|
||||
dc_wall_texturefrac3 += dc_wall_iscale3 * skipped;
|
||||
dc_wall_iscale0 *= thread->num_cores;
|
||||
dc_wall_iscale1 *= thread->num_cores;
|
||||
dc_wall_iscale2 *= thread->num_cores;
|
||||
dc_wall_iscale3 *= thread->num_cores;
|
||||
pitch *= thread->num_cores;
|
||||
|
||||
do
|
||||
{
|
||||
dest[0] = pal0[buf0[(place = vplce0) >> bits]]; vplce0 = place + vince0;
|
||||
dest[1] = pal1[buf1[(place = vplce1) >> bits]]; vplce1 = place + vince1;
|
||||
dest[2] = pal2[buf2[(place = vplce2) >> bits]]; vplce2 = place + vince2;
|
||||
dest[3] = pal3[buf3[(place = vplce3) >> bits]]; vplce3 = place + vince3;
|
||||
dest[0] = pal0[buf0[(place = dc_wall_texturefrac0) >> bits]]; dc_wall_texturefrac0 = place + dc_wall_iscale0;
|
||||
dest[1] = pal1[buf1[(place = dc_wall_texturefrac1) >> bits]]; dc_wall_texturefrac1 = place + dc_wall_iscale1;
|
||||
dest[2] = pal2[buf2[(place = dc_wall_texturefrac2) >> bits]]; dc_wall_texturefrac2 = place + dc_wall_iscale2;
|
||||
dest[3] = pal3[buf3[(place = dc_wall_texturefrac3) >> bits]]; dc_wall_texturefrac3 = place + dc_wall_iscale3;
|
||||
dest += pitch;
|
||||
} while (--count);
|
||||
}
|
||||
|
@ -211,7 +207,7 @@ namespace swrenderer
|
|||
int count = _count;
|
||||
const uint8_t *source = _source;
|
||||
uint8_t *dest = _dest;
|
||||
int bits = _mvlinebits;
|
||||
int bits = _fracbits;
|
||||
int pitch = _pitch;
|
||||
|
||||
count = thread->count_for_thread(_dest_y, count);
|
||||
|
@ -239,24 +235,24 @@ namespace swrenderer
|
|||
{
|
||||
uint8_t *dest = _dest;
|
||||
int count = _count;
|
||||
int bits = _mvlinebits;
|
||||
int bits = _fracbits;
|
||||
uint32_t place;
|
||||
auto pal0 = _palookupoffse[0];
|
||||
auto pal1 = _palookupoffse[1];
|
||||
auto pal2 = _palookupoffse[2];
|
||||
auto pal3 = _palookupoffse[3];
|
||||
auto buf0 = _bufplce[0];
|
||||
auto buf1 = _bufplce[1];
|
||||
auto buf2 = _bufplce[2];
|
||||
auto buf3 = _bufplce[3];
|
||||
auto vince0 = _vince[0];
|
||||
auto vince1 = _vince[1];
|
||||
auto vince2 = _vince[2];
|
||||
auto vince3 = _vince[3];
|
||||
auto vplce0 = _vplce[0];
|
||||
auto vplce1 = _vplce[1];
|
||||
auto vplce2 = _vplce[2];
|
||||
auto vplce3 = _vplce[3];
|
||||
auto pal0 = _colormap[0];
|
||||
auto pal1 = _colormap[1];
|
||||
auto pal2 = _colormap[2];
|
||||
auto pal3 = _colormap[3];
|
||||
auto buf0 = _source[0];
|
||||
auto buf1 = _source[1];
|
||||
auto buf2 = _source[2];
|
||||
auto buf3 = _source[3];
|
||||
auto dc_wall_iscale0 = _iscale[0];
|
||||
auto dc_wall_iscale1 = _iscale[1];
|
||||
auto dc_wall_iscale2 = _iscale[2];
|
||||
auto dc_wall_iscale3 = _iscale[3];
|
||||
auto dc_wall_texturefrac0 = _texturefrac[0];
|
||||
auto dc_wall_texturefrac1 = _texturefrac[1];
|
||||
auto dc_wall_texturefrac2 = _texturefrac[2];
|
||||
auto dc_wall_texturefrac3 = _texturefrac[3];
|
||||
auto pitch = _pitch;
|
||||
|
||||
count = thread->count_for_thread(_dest_y, count);
|
||||
|
@ -265,24 +261,24 @@ namespace swrenderer
|
|||
|
||||
int skipped = thread->skipped_by_thread(_dest_y);
|
||||
dest = thread->dest_for_thread(_dest_y, pitch, dest);
|
||||
vplce0 += vince0 * skipped;
|
||||
vplce1 += vince1 * skipped;
|
||||
vplce2 += vince2 * skipped;
|
||||
vplce3 += vince3 * skipped;
|
||||
vince0 *= thread->num_cores;
|
||||
vince1 *= thread->num_cores;
|
||||
vince2 *= thread->num_cores;
|
||||
vince3 *= thread->num_cores;
|
||||
dc_wall_texturefrac0 += dc_wall_iscale0 * skipped;
|
||||
dc_wall_texturefrac1 += dc_wall_iscale1 * skipped;
|
||||
dc_wall_texturefrac2 += dc_wall_iscale2 * skipped;
|
||||
dc_wall_texturefrac3 += dc_wall_iscale3 * skipped;
|
||||
dc_wall_iscale0 *= thread->num_cores;
|
||||
dc_wall_iscale1 *= thread->num_cores;
|
||||
dc_wall_iscale2 *= thread->num_cores;
|
||||
dc_wall_iscale3 *= thread->num_cores;
|
||||
pitch *= thread->num_cores;
