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Add RenderStyle API
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@ -304,6 +304,36 @@ struct Translation version("2.4")
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}
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}
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struct RenderStyle
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{
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static int CreateLegacy(ERenderStyle style)
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{
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switch(style)
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{
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case STYLE_None: return Create(STYLEOP_None, STYLEALPHA_Zero, STYLEALPHA_Zero, 0);
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case STYLE_Normal: return Create(STYLEOP_Add, STYLEALPHA_Src, STYLEALPHA_InvSrc, STYLEF_Alpha1);
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case STYLE_Fuzzy: return Create(STYLEOP_Fuzz, STYLEALPHA_Src, STYLEALPHA_InvSrc, 0);
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case STYLE_SoulTrans: return Create(STYLEOP_Add, STYLEALPHA_Src, STYLEALPHA_InvSrc, STYLEF_TransSoulsAlpha);
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case STYLE_OptFuzzy: return Create(STYLEOP_FuzzOrAdd, STYLEALPHA_Src, STYLEALPHA_InvSrc, 0);
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case STYLE_Stencil: return Create(STYLEOP_Add, STYLEALPHA_Src, STYLEALPHA_InvSrc, STYLEF_Alpha1 | STYLEF_ColorIsFixed);
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case STYLE_Translucent: return Create(STYLEOP_Add, STYLEALPHA_Src, STYLEALPHA_InvSrc, 0);
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case STYLE_Add: return Create(STYLEOP_Add, STYLEALPHA_Src, STYLEALPHA_One, 0);
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case STYLE_Shaded: return Create(STYLEOP_Add, STYLEALPHA_Src, STYLEALPHA_InvSrc, STYLEF_RedIsAlpha | STYLEF_ColorIsFixed);
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case STYLE_TranslucentStencil: return Create(STYLEOP_Add, STYLEALPHA_Src, STYLEALPHA_InvSrc, STYLEF_ColorIsFixed);
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case STYLE_Shadow: return Create(STYLEOP_Shadow, 0, 0, 0);
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case STYLE_Subtract: return Create(STYLEOP_RevSub, STYLEALPHA_Src, STYLEALPHA_One, 0);
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case STYLE_AddStencil: return Create(STYLEOP_Add, STYLEALPHA_Src, STYLEALPHA_One, STYLEF_Alpha1 | STYLEF_ColorIsFixed);
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case STYLE_AddShaded: return Create(STYLEOP_Add, STYLEALPHA_Src, STYLEALPHA_One, STYLEF_RedIsAlpha | STYLEF_ColorIsFixed);
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default: Object.ThrowAbortException("Unsupported or invalid legacy render style."); return 0;
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}
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}
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static int Create(ERenderOp blendOp, ERenderAlpha srcAlpha, ERenderAlpha dstAlpha, ERenderFlags flags)
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{
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return blendOp | (srcAlpha << 8) | (dstAlpha << 16) | (flags << 24);
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}
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}
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struct Console native
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{
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native static void HideConsole();
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@ -850,6 +850,61 @@ enum ERenderStyle
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STYLE_AddShaded,
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};
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enum ERenderOp
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{
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STYLEOP_None, // Do not draw
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STYLEOP_Add, // Add source to destination
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STYLEOP_Sub, // Subtract source from destination
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STYLEOP_RevSub, // Subtract destination from source
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STYLEOP_Fuzz, // Draw fuzzy on top of destination - ignores alpha and color
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STYLEOP_FuzzOrAdd, // Draw fuzzy or add, based on user preference
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STYLEOP_FuzzOrSub, // Draw fuzzy or subtract, based on user preference
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STYLEOP_FuzzOrRevSub, // Draw fuzzy or reverse subtract, based on user preference
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// special styles
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STYLEOP_Shadow,
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};
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enum ERenderAlpha
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{
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STYLEALPHA_Zero, // Blend factor is 0.0
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STYLEALPHA_One, // Blend factor is 1.0
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STYLEALPHA_Src, // Blend factor is alpha
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STYLEALPHA_InvSrc, // Blend factor is 1.0 - alpha
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};
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enum ERenderFlags
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{
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// Use value of transsouls as alpha.
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STYLEF_TransSoulsAlpha = 1,
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// Force alpha to 1. Not the same as STYLEALPHA_One, since that also
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// ignores alpha from the texture.
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STYLEF_Alpha1 = 2,
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// Use red component from grayscale/RGB texture as alpha. If the texture
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// is paletted, the palette is ignored and it is treated as grayscale.
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// This should generally be combined with STYLEF_ColorIsFixed, since that's
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// all the software renderer supports, but hardware acceleration can do
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// them separately should you want to do that for some reason.
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STYLEF_RedIsAlpha = 4,
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// Ignore texture for RGB output. Color comes from fillcolor for actors
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// or DTA_FillColor for DrawTexture().
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STYLEF_ColorIsFixed = 8,
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// Invert source color, either the texture color or the fixed color.
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STYLEF_InvertSource = 16,
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// Invert overlay color. This is the fade for actors and DTA_ColorOverlay
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// for DrawTexture().
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STYLEF_InvertOverlay = 32,
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// Actors only: Ignore sector fade and fade to black. To fade to white,
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// combine this with STYLEF_InvertOverlay.
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STYLEF_FadeToBlack = 64,
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};
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// Type definition for the implicit 'callingstate' parameter that gets passed to action functions.
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enum EStateType
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{
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