mirror of
https://github.com/ZDoom/gzdoom.git
synced 2024-11-11 07:12:02 +00:00
- added a new 'playertype' command for SBARINFO that checks by class type not display name.
- fixed: Status bar display for Hexen's fourth weapons only worked when they were obtained by picking up the weapon pieces. SVN r3080 (trunk)
This commit is contained in:
parent
f35b3b84af
commit
898b0d679d
3 changed files with 178 additions and 89 deletions
|
@ -2660,6 +2660,58 @@ class CommandPlayerClass : public SBarInfoCommandFlowControl
|
|||
|
||||
////////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
class CommandPlayerType : public SBarInfoCommandFlowControl
|
||||
{
|
||||
public:
|
||||
CommandPlayerType(SBarInfo *script) : SBarInfoCommandFlowControl(script)
|
||||
{
|
||||
}
|
||||
|
||||
void Parse(FScanner &sc, bool fullScreenOffsets)
|
||||
{
|
||||
sc.MustGetToken(TK_Identifier);
|
||||
do
|
||||
{
|
||||
bool foundClass = false;
|
||||
const PClass *cls = PClass::FindClass(sc.String);
|
||||
if (cls != NULL)
|
||||
{
|
||||
foundClass = true;
|
||||
classes.Push(cls);
|
||||
}
|
||||
/*
|
||||
if(!foundClass)
|
||||
sc.ScriptError("Unkown PlayerClass '%s'.", sc.String);
|
||||
*/
|
||||
if(!sc.CheckToken(','))
|
||||
break;
|
||||
}
|
||||
while(sc.CheckToken(TK_Identifier));
|
||||
SBarInfoCommandFlowControl::Parse(sc, fullScreenOffsets);
|
||||
}
|
||||
void Tick(const SBarInfoMainBlock *block, const DSBarInfo *statusBar, bool hudChanged)
|
||||
{
|
||||
SBarInfoCommandFlowControl::Tick(block, statusBar, hudChanged);
|
||||
|
||||
if(statusBar->CPlayer->cls == NULL)
|
||||
return; //No class so we can not continue
|
||||
|
||||
for(unsigned int i = 0;i < classes.Size();i++)
|
||||
{
|
||||
if (statusBar->CPlayer->cls->IsDescendantOf(classes[i]))
|
||||
{
|
||||
SetTruth(true, block, statusBar);
|
||||
return;
|
||||
}
|
||||
}
|
||||
SetTruth(false, block, statusBar);
|
||||
}
|
||||
protected:
|
||||
TArray<const PClass *> classes;
|
||||
};
|
||||
|
||||
////////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
class CommandHasWeaponPiece : public SBarInfoCommandFlowControl
|
||||
{
|
||||
public:
|
||||
|
@ -3082,7 +3134,7 @@ static const char *SBarInfoCommandNames[] =
|
|||
"drawmugshot", "drawselectedinventory",
|
||||
"drawinventorybar", "drawbar", "drawgem",
|
||||
"drawshader", "drawstring", "drawkeybar",
|
||||
"gamemode", "playerclass", "aspectratio",
|
||||
"gamemode", "playerclass", "playertype", "aspectratio",
|
||||
"isselected", "usesammo", "usessecondaryammo",
|
||||
"hasweaponpiece", "inventorybarnotvisible",
|
||||
"weaponammo", "ininventory", "alpha",
|
||||
|
@ -3095,7 +3147,7 @@ enum SBarInfoCommands
|
|||
SBARINFO_DRAWMUGSHOT, SBARINFO_DRAWSELECTEDINVENTORY,
|
||||
SBARINFO_DRAWINVENTORYBAR, SBARINFO_DRAWBAR, SBARINFO_DRAWGEM,
|
||||
SBARINFO_DRAWSHADER, SBARINFO_DRAWSTRING, SBARINFO_DRAWKEYBAR,
|
||||
SBARINFO_GAMEMODE, SBARINFO_PLAYERCLASS, SBARINFO_ASPECTRATIO,
|
||||
SBARINFO_GAMEMODE, SBARINFO_PLAYERCLASS, SBARINFO_PLAYERTYPE, SBARINFO_ASPECTRATIO,
|
||||
SBARINFO_ISSELECTED, SBARINFO_USESAMMO, SBARINFO_USESSECONDARYAMMO,
|
||||
