mirror of
https://github.com/ZDoom/gzdoom.git
synced 2024-11-10 14:51:40 +00:00
- Updated the UDMF spec for new sidedef scaling options.
SVN r1646 (trunk)
This commit is contained in:
parent
c66f237873
commit
88e2e36a03
1 changed files with 12 additions and 1 deletions
|
@ -1,5 +1,5 @@
|
||||||
===============================================================================
|
===============================================================================
|
||||||
Universal Doom Map Format ZDoom extensions v1.6 - 28.04.2009
|
Universal Doom Map Format ZDoom extensions v1.7 - 07.06.2009
|
||||||
|
|
||||||
|
|
||||||
Copyright (c) 2008 Christoph Oelckers.
|
Copyright (c) 2008 Christoph Oelckers.
|
||||||
|
@ -109,6 +109,12 @@ Note: All <bool> fields default to false unless mentioned otherwise.
|
||||||
|
|
||||||
sidedef
|
sidedef
|
||||||
{
|
{
|
||||||
|
scalex_top = <float>; // X scale for upper texture, Default = 1.0.
|
||||||
|
scaley_top = <float>; // y scale for upper texture, Default = 1.0.
|
||||||
|
scalex_mid = <float>; // X scale for mid texture, Default = 1.0.
|
||||||
|
scaley_mid = <float>; // y scale for mid texture, Default = 1.0.
|
||||||
|
scalex_bottom = <float>; // X scale for lower texture, Default = 1.0.
|
||||||
|
scaley_bottom = <float>; // y scale for lower texture, Default = 1.0.
|
||||||
offsetx_top = <float>; // X offset for upper texture, Default = 0.0.
|
offsetx_top = <float>; // X offset for upper texture, Default = 0.0.
|
||||||
offsety_top = <float>; // y offset for upper texture, Default = 0.0.
|
offsety_top = <float>; // y offset for upper texture, Default = 0.0.
|
||||||
offsetx_mid = <float>; // X offset for mid texture, Default = 0.0.
|
offsetx_mid = <float>; // X offset for mid texture, Default = 0.0.
|
||||||
|
@ -122,6 +128,8 @@ Note: All <bool> fields default to false unless mentioned otherwise.
|
||||||
// relative to the owning sector's light level.
|
// relative to the owning sector's light level.
|
||||||
nofakecontrast = <bool>; // Disables use of fake contrast on this sidedef.
|
nofakecontrast = <bool>; // Disables use of fake contrast on this sidedef.
|
||||||
smoothlighting = <bool>; // Use smooth fake contrast.
|
smoothlighting = <bool>; // Use smooth fake contrast.
|
||||||
|
clipmidtex = <bool>; // Side's mid textures are clipped to floor and ceiling.
|
||||||
|
wrapmidtex = <bool>; // Side's mid textures are wrapped.
|
||||||
}
|
}
|
||||||
|
|
||||||
sector
|
sector
|
||||||
|
@ -238,6 +246,9 @@ Added blockprojectiles to lines and firstsideonly to conversion notes
|
||||||
1.6 28.04.2009
|
1.6 28.04.2009
|
||||||
Added blockuse line flag.
|
Added blockuse line flag.
|
||||||
|
|
||||||
|
1.7 07.06.2009
|
||||||
|
Added sidedef scaling properties and side specific clipmidtex and wrapmidtex.
|
||||||
|
|
||||||
===============================================================================
|
===============================================================================
|
||||||
EOF
|
EOF
|
||||||
===============================================================================
|
===============================================================================
|
||||||
|
|
Loading…
Reference in a new issue