mirror of https://github.com/ZDoom/gzdoom.git
- fixed saving game to wrong save slot
This is a temporary solution as it makes GZDoom and Raze code bases incompatible https://forum.zdoom.org/viewtopic.php?t=72085
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@ -232,7 +232,6 @@ DEFINE_ACTION_FUNCTION(FSavegameManager, LoadSavegame)
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void FSavegameManagerBase::DoSave(int Selected, const char *savegamestring)
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void FSavegameManagerBase::DoSave(int Selected, const char *savegamestring)
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{
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{
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RemoveNewSaveNode();
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if (Selected != 0)
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if (Selected != 0)
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{
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{
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auto node = SaveGames[Selected];
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auto node = SaveGames[Selected];
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