diff --git a/src/gl/scene/gl_scene.cpp b/src/gl/scene/gl_scene.cpp index 3d8d72aba7..378929897b 100644 --- a/src/gl/scene/gl_scene.cpp +++ b/src/gl/scene/gl_scene.cpp @@ -878,7 +878,7 @@ void FGLRenderer::RenderView (player_t* player) NoInterpolateView = false; // prepare all camera textures that have been used in the last frame FCanvasTextureInfo::UpdateAll(); - NoInterpolateView = true; + NoInterpolateView = saved_niv; // I stopped using BaseRatioSizes here because the information there wasn't well presented.