From 898e2900b328cb5989d8a482b84ea319c7ab4503 Mon Sep 17 00:00:00 2001 From: Christoph Oelckers Date: Sun, 11 Dec 2016 12:42:55 +0100 Subject: [PATCH] - more fixes in blastradius.txt. --- wadsrc/static/zscript/hexen/blastradius.txt | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/wadsrc/static/zscript/hexen/blastradius.txt b/wadsrc/static/zscript/hexen/blastradius.txt index becc9a9bc9..7374a4523d 100644 --- a/wadsrc/static/zscript/hexen/blastradius.txt +++ b/wadsrc/static/zscript/hexen/blastradius.txt @@ -103,7 +103,7 @@ extend class Actor action void A_Blast(int blastflags = 0, double strength = 255, double radius = 255, double speed = 20, class blasteffect = "BlastEffect", sound blastsound = "BlastRadius") { - if (player && (blastflags & BF_USEAMMO) && invoker == weapon && stateinfo != null && stateinfo.mStateType == STATE_Psprite) + if (player && (blastflags & BF_USEAMMO) && invoker == player.ReadyWeapon && stateinfo != null && stateinfo.mStateType == STATE_Psprite) { Weapon weapon = player.ReadyWeapon; if (weapon != null && !weapon.DepleteAmmo(weapon.bAltFire)) @@ -116,7 +116,7 @@ extend class Actor if (!(blastflags & BF_DONTWARN)) { - NoiseAlert (self); + SoundAlert (self); } ThinkerIterator it = ThinkerIterator.Create("Actor"); Actor mo;