|
||||
|
||||
do
|
||||
{
|
||||
uint8_t pix;
|
||||
|
||||
pix = buf0[(place = vplce0) >> bits]; if (pix) dest[0] = pal0[pix]; vplce0 = place + vince0;
|
||||
pix = buf1[(place = vplce1) >> bits]; if (pix) dest[1] = pal1[pix]; vplce1 = place + vince1;
|
||||
pix = buf2[(place = vplce2) >> bits]; if (pix) dest[2] = pal2[pix]; vplce2 = place + vince2;
|
||||
pix = buf3[(place = vplce3) >> bits]; if (pix) dest[3] = pal3[pix]; vplce3 = place + vince3;
|
||||
pix = buf0[(place = dc_wall_texturefrac0) >> bits]; if (pix) dest[0] = pal0[pix]; dc_wall_texturefrac0 = place + dc_wall_iscale0;
|
||||
pix = buf1[(place = dc_wall_texturefrac1) >> bits]; if (pix) dest[1] = pal1[pix]; dc_wall_texturefrac1 = place + dc_wall_iscale1;
|
||||
pix = buf2[(place = dc_wall_texturefrac2) >> bits]; if (pix) dest[2] = pal2[pix]; dc_wall_texturefrac2 = place + dc_wall_iscale2;
|
||||
pix = buf3[(place = dc_wall_texturefrac3) >> bits]; if (pix) dest[3] = pal3[pix]; dc_wall_texturefrac3 = place + dc_wall_iscale3;
|
||||
dest += pitch;
|
||||
} while (--count);
|
||||
}
|
||||
|
@ -295,12 +291,9 @@ namespace swrenderer
|
|||
int count = _count;
|
||||
const uint8_t *source = _source;
|
||||
uint8_t *dest = _dest;
|
||||
int bits = _tmvlinebits;
|
||||
int bits = _fracbits;
|
||||
int pitch = _pitch;
|
||||
|
||||
uint32_t *fg2rgb = _srcblend;
|
||||
uint32_t *bg2rgb = _destblend;
|
||||
|
||||
count = thread->count_for_thread(_dest_y, count);
|
||||
if (count <= 0)
|
||||
return;
|
||||
|
@ -329,13 +322,10 @@ namespace swrenderer
|
|||
{
|
||||
uint8_t *dest = _dest;
|
||||
int count = _count;
|
||||
int bits = _tmvlinebits;
|
||||
int bits = _fracbits;
|
||||
|
||||
uint32_t *fg2rgb = _srcblend;
|
||||
uint32_t *bg2rgb = _destblend;
|
||||
|
||||
uint32_t vplce[4] = { _vplce[0], _vplce[1], _vplce[2], _vplce[3] };
|
||||
uint32_t vince[4] = { _vince[0], _vince[1], _vince[2], _vince[3] };
|
||||
uint32_t dc_wall_texturefrac[4] = { _texturefrac[0], _texturefrac[1], _texturefrac[2], _texturefrac[3] };
|
||||
uint32_t dc_wall_iscale[4] = { _iscale[0], _iscale[1], _iscale[2], _iscale[3] };
|
||||
|
||||
count = thread->count_for_thread(_dest_y, count);
|
||||
if (count <= 0)
|
||||
|
@ -346,8 +336,8 @@ namespace swrenderer
|
|||
dest = thread->dest_for_thread(_dest_y, pitch, dest);
|
||||
for (int i = 0; i < 4; i++)
|
||||
{
|
||||
vplce[i] += vince[i] * skipped;
|
||||
vince[i] *= thread->num_cores;
|
||||
dc_wall_texturefrac[i] += dc_wall_iscale[i] * skipped;
|
||||
dc_wall_iscale[i] *= thread->num_cores;
|
||||
}
|
||||
pitch *= thread->num_cores;
|
||||
|
||||
|
@ -355,15 +345,15 @@ namespace swrenderer
|
|||
{
|
||||
for (int i = 0; i < 4; ++i)
|
||||
{
|
||||
uint8_t pix = _bufplce[i][vplce[i] >> bits];
|
||||
uint8_t pix = _source[i][dc_wall_texturefrac[i] >> bits];
|
||||
if (pix != 0)
|
||||
{
|
||||
uint32_t r = MIN(GPalette.BaseColors[_palookupoffse[i][pix]].r + GPalette.BaseColors[dest[i]].r, 255);
|
||||
uint32_t g = MIN(GPalette.BaseColors[_palookupoffse[i][pix]].g + GPalette.BaseColors[dest[i]].g, 255);
|
||||
uint32_t b = MIN(GPalette.BaseColors[_palookupoffse[i][pix]].b + GPalette.BaseColors[dest[i]].b, 255);
|
||||
uint32_t r = MIN(GPalette.BaseColors[_colormap[i][pix]].r + GPalette.BaseColors[dest[i]].r, 255);
|
||||
uint32_t g = MIN(GPalette.BaseColors[_colormap[i][pix]].g + GPalette.BaseColors[dest[i]].g, 255);
|
||||
uint32_t b = MIN(GPalette.BaseColors[_colormap[i][pix]].b + GPalette.BaseColors[dest[i]].b, 255);
|
||||
dest[i] = RGB256k.RGB[r>>2][g>>2][b>>2];
|
||||
}
|
||||
vplce[i] += vince[i];
|
||||
dc_wall_texturefrac[i] += dc_wall_iscale[i];
|
||||
}
|
||||
dest += pitch;
|
||||
} while (--count);
|
||||
|
@ -377,12 +367,9 @@ namespace swrenderer
|
|||
int count = _count;
|
||||
const uint8_t *source = _source;
|
||||