SBARINFO_HASWEAPONPIECE, SBARINFO_INVENTORYBARNOTVISIBLE,
|
||||
SBARINFO_WEAPONAMMO, SBARINFO_ININVENTORY, SBARINFO_ALPHA,
|
||||
|
@ -3126,6 +3178,7 @@ SBarInfoCommand *SBarInfoCommandFlowControl::NextCommand(FScanner &sc)
|
|||
case SBARINFO_ASPECTRATIO: return new CommandAspectRatio(script);
|
||||
case SBARINFO_ISSELECTED: return new CommandIsSelected(script);
|
||||
case SBARINFO_PLAYERCLASS: return new CommandPlayerClass(script);
|
||||
case SBARINFO_PLAYERTYPE: return new CommandPlayerType(script);
|
||||
case SBARINFO_HASWEAPONPIECE: return new CommandHasWeaponPiece(script);
|
||||
case SBARINFO_WEAPONAMMO: return new CommandWeaponAmmo(script);
|
||||
case SBARINFO_ININVENTORY: return new CommandInInventory(script);
|
||||
|
|
119
src/p_doors.cpp
119
src/p_doors.cpp
|
@ -36,6 +36,12 @@
|
|||
#include "sc_man.h"
|
||||
#include "cmdlib.h"
|
||||
|
||||
//============================================================================
|
||||
//
|
||||
// VERTICAL DOORS
|
||||
//
|
||||
//============================================================================
|
||||
|
||||
IMPLEMENT_CLASS (DDoor)
|
||||
|
||||
DDoor::DDoor ()
|
||||
|
@ -55,14 +61,12 @@ void DDoor::Serialize (FArchive &arc)
|
|||
<< m_LightTag;
|
||||
}
|
||||
|
||||
|
||||
//
|
||||
// VERTICAL DOORS
|
||||
//
|
||||
|
||||
//============================================================================
|
||||
//
|
||||
// T_VerticalDoor
|
||||
//
|
||||
//============================================================================
|
||||
|
||||
void DDoor::Tick ()
|
||||
{
|
||||
EResult res;
|
||||
|
@ -215,7 +219,12 @@ void DDoor::Tick ()
|
|||
}
|
||||
}
|
||||
|
||||
//============================================================================
|
||||
//
|
||||
// [RH] DoorSound: Plays door sound depending on direction and speed
|
||||
//
|
||||
//============================================================================
|
||||
|
||||
void DDoor::DoorSound (bool raise) const
|
||||
{
|
||||
int choice;
|
||||
|
@ -309,10 +318,12 @@ DDoor::DDoor (sector_t *sector)
|
|||
{
|
||||
}
|
||||
|
||||
// [RH] Merged EV_VerticalDoor and EV_DoLockedDoor into EV_DoDoor
|
||||
// and made them more general to support the new specials.
|
||||
|
||||
//============================================================================
|
||||
//
|
||||
// [RH] SpawnDoor: Helper function for EV_DoDoor
|
||||
//
|
||||
//============================================================================
|
||||
|
||||
DDoor::DDoor (sector_t *sec, EVlDoor type, fixed_t speed, int delay, int lightTag)
|
||||
: DMovingCeiling (sec),
|
||||
m_Type (type), m_Speed (speed), m_TopWait (delay), m_LightTag (lightTag)
|
||||
|
@ -371,6 +382,13 @@ DDoor::DDoor (sector_t *sec, EVlDoor type, fixed_t speed, int delay, int lightTa
|
|||
m_OldFloorDist = sec->floorplane.d;
|
||||
}
|
||||
|
||||
//============================================================================
|
||||
//
|
||||
// [RH] Merged EV_VerticalDoor and EV_DoLockedDoor into EV_DoDoor
|
||||
// and made them more general to support the new specials.
