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Fix texturefrac out of bounds bug
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1 changed files with 3 additions and 3 deletions
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@ -258,8 +258,8 @@ void R_DrawMaskedColumn (const BYTE *column, const FTexture::Span *span, bool us
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const int top = span->TopOffset;
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const int top = span->TopOffset;
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// calculate unclipped screen coordinates for post
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// calculate unclipped screen coordinates for post
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dc_yl = (int)(sprtopscreen + spryscale * top);
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dc_yl = (int)(sprtopscreen + spryscale * top + 0.5);
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dc_yh = (int)(sprtopscreen + spryscale * (top + length)) - 1;
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dc_yh = (int)(sprtopscreen + spryscale * (top + length) + 0.5) - 1;
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if (sprflipvert)
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if (sprflipvert)
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{
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{
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