uint8_t *dest = _dest;
|
||||
int bits = _tmvlinebits;
|
||||
int bits = _fracbits;
|
||||
int pitch = _pitch;
|
||||
|
||||
uint32_t *fg2rgb = _srcblend;
|
||||
uint32_t *bg2rgb = _destblend;
|
||||
|
||||
count = thread->count_for_thread(_dest_y, count);
|
||||
if (count <= 0)
|
||||
return;
|
||||
|
@ -411,13 +398,10 @@ namespace swrenderer
|
|||
{
|
||||
uint8_t *dest = _dest;
|
||||
int count = _count;
|
||||
int bits = _tmvlinebits;
|
||||
int bits = _fracbits;
|
||||
|
||||
uint32_t *fg2rgb = _srcblend;
|
||||
uint32_t *bg2rgb = _destblend;
|
||||
|
||||
uint32_t vplce[4] = { _vplce[0], _vplce[1], _vplce[2], _vplce[3] };
|
||||
uint32_t vince[4] = { _vince[0], _vince[1], _vince[2], _vince[3] };
|
||||
uint32_t dc_wall_texturefrac[4] = { _texturefrac[0], _texturefrac[1], _texturefrac[2], _texturefrac[3] };
|
||||
uint32_t dc_wall_iscale[4] = { _iscale[0], _iscale[1], _iscale[2], _iscale[3] };
|
||||
|
||||
count = thread->count_for_thread(_dest_y, count);
|
||||
if (count <= 0)
|
||||
|
@ -428,8 +412,8 @@ namespace swrenderer
|
|||
dest = thread->dest_for_thread(_dest_y, pitch, dest);
|
||||
for (int i = 0; i < 4; i++)
|
||||
{
|
||||
vplce[i] += vince[i] * skipped;
|
||||
vince[i] *= thread->num_cores;
|
||||
dc_wall_texturefrac[i] += dc_wall_iscale[i] * skipped;
|
||||
dc_wall_iscale[i] *= thread->num_cores;
|
||||
}
|
||||
pitch *= thread->num_cores;
|
||||
|
||||
|
@ -437,15 +421,15 @@ namespace swrenderer
|
|||
{
|
||||
for (int i = 0; i < 4; ++i)
|
||||
{
|
||||
uint8_t pix = _bufplce[i][vplce[i] >> bits];
|
||||
uint8_t pix = _source[i][dc_wall_texturefrac[i] >> bits];
|
||||
if (pix != 0)
|
||||
{
|
||||
uint32_t r = MIN(GPalette.BaseColors[_palookupoffse[i][pix]].r + GPalette.BaseColors[dest[i]].r, 255);
|
||||
uint32_t g = MIN(GPalette.BaseColors[_palookupoffse[i][pix]].g + GPalette.BaseColors[dest[i]].g, 255);
|
||||
uint32_t b = MIN(GPalette.BaseColors[_palookupoffse[i][pix]].b + GPalette.BaseColors[dest[i]].b, 255);
|
||||
uint32_t r = MIN(GPalette.BaseColors[_colormap[i][pix]].r + GPalette.BaseColors[dest[i]].r, 255);
|
||||
uint32_t g = MIN(GPalette.BaseColors[_colormap[i][pix]].g + GPalette.BaseColors[dest[i]].g, 255);
|
||||
uint32_t b = MIN(GPalette.BaseColors[_colormap[i][pix]].b + GPalette.BaseColors[dest[i]].b, 255);
|
||||
dest[i] = RGB256k.RGB[r>>2][g>>2][b>>2];
|
||||
}
|
||||
vplce[i] += vince[i];
|
||||
dc_wall_texturefrac[i] += dc_wall_iscale[i];
|
||||
}
|
||||
dest += pitch;
|
||||
} while (--count);
|
||||
|
@ -459,12 +443,9 @@ namespace swrenderer
|
|||
int count = _count;
|
||||
const uint8_t *source = _source;
|
||||
uint8_t *dest = _dest;
|
||||
int bits = _tmvlinebits;
|
||||
int bits = _fracbits;
|
||||
int pitch = _pitch;
|
||||
|
||||
uint32_t *fg2rgb = _srcblend;
|
||||
uint32_t *bg2rgb = _destblend;
|
||||
|
||||
count = thread->count_for_thread(_dest_y, count);
|
||||
if (count <= 0)
|
||||
return;
|
||||
|
@ -493,13 +474,10 @@ namespace swrenderer
|
|||
{
|
||||
uint8_t *dest = _dest;
|
||||
int count = _count;
|
||||
int bits = _tmvlinebits;
|
||||
int bits = _fracbits;
|
||||
|
||||
uint32_t *fg2rgb = _srcblend;
|
||||
uint32_t *bg2rgb = _destblend;
|
||||
|
||||
uint32_t vplce[4] = { _vplce[0], _vplce[1], _vplce[2], _vplce[3] };
|
||||
uint32_t vince[4] = { _vince[0], _vince[1], _vince[2], _vince[3] };
|
||||
uint32_t dc_wall_texturefrac[4] = { _texturefrac[0], _texturefrac[1], _texturefrac[2], _texturefrac[3] };
|
||||
uint32_t dc_wall_iscale[4] = { _iscale[0], _iscale[1], _iscale[2], _iscale[3] };
|
||||
|
||||
count = thread->count_for_thread(_dest_y, count);
|
||||
if (count <= 0)
|
||||
|
@ -510,8 +488,8 @@ namespace swrenderer
|
|||
dest = thread->dest_for_thread(_dest_y, pitch, dest);
|
||||
for (int i = 0; i < 4; i++)
|
||||
{
|
||||
vplce[i] += vince[i] * skipped;
|
||||