|
||||
//
|
||||
//============================================================================
|
||||
|
||||
bool EV_DoDoor (DDoor::EVlDoor type, line_t *line, AActor *thing,
|
||||
int tag, int speed, int delay, int lock, int lightTag)
|
||||
{
|
||||
|
@ -464,10 +482,12 @@ bool EV_DoDoor (DDoor::EVlDoor type, line_t *line, AActor *thing,
|
|||
return rtn;
|
||||
}
|
||||
|
||||
|
||||
//============================================================================
|
||||
//
|
||||
// Spawn a door that closes after 30 seconds
|
||||
//
|
||||
//============================================================================
|
||||
|
||||
void P_SpawnDoorCloseIn30 (sector_t *sec)
|
||||
{
|
||||
fixed_t height;
|
||||
|
@ -487,18 +507,56 @@ void P_SpawnDoorCloseIn30 (sector_t *sec)
|
|||
door->m_LightTag = 0;
|
||||
}
|
||||
|
||||
//============================================================================
|
||||
//
|
||||
// Spawn a door that opens after 5 minutes
|
||||
//
|
||||
//============================================================================
|
||||
|
||||
void P_SpawnDoorRaiseIn5Mins (sector_t *sec)
|
||||
{
|
||||
sec->special = 0;
|
||||
new DDoor (sec, DDoor::doorRaiseIn5Mins, 2*FRACUNIT, TICRATE*30/7, 0);
|
||||
}
|
||||
|
||||
// EV_SlidingDoor : slide a door horizontally
|
||||
// (animate midtexture, then set noblocking line)
|
||||
|
||||
//============================================================================
|
||||
//
|
||||
// animated doors
|
||||
//
|
||||
//============================================================================
|
||||
|
||||
IMPLEMENT_CLASS (DAnimatedDoor)
|
||||
|
||||
DAnimatedDoor::DAnimatedDoor ()
|
||||
{
|
||||
}
|
||||
|
||||
DAnimatedDoor::DAnimatedDoor (sector_t *sec)
|
||||
: DMovingCeiling (sec)
|
||||
{
|
||||
}
|
||||
|
||||
void DAnimatedDoor::Serialize (FArchive &arc)
|
||||
{
|
||||
Super::Serialize (arc);
|
||||
|
||||
arc << m_Line1 << m_Line2
|
||||
<< m_Frame
|
||||
<< m_Timer
|
||||
<< m_BotDist
|
||||
<< m_Status
|
||||
<< m_Speed
|
||||
<< m_Delay
|
||||
<< m_DoorAnim
|
||||
<< m_SetBlocking1 << m_SetBlocking2;
|
||||
}
|
||||
|
||||
//============================================================================
|
||||
//
|
||||
// Starts a closing action on an animated door
|
||||
//
|
||||
//============================================================================
|
||||
|
||||
bool DAnimatedDoor::StartClosing ()
|
||||
{
|
||||
|
@ -528,6 +586,12 @@ bool DAnimatedDoor::StartClosing ()
|
|||
return true;
|
||||
}
|
||||
|
||||
//============================================================================
|
||||
//
|
||||
//
|
||||
//
|
||||
//============================================================================
|
||||
|
||||
void DAnimatedDoor::Tick ()
|
