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- test if GLSL version 1.4 can handle uniform buffers on old Intel hardware without making problems...
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1 changed files with 8 additions and 1 deletions
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@ -93,10 +93,17 @@ bool FShader::Load(const char * name, const char * vert_prog_lump, const char *
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FString vp_comb;
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if (lightbuffertype == GL_UNIFORM_BUFFER)
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{
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if (gl.glslversion < 1.4f || gl.version < 3.1f)
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{
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vp_comb.Format("#version 130\n#extension GL_ARB_uniform_buffer_object : require\n#define NUM_UBO_LIGHTS %d\n", lightbuffersize);
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}
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else
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{
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vp_comb.Format("#version 140\n#define NUM_UBO_LIGHTS %d\n", lightbuffersize);
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}
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}
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else
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{
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vp_comb = "#version 400 core\n#extension GL_ARB_shader_storage_buffer_object : require\n#define SHADER_STORAGE_LIGHTS\n";
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}
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