vince[i] *= thread->num_cores;
|
||||
dc_wall_texturefrac[i] += dc_wall_iscale[i] * skipped;
|
||||
dc_wall_iscale[i] *= thread->num_cores;
|
||||
}
|
||||
pitch *= thread->num_cores;
|
||||
|
||||
|
@ -519,15 +497,15 @@ namespace swrenderer
|
|||
{
|
||||
for (int i = 0; i < 4; ++i)
|
||||
{
|
||||
uint8_t pix = _bufplce[i][vplce[i] >> bits];
|
||||
uint8_t pix = _source[i][dc_wall_texturefrac[i] >> bits];
|
||||
if (pix != 0)
|
||||
{
|
||||
int r = clamp(-GPalette.BaseColors[_palookupoffse[i][pix]].r + GPalette.BaseColors[dest[i]].r, 0, 255);
|
||||
int g = clamp(-GPalette.BaseColors[_palookupoffse[i][pix]].g + GPalette.BaseColors[dest[i]].g, 0, 255);
|
||||
int b = clamp(-GPalette.BaseColors[_palookupoffse[i][pix]].b + GPalette.BaseColors[dest[i]].b, 0, 255);
|
||||
int r = clamp(-GPalette.BaseColors[_colormap[i][pix]].r + GPalette.BaseColors[dest[i]].r, 0, 255);
|
||||
int g = clamp(-GPalette.BaseColors[_colormap[i][pix]].g + GPalette.BaseColors[dest[i]].g, 0, 255);
|
||||
int b = clamp(-GPalette.BaseColors[_colormap[i][pix]].b + GPalette.BaseColors[dest[i]].b, 0, 255);
|
||||
dest[i] = RGB256k.RGB[r>>2][g>>2][b>>2];
|
||||
}
|
||||
vplce[i] += vince[i];
|
||||
dc_wall_texturefrac[i] += dc_wall_iscale[i];
|
||||
}
|
||||
dest += pitch;
|
||||
} while (--count);
|
||||
|
@ -541,12 +519,9 @@ namespace swrenderer
|
|||
int count = _count;
|
||||
const uint8_t *source = _source;
|
||||
uint8_t *dest = _dest;
|
||||
int bits = _tmvlinebits;
|
||||
int bits = _fracbits;
|
||||
int pitch = _pitch;
|
||||
|
||||
uint32_t *fg2rgb = _srcblend;
|
||||
uint32_t *bg2rgb = _destblend;
|
||||
|
||||
count = thread->count_for_thread(_dest_y, count);
|
||||
if (count <= 0)
|
||||
return;
|
||||
|
@ -575,13 +550,10 @@ namespace swrenderer
|
|||
{
|
||||
uint8_t *dest = _dest;
|
||||
int count = _count;
|
||||
int bits = _tmvlinebits;
|
||||
int bits = _fracbits;
|
||||
|
||||
uint32_t *fg2rgb = _srcblend;
|
||||
uint32_t *bg2rgb = _destblend;
|
||||
|
||||
uint32_t vplce[4] = { _vplce[0], _vplce[1], _vplce[2], _vplce[3] };
|
||||
uint32_t vince[4] = { _vince[0], _vince[1], _vince[2], _vince[3] };
|
||||
uint32_t dc_wall_texturefrac[4] = { _texturefrac[0], _texturefrac[1], _texturefrac[2], _texturefrac[3] };
|
||||
uint32_t dc_wall_iscale[4] = { _iscale[0], _iscale[1], _iscale[2], _iscale[3] };
|
||||
|
||||
count = thread->count_for_thread(_dest_y, count);
|
||||
if (count <= 0)
|
||||
|
@ -592,8 +564,8 @@ namespace swrenderer
|
|||
dest = thread->dest_for_thread(_dest_y, pitch, dest);
|
||||
for (int i = 0; i < 4; i++)
|
||||
{
|
||||
vplce[i] += vince[i] * skipped;
|
||||
vince[i] *= thread->num_cores;
|
||||
dc_wall_texturefrac[i] += dc_wall_iscale[i] * skipped;
|
||||
dc_wall_iscale[i] *= thread->num_cores;
|
||||
}
|
||||
pitch *= thread->num_cores;
|
||||
|
||||
|
@ -601,15 +573,15 @@ namespace swrenderer
|
|||
{
|
||||
for (int i = 0; i < 4; ++i)
|
||||
{
|
||||
uint8_t pix = _bufplce[i][vplce[i] >> bits];
|
||||
uint8_t pix = _source[i][dc_wall_texturefrac[i] >> bits];
|
||||
if (pix != 0)
|
||||
{
|
||||
uint32_t r = clamp(GPalette.BaseColors[_palookupoffse[i][pix]].r - GPalette.BaseColors[dest[i]].r, 0, 255);
|
||||
uint32_t g = clamp(GPalette.BaseColors[_palookupoffse[i][pix]].g - GPalette.BaseColors[dest[i]].g, 0, 255);
|
||||
uint32_t b = clamp(GPalette.BaseColors[_palookupoffse[i][pix]].b - GPalette.BaseColors[dest[i]].b, 0, 255);
|
||||
uint32_t r = clamp(GPalette.BaseColors[_colormap[i][pix]].r - GPalette.BaseColors[dest[i]].r, 0, 255);
|
||||
uint32_t g = clamp(GPalette.BaseColors[_colormap[i][pix]].g - GPalette.BaseColors[dest[i]].g, 0, 255);
|
||||
uint32_t b = clamp(GPalette.BaseColors[_colormap[i][pix]].b - GPalette.BaseColors[dest[i]].b, 0, 255);
|
||||
dest[i] = RGB256k.RGB[r>>2][g>>2][b>>2];
|
||||
}
|
||||
vplce[i] += vince[i];
