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Projectiles should set their z to floor, not add it.
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@ -2422,7 +2422,7 @@ void P_ZMovement (AActor *mo, fixed_t oldfloorz)
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{
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{
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if ((mo->flags & MF_MISSILE) && !(mo->flags & MF_NOCLIP))
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if ((mo->flags & MF_MISSILE) && !(mo->flags & MF_NOCLIP))
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{
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{
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mo->AddZ(mo->floorz);
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mo->SetZ(mo->floorz);
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if (mo->BounceFlags & BOUNCE_Floors)
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if (mo->BounceFlags & BOUNCE_Floors)
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{
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{
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mo->FloorBounceMissile (mo->floorsector->floorplane);
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mo->FloorBounceMissile (mo->floorsector->floorplane);
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