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- added a compatibility fix for Hacx's MAP05.
This is by no means perfect and looks different than what was originally intended, but at least this doesn't totally fail to render properly with the OpenGL renderer.
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@ -5,6 +5,22 @@ class LevelCompatibility play
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{
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switch (checksum)
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{
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case '9527DD0809FDA39CCFC316A21D135783': // HACX.WAD map05
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{
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// fix non-functional self-referencing sector hack.
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for(int i = 578; i < 582; i++)
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SetLineSectorRef(i, Line.back, 91);
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for(int i = 707; i < 714; i++)
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SetLineSectorRef(i, Line.back, 91);
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SetLineSectorRef(736, Line.front, 91);
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SetLineSectorRef(659, Line.front, 91);
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SetLineSpecial(659, Transfer_Heights, 60);
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break;
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}
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case 'E2B5D1400279335811C1C1C0B437D9C8': // Deathknights of the Dark Citadel, map54
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{
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// This map has two gear boxes which are flagged for player cross
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