||||
{
|
||||
if (m_DoorAnim == NULL)
|
||||
|
@ -624,31 +688,11 @@ void DAnimatedDoor::Tick ()
|
|||
}
|
||||
}
|
||||
|
||||
IMPLEMENT_CLASS (DAnimatedDoor)
|
||||
|
||||
DAnimatedDoor::DAnimatedDoor ()
|
||||
{
|
||||
}
|
||||
|
||||
DAnimatedDoor::DAnimatedDoor (sector_t *sec)
|
||||
: DMovingCeiling (sec)
|
||||
{
|
||||
}
|
||||
|
||||
void DAnimatedDoor::Serialize (FArchive &arc)
|
||||
{
|
||||
Super::Serialize (arc);
|
||||
|
||||
arc << m_Line1 << m_Line2
|
||||
<< m_Frame
|
||||
<< m_Timer
|
||||
<< m_BotDist
|
||||
<< m_Status
|
||||
<< m_Speed
|
||||
<< m_Delay
|
||||
<< m_DoorAnim
|
||||
<< m_SetBlocking1 << m_SetBlocking2;
|
||||
}
|
||||
//============================================================================
|
||||
//
|
||||
//
|
||||
//
|
||||
//============================================================================
|
||||
|
||||
DAnimatedDoor::DAnimatedDoor (sector_t *sec, line_t *line, int speed, int delay, FDoorAnimation *anim)
|
||||
: DMovingCeiling (sec)
|
||||
|
@ -706,7 +750,8 @@ DAnimatedDoor::DAnimatedDoor (sector_t *sec, line_t *line, int speed, int delay,
|
|||
|
||||
//============================================================================
|
||||
//
|
||||
// EV_SlidingDoor
|
||||
// EV_SlidingDoor : slide a door horizontally
|
||||
// (animate midtexture, then set noblocking line)
|
||||
//
|
||||
//============================================================================
|
||||
|
||||
|
|
|
@ -114,29 +114,26 @@ statusbar Normal
|
|||
drawimage "ARMCLS", 255, 178;
|
||||
drawnumber 2, HUDFONT_RAVEN, untranslated, armorclass, 275, 176, 1;
|
||||
|
||||
playerclass Cleric
|
||||
playertype ClericPlayer
|
||||
{
|
||||
drawimage "WPSLOT1", 190, 162;
|
||||
hasweaponpiece CWeapWraithverge, 1
|
||||
ininventory CWeapWraithverge
|
||||
{
|
||||
drawimage "WPIECEC1", 190, 162;
|
||||
drawimage "WPFULL1", 190, 162;
|
||||
}
|
||||
hasweaponpiece CWeapWraithverge, 2
|
||||
{
|
||||
drawimage "WPIECEC2", 212, 162;
|
||||
}
|
||||
hasweaponpiece CWeapWraithverge, 3
|
||||
{
|
||||
drawimage "WPIECEC3", 225, 162;
|
||||
}
|
||||
hasweaponpiece CWeapWraithverge, 1
|
||||
else
|
||||
{
|
||||
hasweaponpiece CWeapWraithverge, 1
|
||||
{
|
||||
drawimage "WPIECEC1", 190, 162;
|
||||
}
|
||||
hasweaponpiece CWeapWraithverge, 2
|
||||
{
|
||||
hasweaponpiece CWeapWraithverge, 3
|
||||
{
|
||||
drawimage "WPFULL1", 190, 162;
|
||||
}
|
||||
drawimage "WPIECEC2", 212, 162;
|
||||
}
|
||||
hasweaponpiece CWeapWraithverge, 3
|
||||
{
|
||||
drawimage "WPIECEC3", 225, 162;
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -145,29 +142,26 @@ statusbar Normal
|
|||
else
|
||||
drawgem translatable, interpolate(6), "CHAIN2", "LIFEGMC2", -23, 49, 15, 30, 193;
|
||||
}
|
||||
else playerclass Mage
|
||||
else playertype MagePlayer