|
||||
dc_wall_texturefrac[i] += dc_wall_iscale[i];
|
||||
}
|
||||
dest += _pitch;
|
||||
} while (--count);
|
||||
|
@ -626,11 +598,11 @@ namespace swrenderer
|
|||
_pitch = dc_pitch;
|
||||
for (int col = 0; col < 4; col++)
|
||||
{
|
||||
_bufplce[col] = bufplce[col];
|
||||
_bufplce2[col] = bufplce2[col];
|
||||
_bufheight[col] = bufheight[col];
|
||||
_vince[col] = vince[col];
|
||||
_vplce[col] = vplce[col];
|
||||
_source[col] = dc_wall_source[col];
|
||||
_source2[col] = dc_wall_source2[col];
|
||||
_sourceheight[col] = dc_wall_sourceheight[col];
|
||||
_iscale[col] = dc_wall_iscale[col];
|
||||
_texturefrac[col] = dc_wall_texturefrac[col];
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -639,11 +611,11 @@ namespace swrenderer
|
|||
uint8_t *dest = _dest;
|
||||
int count = _count;
|
||||
int pitch = _pitch;
|
||||
const uint8_t *source0 = _bufplce[0];
|
||||
int textureheight0 = _bufheight[0];
|
||||
const uint8_t *source0 = _source[0];
|
||||
int textureheight0 = _sourceheight[0];
|
||||
|
||||
int32_t frac = _vplce[0];
|
||||
int32_t fracstep = _vince[0];
|
||||
int32_t frac = _texturefrac[0];
|
||||
int32_t fracstep = _iscale[0];
|
||||
|
||||
int start_fade = 2; // How fast it should fade out
|
||||
|
||||
|
@ -704,11 +676,11 @@ namespace swrenderer
|
|||
uint8_t *dest = _dest;
|
||||
int count = _count;
|
||||
int pitch = _pitch;
|
||||
const uint8_t *source0[4] = { _bufplce[0], _bufplce[1], _bufplce[2], _bufplce[3] };
|
||||
int textureheight0 = _bufheight[0];
|
||||
const uint8_t *source0[4] = { _source[0], _source[1], _source[2], _source[3] };
|
||||
int textureheight0 = _sourceheight[0];
|
||||
const uint32_t *palette = (const uint32_t *)GPalette.BaseColors;
|
||||
int32_t frac[4] = { (int32_t)_vplce[0], (int32_t)_vplce[1], (int32_t)_vplce[2], (int32_t)_vplce[3] };
|
||||
int32_t fracstep[4] = { (int32_t)_vince[0], (int32_t)_vince[1], (int32_t)_vince[2], (int32_t)_vince[3] };
|
||||
int32_t frac[4] = { (int32_t)_texturefrac[0], (int32_t)_texturefrac[1], (int32_t)_texturefrac[2], (int32_t)_texturefrac[3] };
|
||||
int32_t fracstep[4] = { (int32_t)_iscale[0], (int32_t)_iscale[1], (int32_t)_iscale[2], (int32_t)_iscale[3] };
|
||||
uint8_t output[4];
|
||||
|
||||
int start_fade = 2; // How fast it should fade out
|
||||
|
@ -844,13 +816,13 @@ namespace swrenderer
|
|||
uint8_t *dest = _dest;
|
||||
int count = _count;
|
||||
int pitch = _pitch;
|
||||
const uint8_t *source0 = _bufplce[0];
|
||||
const uint8_t *source1 = _bufplce2[0];
|
||||
int textureheight0 = _bufheight[0];
|
||||
uint32_t maxtextureheight1 = _bufheight[1] - 1;
|
||||
const uint8_t *source0 = _source[0];
|
||||
const uint8_t *source1 = _source2[0];
|
||||
int textureheight0 = _sourceheight[0];
|
||||
uint32_t maxtextureheight1 = _sourceheight[1] - 1;
|
||||
|
||||
int32_t frac = _vplce[0];
|
||||
int32_t fracstep = _vince[0];
|
||||
int32_t frac = _texturefrac[0];
|
||||
int32_t fracstep = _iscale[0];
|
||||
|
||||
int start_fade = 2; // How fast it should fade out
|
||||
|
||||
|
@ -916,13 +888,13 @@ namespace swrenderer
|
|||
uint8_t *dest = _dest;
|
||||
int count = _count;
|
||||
int pitch = _pitch;
|
||||
const uint8_t *source0[4] = { _bufplce[0], _bufplce[1], _bufplce[2], _bufplce[3] };
|
||||
const uint8_t *source1[4] = { _bufplce2[0], _bufplce2[1], _bufplce2[2], _bufplce2[3] };
|
||||
int textureheight0 = _bufheight[0];
|
||||
uint32_t maxtextureheight1 = _bufheight[1] - 1;
|
||||
const uint8_t *source0[4] = { _source[0], _source[1], _source[2], _source[3] };
|
||||
const uint8_t *source1[4] = { _source2[0], _source2[1], _source2[2], _source2[3] };
|
||||
int textureheight0 = _sourceheight[0];
|
||||
uint32_t maxtextureheight1 = _sourceheight[1] - 1;
|
||||
const uint32_t *palette = (const uint32_t *)GPalette.BaseColors;
|
||||
