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- sprites.cpp
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parent
ee09219c08
commit
8a6d3b8e7b
1 changed files with 15 additions and 14 deletions
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@ -26,10 +26,8 @@ DWORD NumStdSprites; // The first x sprites that don't belong to skins.
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struct spriteframewithrotate : public spriteframe_t
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struct spriteframewithrotate : public spriteframe_t
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{
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{
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int rotate;
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int rotate;
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}
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};
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sprtemp[MAX_SPRITE_FRAMES];
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int maxframe;
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char* spritename;
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// [RH] skin globals
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// [RH] skin globals
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FPlayerSkin *skins;
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FPlayerSkin *skins;
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@ -46,7 +44,7 @@ PalEntry OtherGameSkinPalette[256];
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// [RH] Removed checks for coexistance of rotation 0 with other
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// [RH] Removed checks for coexistance of rotation 0 with other
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// rotations and made it look more like BOOM's version.
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// rotations and made it look more like BOOM's version.
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//
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//
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static bool R_InstallSpriteLump (FTextureID lump, unsigned frame, char rot, bool flipped)
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static bool R_InstallSpriteLump (FTextureID lump, unsigned frame, char rot, bool flipped, spriteframewithrotate *sprtemp, int &maxframe)
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{
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{
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unsigned rotation;
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unsigned rotation;
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@ -119,7 +117,7 @@ static bool R_InstallSpriteLump (FTextureID lump, unsigned frame, char rot, bool
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// [RH] Seperated out of R_InitSpriteDefs()
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// [RH] Seperated out of R_InitSpriteDefs()
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static void R_InstallSprite (int num)
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static void R_InstallSprite (int num, spriteframewithrotate *sprtemp, int &maxframe)
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{
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{
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int frame;
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int frame;
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int framestart;
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int framestart;
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@ -267,6 +265,8 @@ void R_InitSpriteDefs ()
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unsigned int i, j, smax, vmax;
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unsigned int i, j, smax, vmax;
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DWORD intname;
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DWORD intname;
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spriteframewithrotate sprtemp[MAX_SPRITE_FRAMES];
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// Create a hash table to speed up the process
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// Create a hash table to speed up the process
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smax = TexMan.NumTextures();
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smax = TexMan.NumTextures();
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hashes = new Hasher[smax];
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hashes = new Hasher[smax];
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@ -348,7 +348,7 @@ void R_InitSpriteDefs ()
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sprtemp[j].Voxel = NULL;
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sprtemp[j].Voxel = NULL;
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}
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}
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maxframe = -1;
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int maxframe = -1;
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intname = sprites[i].dwName;
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intname = sprites[i].dwName;
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// scan the lumps, filling in the frames for whatever is found
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// scan the lumps, filling in the frames for whatever is found
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@ -358,10 +358,10 @@ void R_InitSpriteDefs ()
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FTexture *tex = TexMan[hash];
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FTexture *tex = TexMan[hash];
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if (TEX_DWNAME(tex) == intname)
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if (TEX_DWNAME(tex) == intname)
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{
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{
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bool res = R_InstallSpriteLump (FTextureID(hash), tex->Name[4] - 'A', tex->Name[5], false);
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bool res = R_InstallSpriteLump (FTextureID(hash), tex->Name[4] - 'A', tex->Name[5], false, sprtemp, maxframe);
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if (tex->Name[6] && res)
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if (tex->Name[6] && res)
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R_InstallSpriteLump (FTextureID(hash), tex->Name[6] - 'A', tex->Name[7], true);
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R_InstallSpriteLump (FTextureID(hash), tex->Name[6] - 'A', tex->Name[7], true, sprtemp, maxframe);
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}
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}
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hash = hashes[hash].Next;
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hash = hashes[hash].Next;
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}
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}
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@ -398,7 +398,7 @@ void R_InitSpriteDefs ()
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hash = vh->Next;
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hash = vh->Next;
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}
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}
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R_InstallSprite ((int)i);
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R_InstallSprite ((int)i, sprtemp, maxframe);
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}
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}
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delete[] hashes;
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delete[] hashes;
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@ -762,13 +762,14 @@ void R_InitSkins (void)
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for(int spr = 0; spr<2; spr++)
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for(int spr = 0; spr<2; spr++)
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{
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{
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spriteframewithrotate sprtemp[MAX_SPRITE_FRAMES];
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memset (sprtemp, 0xFFFF, sizeof(sprtemp));
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memset (sprtemp, 0xFFFF, sizeof(sprtemp));
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for (k = 0; k < MAX_SPRITE_FRAMES; ++k)
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for (k = 0; k < MAX_SPRITE_FRAMES; ++k)
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{
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{
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sprtemp[k].Flip = 0;
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sprtemp[k].Flip = 0;
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sprtemp[k].Voxel = NULL;
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sprtemp[k].Voxel = NULL;
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}
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}
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maxframe = -1;
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int maxframe = -1;
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if (spr == 1)
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if (spr == 1)
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{
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{
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@ -792,10 +793,10 @@ void R_InitSkins (void)
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if (lnameint == intname)
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if (lnameint == intname)
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{
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{
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FTextureID picnum = TexMan.CreateTexture(k, FTexture::TEX_SkinSprite);
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FTextureID picnum = TexMan.CreateTexture(k, FTexture::TEX_SkinSprite);
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bool res = R_InstallSpriteLump (picnum, lname[4] - 'A', lname[5], false);
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bool res = R_InstallSpriteLump (picnum, lname[4] - 'A', lname[5], false, sprtemp, maxframe);
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if (lname[6] && res)
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if (lname[6] && res)
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R_InstallSpriteLump (picnum, lname[6] - 'A', lname[7], true);
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R_InstallSpriteLump (picnum, lname[6] - 'A', lname[7], true, sprtemp, maxframe);
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}
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}
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}
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}
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@ -811,7 +812,7 @@ void R_InitSkins (void)
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int sprno = (int)sprites.Push (temp);
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int sprno = (int)sprites.Push (temp);
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if (spr==0) skins[i].sprite = sprno;
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if (spr==0) skins[i].sprite = sprno;
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else skins[i].crouchsprite = sprno;
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else skins[i].crouchsprite = sprno;
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R_InstallSprite (sprno);
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R_InstallSprite (sprno, sprtemp, maxframe);
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}
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}
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}
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}
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