|
||||
{
|
||||
drawimage "WPSLOT2", 190, 162;
|
||||
hasweaponpiece MWeapBloodscourge, 1
|
||||
ininventory MWeapBloodscourge
|
||||
{
|
||||
drawimage "WPIECEM1", 190, 162;
|
||||
drawimage "WPFULL2", 190, 162;
|
||||
}
|
||||
hasweaponpiece MWeapBloodscourge, 2
|
||||
{
|
||||
drawimage "WPIECEM2", 205, 162;
|
||||
}
|
||||
hasweaponpiece MWeapBloodscourge, 3
|
||||
{
|
||||
drawimage "WPIECEM3", 224, 162;
|
||||
}
|
||||
hasweaponpiece MWeapBloodscourge, 1
|
||||
else
|
||||
{
|
||||
hasweaponpiece MWeapBloodscourge, 1
|
||||
{
|
||||
drawimage "WPIECEM1", 190, 162;
|
||||
}
|
||||
hasweaponpiece MWeapBloodscourge, 2
|
||||
{
|
||||
hasweaponpiece MWeapBloodscourge, 3
|
||||
{
|
||||
drawimage "WPFULL2", 190, 162;
|
||||
}
|
||||
drawimage "WPIECEM2", 205, 162;
|
||||
}
|
||||
hasweaponpiece MWeapBloodscourge, 3
|
||||
{
|
||||
drawimage "WPIECEM3", 224, 162;
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -179,26 +173,23 @@ statusbar Normal
|
|||
else
|
||||
{
|
||||
drawimage "WPSLOT0", 190, 162;
|
||||
hasweaponpiece FWeapQuietus, 1
|
||||
ininventory FWeapQuietus
|
||||
{
|
||||
drawimage "WPIECEF1", 190, 162;
|
||||
drawimage "WPFULL0", 190, 162;
|
||||
}
|
||||
hasweaponpiece FWeapQuietus, 2
|
||||
{
|
||||
drawimage "WPIECEF2", 225, 162;
|
||||
}
|
||||
hasweaponpiece FWeapQuietus, 3
|
||||
{
|
||||
drawimage "WPIECEF3", 234, 162;
|
||||
}
|
||||
hasweaponpiece FWeapQuietus, 1
|
||||
else
|
||||
{
|
||||
hasweaponpiece FWeapQuietus, 1
|
||||
{
|
||||
drawimage "WPIECEF1", 190, 162;
|
||||
}
|
||||
hasweaponpiece FWeapQuietus, 2
|
||||
{
|
||||
hasweaponpiece FWeapQuietus, 3
|
||||
{
|
||||
drawimage "WPFULL0", 190, 162;
|
||||
}
|
||||
drawimage "WPIECEF2", 225, 162;
|
||||
}
|
||||
hasweaponpiece FWeapQuietus, 3
|
||||
{
|
||||
drawimage "WPIECEF3", 234, 162;
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -222,21 +213,21 @@ statusbar Automap
|
|||
drawimage hexenarmor amulet, "ARMSLOT4", 243, 164;
|
||||
|
||||
// Also draw the life gem here
|
||||
playerclass Fighter
|
||||
playertype FighterPlayer
|
||||
{
|
||||
gamemode singleplayer
|
||||
drawgem interpolate(6), "CHAIN", "LIFEGMF2", -23, 49, 15, 30, 193;
|
||||
else
|
||||
drawgem translatable, interpolate(6), "CHAIN", "LIFEGMF2", -23, 49, 15, 30, 193;
|
||||
}
|
||||
else playerclass Cleric
|
||||
else playertype ClericPlayer
|
||||
{
|
||||
gamemode singleplayer
|
||||
drawgem interpolate(6), "CHAIN2", "LIFEGMC2", -23, 49, 15, 30, 193;
|
||||
else
|
||||
drawgem translatable, interpolate(6), "CHAIN2", "LIFEGMC2", -23, 49, 15, 30, 193;
|
||||
}
|
||||
else playerclass Mage
|
||||
else playertype MagePlayer
|
||||
{
|
||||
gamemode singleplayer
|
||||
drawgem interpolate(6), "CHAIN3", "LIFEGMM2", -23, 49, 15, 30, 193;
|
||||
|
|
Loading…
Reference in a new issue