int32_t frac[4] = { (int32_t)_vplce[0], (int32_t)_vplce[1], (int32_t)_vplce[2], (int32_t)_vplce[3] };
|
||||
int32_t fracstep[4] = { (int32_t)_vince[0], (int32_t)_vince[1], (int32_t)_vince[2], (int32_t)_vince[3] };
|
||||
int32_t frac[4] = { (int32_t)_texturefrac[0], (int32_t)_texturefrac[1], (int32_t)_texturefrac[2], (int32_t)_texturefrac[3] };
|
||||
int32_t fracstep[4] = { (int32_t)_iscale[0], (int32_t)_iscale[1], (int32_t)_iscale[2], (int32_t)_iscale[3] };
|
||||
uint8_t output[4];
|
||||
|
||||
int start_fade = 2; // How fast it should fade out
|
||||
|
|
|
@ -20,9 +20,7 @@ namespace swrenderer
|
|||
int _count;
|
||||
const uint8_t *_source;
|
||||
uint8_t *_dest;
|
||||
int _vlinebits;
|
||||
int _mvlinebits;
|
||||
int _tmvlinebits;
|
||||
int _fracbits;
|
||||
int _pitch;
|
||||
uint32_t *_srcblend;
|
||||
uint32_t *_destblend;
|
||||
|
@ -38,13 +36,11 @@ namespace swrenderer
|
|||
uint8_t *_dest;
|
||||
int _count;
|
||||
int _pitch;
|
||||
int _vlinebits;
|
||||
int _mvlinebits;
|
||||
int _tmvlinebits;
|
||||
uint8_t *_palookupoffse[4];
|
||||
const uint8_t *_bufplce[4];
|
||||
uint32_t _vince[4];
|
||||
uint32_t _vplce[4];
|
||||
int _fracbits;
|
||||
uint8_t *_colormap[4];
|
||||
const uint8_t *_source[4];
|
||||
uint32_t _iscale[4];
|
||||
uint32_t _texturefrac[4];
|
||||
uint32_t *_srcblend;
|
||||
uint32_t *_destblend;
|
||||
};
|
||||
|
@ -75,11 +71,11 @@ namespace swrenderer
|
|||
uint8_t *_dest;
|
||||
int _count;
|
||||
int _pitch;
|
||||
const uint8_t *_bufplce[4];
|
||||
const uint8_t *_bufplce2[4];
|
||||
int _bufheight[4];
|
||||
uint32_t _vince[4];
|
||||
uint32_t _vplce[4];
|
||||
const uint8_t *_source[4];
|
||||
const uint8_t *_source2[4];
|
||||
int _sourceheight[4];
|
||||
uint32_t _iscale[4];
|
||||
uint32_t _texturefrac[4];
|
||||
};
|
||||
|
||||
class DrawSingleSky1PalCommand : public PalSkyCommand { public: using PalSkyCommand::PalSkyCommand; void Execute(DrawerThread *thread) override; };
|
||||
|
|
|
@ -499,7 +499,6 @@ namespace swrenderer
|
|||
|
||||
void DrawColumnRt1ShadedPalCommand::Execute(DrawerThread *thread)
|
||||
{
|
||||
uint32_t *fgstart;
|
||||
const uint8_t *colormap;
|
||||
uint8_t *source;
|
||||
uint8_t *dest;
|
||||
|
@ -529,7 +528,6 @@ namespace swrenderer
|
|||
|
||||
void DrawColumnRt4ShadedPalCommand::Execute(DrawerThread *thread)
|
||||
{
|
||||
uint32_t *fgstart;
|
||||
const uint8_t *colormap;
|
||||
uint8_t *source;
|
||||
uint8_t *dest;
|
||||
|
|
|
@ -705,15 +705,15 @@ static void R_DrawSkyColumnStripe(int start_x, int y1, int y2, int columns, doub
|
|||
angle1 = (DWORD)((UMulScale16(ang, frontcyl) + frontpos) >> FRACBITS);
|
||||
angle2 = (DWORD)((UMulScale16(ang, backcyl) + backpos) >> FRACBITS);
|
||||
|
||||
bufplce[i] = (const BYTE *)frontskytex->GetColumn(angle1, nullptr);
|
||||
bufplce2[i] = backskytex ? (const BYTE *)backskytex->GetColumn(angle2, nullptr) : nullptr;
|
||||
dc_wall_source[i] = (const BYTE *)frontskytex->GetColumn(angle1, nullptr);
|
||||
dc_wall_source2[i] = backskytex ? (const BYTE *)backskytex->GetColumn(angle2, nullptr) : nullptr;
|
||||
|
||||
vince[i] = uv_step;
|
||||
vplce[i] = uv_pos;
|
||||
dc_wall_iscale[i] = uv_step;
|
||||
dc_wall_texturefrac[i] = uv_pos;
|
||||
}
|
||||
|
||||
bufheight[0] = height;
|
||||
bufheight[1] = backskytex ? backskytex->GetHeight() : height;
|
||||
dc_wall_sourceheight[0] = height;
|
||||
dc_wall_sourceheight[1] = backskytex ? backskytex->GetHeight() : height;
|
||||
dc_dest = (ylookup[y1] + start_x) + dc_destorg;
|
||||
dc_count = y2 - y1;
|
||||
|
||||
|
|
|
@ -96,7 +96,7 @@ WallSampler::WallSampler(int y1, float swal, double yrepeat, fixed_t xoffset, FT
|
|||
}
|
||||
|
||||
// Draw a column with support for non-power-of-two ranges
|
||||
static void Draw1Column(int x, int y1, int y2, WallSampler &sampler, DWORD(*draw1column)())
