Make dither texture data constant

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Christoph Oelckers 2018-08-08 08:43:46 +02:00 committed by GitHub
parent 24e2c3a611
commit 863b9fff8a
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@ -564,7 +564,7 @@ void FGLRenderBuffers::BindDitherTexture(int texunit)
{ {
if (!mDitherTexture) if (!mDitherTexture)
{ {
float data[64] = static const float data[64] =
{ {
.0078125, .2578125, .1328125, .3828125, .0234375, .2734375, .1484375, .3984375, .0078125, .2578125, .1328125, .3828125, .0234375, .2734375, .1484375, .3984375,
.7578125, .5078125, .8828125, .6328125, .7734375, .5234375, .8984375, .6484375, .7578125, .5078125, .8828125, .6328125, .7734375, .5234375, .8984375, .6484375,