From 89f5428a9ac35195f65fe74d9d4c74a5b7b2038c Mon Sep 17 00:00:00 2001
From: Magnus Norddahl <dpjudas@users.noreply.github.com>
Date: Sat, 16 Jul 2022 17:45:08 +0200
Subject: [PATCH] Fixes vulkan crash when multisampling is enabled

---
 src/common/rendering/vulkan/renderer/vk_renderpass.cpp | 4 ++--
 1 file changed, 2 insertions(+), 2 deletions(-)

diff --git a/src/common/rendering/vulkan/renderer/vk_renderpass.cpp b/src/common/rendering/vulkan/renderer/vk_renderpass.cpp
index 97a12375cd..083745a91c 100644
--- a/src/common/rendering/vulkan/renderer/vk_renderpass.cpp
+++ b/src/common/rendering/vulkan/renderer/vk_renderpass.cpp
@@ -152,14 +152,14 @@ std::unique_ptr<VulkanRenderPass> VkRenderPassSetup::CreateRenderPass(int clearT
 	for (int i = 1; i < PassKey.DrawBuffers; i++)
 	{
 		builder.AddAttachment(
-			drawBufferFormats[i], buffers->GetSceneSamples(),
+			drawBufferFormats[i], (VkSampleCountFlagBits)PassKey.Samples,
 			(clearTargets & CT_Color) ? VK_ATTACHMENT_LOAD_OP_CLEAR : VK_ATTACHMENT_LOAD_OP_LOAD, VK_ATTACHMENT_STORE_OP_STORE,
 			VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL, VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL);
 	}
 	if (PassKey.DepthStencil)
 	{
 		builder.AddDepthStencilAttachment(
-			buffers->SceneDepthStencilFormat, PassKey.DrawBufferFormat == VK_FORMAT_R8G8B8A8_UNORM ? VK_SAMPLE_COUNT_1_BIT : buffers->GetSceneSamples(),
+			buffers->SceneDepthStencilFormat, (VkSampleCountFlagBits)PassKey.Samples,
 			(clearTargets & CT_Depth) ? VK_ATTACHMENT_LOAD_OP_CLEAR : VK_ATTACHMENT_LOAD_OP_LOAD, VK_ATTACHMENT_STORE_OP_STORE,
 			(clearTargets & CT_Stencil) ? VK_ATTACHMENT_LOAD_OP_CLEAR : VK_ATTACHMENT_LOAD_OP_LOAD, VK_ATTACHMENT_STORE_OP_STORE,
 			VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL, VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL);