mirror of
https://github.com/ZDoom/gzdoom.git
synced 2024-11-21 19:51:27 +00:00
- some reformatting on exit code, mainly to make searching for the content easier.
This commit is contained in:
parent
f3219ca979
commit
86ab366958
25 changed files with 55 additions and 50 deletions
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@ -327,7 +327,7 @@ public:
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FuncDetail _funcDetail;
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//! Function frame.
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FuncFrame _frame;
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//! Function exit (label).
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//! Function exit(label).
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LabelNode* _exitNode;
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//! Function end (sentinel).
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SentinelNode* _end;
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@ -493,7 +493,7 @@ public:
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// Add a branch to the continue_target of the current (innermost) loop.
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void createLoopContinue();
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// Add an exit (e.g. "break") from the innermost loop that we're currently
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// Add an exit(e.g. "break") from the innermost loop that we're currently
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// in.
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void createLoopExit();
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@ -101,12 +101,12 @@ bool CheckCheatmode (bool printmsg)
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CCMD (quit)
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{
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if (!insave) exit (0);
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if (!insave) exit(0);
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}
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CCMD (exit)
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{
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if (!insave) exit (0);
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if (!insave) exit(0);
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}
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/*
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@ -1604,7 +1604,7 @@ void D_ArbitrateNetStart (void)
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StartScreen->NetInit ("Exchanging game information", 1);
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if (!StartScreen->NetLoop (DoArbitrate, &data))
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{
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exit (0);
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exit(0);
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}
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if (consoleplayer == Net_Arbitrator)
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@ -209,7 +209,7 @@ static int cregcmp (const void *a, const void *b) NO_SANITIZE
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void PClass::StaticInit ()
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{
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atterm (StaticShutdown);
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atterm(StaticShutdown);
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Namespaces.GlobalNamespace = Namespaces.NewNamespace(0);
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@ -435,7 +435,7 @@ void StartNetwork (bool autoPort)
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}
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#endif
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atterm (CloseNetwork);
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atterm(CloseNetwork);
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netgame = true;
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multiplayer = true;
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@ -689,14 +689,14 @@ void HostGame (int i)
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doomcom.numnodes = 1;
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atterm (SendAbort);
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atterm(SendAbort);
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StartScreen->NetInit ("Waiting for players", numplayers);
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// Wait for numplayers-1 different connections
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if (!StartScreen->NetLoop (Host_CheckForConnects, (void *)(intptr_t)numplayers))
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{
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exit (0);
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exit(0);
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}
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// Now inform everyone of all machines involved in the game
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@ -706,7 +706,7 @@ void HostGame (int i)
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if (!StartScreen->NetLoop (Host_SendAllHere, (void *)gotack))
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{
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exit (0);
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exit(0);
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}
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popterm ();
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@ -858,20 +858,20 @@ void JoinGame (int i)
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sendplayer[1] = 0;
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doomcom.numnodes = 2;
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atterm (SendAbort);
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atterm(SendAbort);
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// Let host know we are here
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StartScreen->NetInit ("Contacting host", 0);
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if (!StartScreen->NetLoop (Guest_ContactHost, NULL))
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{
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exit (0);
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exit(0);
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}
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// Wait for everyone else to connect
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if (!StartScreen->NetLoop (Guest_WaitForOthers, 0))
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{
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exit (0);
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exit(0);
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}
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popterm ();
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@ -320,7 +320,7 @@ void M_LoadDefaults ()
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{
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GameConfig = new FGameConfigFile;
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GameConfig->DoGlobalSetup ();
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atterm (M_SaveDefaultsFinal);
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atterm(M_SaveDefaultsFinal);
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}
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@ -572,7 +572,7 @@ void P_SetupLevel(FLevelLocals *Level, int position, bool newGame)
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//
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void P_Init ()
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{
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atterm (P_Shutdown);
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atterm(P_Shutdown);
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P_InitEffects (); // [RH]
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P_InitTerrainTypes ();
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@ -512,7 +512,7 @@ int main(int argc, char** argv)
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CreateMenu();
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atterm(ReleaseApplicationController);
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atexit(ReleaseApplicationController);
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appCtrl = [ApplicationController new];
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[NSApp setDelegate:appCtrl];
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@ -84,5 +84,5 @@ void I_InitGraphics ()
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if (Video == NULL)
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I_FatalError ("Failed to initialize display");
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atterm (I_ShutdownGraphics);
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atterm(I_ShutdownGraphics);
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}
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@ -297,7 +297,7 @@ void MessagePump (const SDL_Event &sev)
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switch (sev.type)
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{
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case SDL_QUIT:
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exit (0);
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exit(0);
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case SDL_WINDOWEVENT:
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extern void ProcessSDLWindowEvent(const SDL_WindowEvent &);
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@ -241,7 +241,7 @@ int main (int argc, char **argv)
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}
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}
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exit (-1);
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return -1;
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}
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catch (...)
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{
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@ -98,7 +98,7 @@ void I_Init (void)
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CheckCPUID (&CPU);
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DumpCPUInfo (&CPU);
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atterm (I_ShutdownSound);
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atterm(I_ShutdownSound);
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I_InitSound ();
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}
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@ -171,7 +171,7 @@ void I_FatalError (const char *error, va_list ap)
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}
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// throw CFatalError (errortext);
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fprintf (stderr, "%s\n", errortext);
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exit (-1);
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exit(-1);
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}
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std::terminate();
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}
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@ -380,7 +380,7 @@ FRenderer *CreateSWRenderer();
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void R_Init ()
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{
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atterm (R_Shutdown);
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atterm(R_Shutdown);
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StartScreen->Progress();
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R_InitTranslationTables ();
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@ -563,7 +563,7 @@ void V_InitScreenSize ()
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const char *i;
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int width, height, bits;
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atterm (V_Shutdown);
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atterm(V_Shutdown);
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width = height = bits = 0;
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@ -986,7 +986,7 @@ void S_ParseSndInfo (bool redefine)
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int lump;
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if (!redefine) SavedPlayerSounds.Clear(); // clear skin sounds only for initial parsing.
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atterm (S_ClearSoundData);
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atterm(S_ClearSoundData);
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S_ClearSoundData(); // remove old sound data first!
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CurrentPitchMask = 0;
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@ -643,7 +643,7 @@ void S_ParseReverbDef ()
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{
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int lump, lastlump = 0;
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atterm (S_UnloadReverbDef);
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atterm(S_UnloadReverbDef);
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S_UnloadReverbDef ();
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while ((lump = Wads.FindLump ("REVERBS", &lastlump)) != -1)
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@ -305,7 +305,7 @@ void S_Init ()
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{
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int curvelump;
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atterm (S_Shutdown);
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atterm(S_Shutdown);
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// Heretic and Hexen have sound curve lookup tables. Doom does not.
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curvelump = Wads.CheckNumForName ("SNDCURVE");
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@ -152,5 +152,5 @@ void I_InitGraphics ()
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if (Video == NULL)
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I_FatalError ("Failed to initialize display");
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atterm (I_ShutdownGraphics);
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atterm(I_ShutdownGraphics);
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}
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@ -424,7 +424,7 @@ LRESULT CALLBACK WndProc (HWND hWnd, UINT message, WPARAM wParam, LPARAM lParam)
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case WM_DESTROY:
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SetPriorityClass (GetCurrentProcess(), NORMAL_PRIORITY_CLASS);
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//PostQuitMessage (0);
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exit (0);
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exit(0);
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break;
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case WM_HOTKEY:
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HRESULT hr;
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Printf ("I_InitInput\n");
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atterm (I_ShutdownInput);
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atterm(I_ShutdownInput);
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noidle = !!Args->CheckParm ("-noidle");
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g_pdi = NULL;
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while (PeekMessage (&mess, NULL, 0, 0, PM_REMOVE))
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{
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if (mess.message == WM_QUIT)
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exit (mess.wParam);
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exit(mess.wParam);
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if (GUICapture)
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{
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@ -932,7 +932,7 @@ void DoMain (HINSTANCE hInstance)
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if (!Window)
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{
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MessageBoc(nullptr, "Fatal", "Unable to create main window", MB_ICONEXCLAMATION|MB_OK);
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MessageBoxA(nullptr, "Unable to create main window", "Fatal", MB_ICONEXCLAMATION|MB_OK);
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exit(-1);
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}
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@ -1019,7 +1019,7 @@ void DoMain (HINSTANCE hInstance)
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Printf("%s\n", msg);
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}
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}
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exit (-1);
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exit(-1);
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}
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}
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@ -1133,7 +1133,7 @@ void CALLBACK ExitFatally (ULONG_PTR dummy)
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I_ShutdownGraphics ();
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RestoreConView ();
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DisplayCrashLog ();
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exit (-1);
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exit(-1);
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}
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//==========================================================================
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// don't support Windows 95, we have no obligation to provide assistance in
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// getting it installed.