|
||||
static void Draw1Column(int x, int y1, int y2, WallSampler &sampler, void(*draw1column)())
|
||||
{
|
||||
if (sampler.uv_max == 0 || sampler.uv_step == 0) // power of two
|
||||
{
|
||||
|
@ -151,9 +151,9 @@ static void Draw4Columns(int x, int y1, int y2, WallSampler *sampler, void(*draw
|
|||
int count = y2 - y1;
|
||||
for (int i = 0; i < 4; i++)
|
||||
{
|
||||
bufplce[i] = sampler[i].source;
|
||||
vplce[i] = sampler[i].uv_pos;
|
||||
vince[i] = sampler[i].uv_step;
|
||||
dc_wall_source[i] = sampler[i].source;
|
||||
dc_wall_texturefrac[i] = sampler[i].uv_pos;
|
||||
dc_wall_iscale[i] = sampler[i].uv_step;
|
||||
|
||||
uint64_t step64 = sampler[i].uv_step;
|
||||
uint64_t pos64 = sampler[i].uv_pos;
|
||||
|
@ -168,7 +168,7 @@ static void Draw4Columns(int x, int y1, int y2, WallSampler *sampler, void(*draw
|
|||
dc_dest = (ylookup[y1] + x) + dc_destorg;
|
||||
for (int i = 0; i < 4; i++)
|
||||
{
|
||||
bufplce[i] = sampler[i].source;
|
||||
dc_wall_source[i] = sampler[i].source;
|
||||
}
|
||||
|
||||
uint32_t left = y2 - y1;
|
||||
|
@ -188,8 +188,8 @@ static void Draw4Columns(int x, int y1, int y2, WallSampler *sampler, void(*draw
|
|||
// Draw until that column wraps
|
||||
for (int i = 0; i < 4; i++)
|
||||
{
|
||||
vplce[i] = sampler[i].uv_pos;
|
||||
vince[i] = sampler[i].uv_step;
|
||||
dc_wall_texturefrac[i] = sampler[i].uv_pos;
|
||||
dc_wall_iscale[i] = sampler[i].uv_step;
|
||||
}
|
||||
dc_count = count;
|
||||
draw4columns();
|
||||
|
@ -207,13 +207,11 @@ static void Draw4Columns(int x, int y1, int y2, WallSampler *sampler, void(*draw
|
|||
}
|
||||
}
|
||||
|
||||
typedef DWORD(*Draw1ColumnFuncPtr)();
|
||||
typedef void(*Draw4ColumnsFuncPtr)();
|
||||
typedef void(*DrawColumnFuncPtr)();
|
||||
|
||||
static void ProcessWallWorker(
|
||||
int x1, int x2, short *uwal, short *dwal, float *swal, fixed_t *lwal, double yrepeat,
|
||||
const BYTE *(*getcol)(FTexture *tex, int x),
|
||||
void(setupProcessNormalWall(int bits, Draw1ColumnFuncPtr &draw1, Draw4ColumnsFuncPtr &draw2)))
|
||||
const BYTE *(*getcol)(FTexture *tex, int x), DrawColumnFuncPtr draw1column, DrawColumnFuncPtr draw4columns)
|
||||
{
|
||||
if (rw_pic->UseType == FTexture::TEX_Null)
|
||||
return;
|
||||
|
@ -228,17 +226,15 @@ static void ProcessWallWorker(
|
|||
dc_texturemid = 0;
|
||||
}
|
||||
|
||||
DWORD(*draw1column)();
|
||||
void(*draw4columns)();
|
||||
setupProcessNormalWall(fracbits, draw1column, draw4columns);
|
||||
dc_wall_fracbits = fracbits;
|
||||
|
||||
bool fixed = (fixedcolormap != NULL || fixedlightlev >= 0);
|
||||
if (fixed)
|
||||
{
|
||||
palookupoffse[0] = dc_colormap;
|
||||
palookupoffse[1] = dc_colormap;
|
||||
palookupoffse[2] = dc_colormap;
|
||||
palookupoffse[3] = dc_colormap;
|
||||
dc_wall_colormap[0] = dc_colormap;
|
||||
dc_wall_colormap[1] = dc_colormap;
|
||||
dc_wall_colormap[2] = dc_colormap;
|
||||
dc_wall_colormap[3] = dc_colormap;
|
||||
}
|
||||
|
||||
if (fixedcolormap)
|
||||
|
@ -331,7 +327,7 @@ static void ProcessWallWorker(
|
|||
{
|
||||
for (int i = 0; i < 4; i++)
|
||||
{
|
||||
palookupoffse[i] = basecolormap->Maps + (GETPALOOKUP(lights[i], wallshade) << COLORMAPSHIFT);
|
||||
dc_wall_colormap[i] = basecolormap->Maps + (GETPALOOKUP(lights[i], wallshade) << COLORMAPSHIFT);
|
||||
}
|
||||
}
|
||||
Draw4Columns(x, middle_y1, middle_y2, sampler, draw4columns);
|
||||
|
@ -367,12 +363,7 @@ static void ProcessWallWorker(
|
|||
|
||||
static void ProcessNormalWall(int x1, int x2, short *uwal, short *dwal, float *swal, fixed_t *lwal, double yrepeat, const BYTE *(*getcol)(FTexture *tex, int x) = R_GetColumn)
|
||||
{
|
||||
ProcessWallWorker(x1, x2, uwal, dwal, swal, lwal, yrepeat, getcol, [](int bits, Draw1ColumnFuncPtr &line1, Draw4ColumnsFuncPtr &line4)
|
||||
{
|
