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Use filtering and LOADACS to autoload strfhelp.o
- No more special case for STRFHELP in the executable!
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3 changed files with 1 additions and 6 deletions
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@ -1409,12 +1409,6 @@ void DPlaneWatcher::Tick ()
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// own behavior is loaded (if it has one).
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// own behavior is loaded (if it has one).
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void FBehavior::StaticLoadDefaultModules ()
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void FBehavior::StaticLoadDefaultModules ()
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{
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{
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// When playing Strife, STRFHELP is always loaded.
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if (gameinfo.gametype == GAME_Strife)
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{
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StaticLoadModule (Wads.CheckNumForName ("STRFHELP", ns_acslibrary));
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}
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// Scan each LOADACS lump and load the specified modules in order
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// Scan each LOADACS lump and load the specified modules in order
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int lump, lastlump = 0;
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int lump, lastlump = 0;
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1
wadsrc/static/filter/strife/loadacs.txt
Normal file
1
wadsrc/static/filter/strife/loadacs.txt
Normal file
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@ -0,0 +1 @@
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strfhelp
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