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MessageBoxA(NULL, "Could not load riched20.dll", GAMENAME " Error", MB_OK | MB_ICONSTOP);
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exit(0);
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return 0;
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}
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#if !defined(__GNUC__) && defined(_DEBUG)
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{
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}
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DisplayCrashLog ();
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exit (0);
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return 0;
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}
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if (__argc == 2 && __wargv != nullptr && wcscmp (__wargv[1], L"TestStackCrash") == 0)
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{
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{
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}
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DisplayCrashLog ();
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exit (0);
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return 0;
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}
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#endif
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@ -337,7 +337,7 @@ void I_Init()
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CalculateCPUSpeed();
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DumpCPUInfo(&CPU);
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atterm (I_ShutdownSound);
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atterm(I_ShutdownSound);
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I_InitSound ();
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}
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@ -1343,13 +1343,11 @@ void FStrifeStartupScreen::DrawStuff(int old_laser, int new_laser)
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//
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//==========================================================================
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void ST_Endoom()
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int RunEndoom()
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{
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if (showendoom == 0) exit(0);
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if (gameinfo.Endoom.Len() == 0)
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if (showendoom == 0 || gameinfo.Endoom.Len() == 0)
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{
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exit(0);
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return 0;
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}
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int endoom_lump = Wads.CheckNumForFullName (gameinfo.Endoom, true);
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if (endoom_lump < 0 || Wads.LumpLength (endoom_lump) != 4000)
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{
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exit(0);
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return 0;
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}
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if (Wads.GetLumpFile(endoom_lump) == Wads.GetMaxIwadNum() && showendoom == 2)
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{
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// showendoom==2 means to show only lumps from PWADs.
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exit(0);
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return 0;
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}
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font = ST_Util_LoadFont (TEXT_FONT_NAME);
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if (font == NULL)
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{
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exit(0);
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return 0;
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}
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if (!ST_Util_CreateStartupWindow())
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{
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ST_Util_FreeFont (font);
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exit(0);
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return 0;
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}
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I_ShutdownGraphics ();
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@ -1432,7 +1430,7 @@ void ST_Endoom()
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}
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ST_Util_FreeBitmap (StartupBitmap);
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ST_Util_FreeFont (font);
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exit (int(bRet == 0 ? mess.wParam : 0));
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return int(bRet == 0 ? mess.wParam : 0);
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}
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else if (blinking && mess.message == WM_TIMER && mess.hwnd == Window && mess.wParam == 0x5A15A)
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{
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@ -1444,6 +1442,13 @@ void ST_Endoom()
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}
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}
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void ST_Endoom()
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{
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int code = RunEndoom();
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exit(code);
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}
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//==========================================================================
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//
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// ST_Util_CreateStartupWindow
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@ -131,14 +131,14 @@ void Skeleton::emit_data (const char * fname)
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if (!input)
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{
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error ("cannot open file: %s", input_name.c_str ());
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exit (1);
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exit(1);
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}
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const std::string keys_name = std::string (fname) + "." + name + ".keys";
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FILE * keys = fopen (keys_name.c_str (), "wb");
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if (!keys)
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{
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error ("cannot open file: %s", keys_name.c_str ());
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exit (1);
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exit(1);
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}
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generate_paths (input, keys);
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@ -116,7 +116,7 @@ Skeleton::Skeleton
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if (maxlen == Node::DIST_MAX)
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{
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error ("DFA path %sis too long", incond (cond).c_str ());
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exit (1);
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exit(1);
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}
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// calculate maximal rule rank (disregarding default and none rules)
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Loading…
Reference in a new issue