||||
setupvline(bits);
|
||||
line1 = dovline1;
|
||||
line4 = dovline4;
|
||||
});
|
||||
ProcessWallWorker(x1, x2, uwal, dwal, swal, lwal, yrepeat, getcol, R_DrawWallCol1, R_DrawWallCol4);
|
||||
}
|
||||
|
||||
static void ProcessMaskedWall(int x1, int x2, short *uwal, short *dwal, float *swal, fixed_t *lwal, double yrepeat, const BYTE *(*getcol)(FTexture *tex, int x) = R_GetColumn)
|
||||
|
@ -383,32 +374,22 @@ static void ProcessMaskedWall(int x1, int x2, short *uwal, short *dwal, float *s
|
|||
}
|
||||
else
|
||||
{
|
||||
ProcessWallWorker(x1, x2, uwal, dwal, swal, lwal, yrepeat, getcol, [](int bits, Draw1ColumnFuncPtr &line1, Draw4ColumnsFuncPtr &line4)
|
||||
{
|
||||
setupmvline(bits);
|
||||
line1 = domvline1;
|
||||
line4 = domvline4;
|
||||
});
|
||||
ProcessWallWorker(x1, x2, uwal, dwal, swal, lwal, yrepeat, getcol, R_DrawWallMaskedCol1, R_DrawWallMaskedCol4);
|
||||
}
|
||||
}
|
||||
|
||||
static void ProcessTranslucentWall(int x1, int x2, short *uwal, short *dwal, float *swal, fixed_t *lwal, double yrepeat, const BYTE *(*getcol)(FTexture *tex, int x) = R_GetColumn)
|
||||
{
|
||||
static fixed_t(*tmvline1)();
|
||||
static void(*tmvline4)();
|
||||
if (!R_GetTransMaskDrawers(&tmvline1, &tmvline4))
|
||||
void (*drawcol1)();
|
||||
void (*drawcol4)();
|
||||
if (!R_GetTransMaskDrawers(&drawcol1, &drawcol4))
|
||||
{
|
||||
// The current translucency is unsupported, so draw with regular ProcessMaskedWall instead.
|
||||
ProcessMaskedWall(x1, x2, uwal, dwal, swal, lwal, yrepeat, getcol);
|
||||
}
|
||||
else
|
||||
{
|
||||
ProcessWallWorker(x1, x2, uwal, dwal, swal, lwal, yrepeat, getcol, [](int bits, Draw1ColumnFuncPtr &line1, Draw4ColumnsFuncPtr &line4)
|
||||
{
|
||||
setuptmvline(bits);
|
||||
line1 = reinterpret_cast<DWORD(*)()>(tmvline1);
|
||||
line4 = tmvline4;
|
||||
});
|
||||
ProcessWallWorker(x1, x2, uwal, dwal, swal, lwal, yrepeat, getcol, drawcol1, drawcol4);
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -527,7 +527,9 @@ inline bool Writer<StringBuffer>::WriteDouble(double d) {
|
|||
if (!(kWriteDefaultFlags & kWriteNanAndInfFlag))
|
||||
{
|
||||
// At least ensure that the output does not get broken.
|
||||
PutReserve(*os_, 1);
|
||||
PutReserve(*os_, 3);
|
||||
PutUnsafe(*os_, '0');
|
||||
PutUnsafe(*os_, '.');
|
||||
PutUnsafe(*os_, '0');
|
||||
return false;
|
||||
}
|
||||
|
|
|
@ -125,25 +125,26 @@ extend class Actor
|
|||
|
||||
void A_VileAttack(sound snd = "vile/stop", int initialdmg = 20, int blastdmg = 70, int blastradius = 70, double thrust = 1.0, name damagetype = "Fire", int flags = 0)
|
||||
{
|
||||
if (target)
|
||||
Actor targ = target;
|
||||
if (targ)
|
||||
{
|
||||
A_FaceTarget();
|
||||
if (!CheckSight(target, 0)) return;
|
||||
if (!CheckSight(targ, 0)) return;
|
||||
A_PlaySound(snd, CHAN_WEAPON);
|
||||
int newdam = target.DamageMobj (self, self, initialdmg, (flags & VAF_DMGTYPEAPPLYTODIRECT)? damagetype : 'none');
|
||||
int newdam = targ.DamageMobj (self, self, initialdmg, (flags & VAF_DMGTYPEAPPLYTODIRECT)? damagetype : 'none');
|
||||
|
||||
TraceBleed (newdam > 0 ? newdam : initialdmg, target);
|
||||
TraceBleed (newdam > 0 ? newdam : initialdmg, targ);
|
||||
|
||||
Actor fire = tracer;
|
||||
if (fire)
|
||||
{
|
||||
// move the fire between the vile and the player
|
||||
fire.SetOrigin(target.Vec3Angle(-24., angle, 0), true);
|
||||
fire.SetOrigin(targ.Vec3Angle(-24., angle, 0), true);
|
||||
fire.A_Explode(blastdmg, blastradius, XF_NOSPLASH, false, 0, 0, 0, "BulletPuff", damagetype);
|
||||
}
|
||||
if (!target.bDontThrust)
|
||||
if (!targ.bDontThrust)
|
||||
{
|
||||
target.Vel.z = thrust * 1000 / max(1, target.Mass);
|
||||
targ.Vel.z = thrust * 1000 / max(1, targ.Mass);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
Loading…
Reference in a new issue