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https://github.com/ZDoom/gzdoom.git
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- consolidation of 'stat' calls.
Since this is a non-standard function it's better kept to as few places as possible, so now DirEntryExists returns an additional flag to say what type an entry is and is being used nearly everywhere where stat was used, excluding a few low level parts in the POSIX code.
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1afc3b48a1
commit
8627a48b34
10 changed files with 31 additions and 44 deletions
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@ -744,7 +744,7 @@ bool C_DoKey (event_t *ev, FKeyBindings *binds, FKeyBindings *doublebinds)
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dclick = false;
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// This used level.time which didn't work outside a level.
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nowtime = I_msTime();
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nowtime = (unsigned)I_msTime();
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if (doublebinds != NULL && int(DClickTime[ev->data1] - nowtime) > 0 && ev->type == EV_KeyDown)
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{
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// Key pressed for a double click
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@ -155,13 +155,9 @@ void ReplaceString (char **ptr, const char *str)
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bool FileExists (const char *filename)
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{
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struct stat buff;
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// [RH] Empty filenames are never there
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if (filename == NULL || *filename == 0)
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return false;
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return stat(filename, &buff) == 0 && !(buff.st_mode & S_IFDIR);
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bool isdir;
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bool res = DirEntryExists(filename, &isdir);
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return res && !isdir;
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}
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//==========================================================================
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@ -174,13 +170,9 @@ bool FileExists (const char *filename)
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bool DirExists(const char *filename)
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{
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struct stat buff;
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// [RH] Empty filenames are never there
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if (filename == NULL || *filename == 0)
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return false;
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return stat(filename, &buff) == 0 && (buff.st_mode & S_IFDIR);
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bool isdir;
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bool res = DirEntryExists(filename, &isdir);
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return res && isdir;
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}
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//==========================================================================
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@ -191,13 +183,16 @@ bool DirExists(const char *filename)
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//
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//==========================================================================
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bool DirEntryExists(const char *pathname)
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bool DirEntryExists(const char *pathname, bool *isdir)
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{
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if (isdir) *isdir = false;
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if (pathname == NULL || *pathname == 0)
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return false;
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struct stat info;
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return stat(pathname, &info) == 0;
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bool res = stat(pathname, &info) == 0;
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if (isdir) *isdir = !!(info.st_mode & S_IFDIR);
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return res;
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}
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//==========================================================================
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@ -550,7 +545,7 @@ void CreatePath(const char *fn)
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*p = '\0';
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}
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struct stat info;
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if (stat(copy, &info) == 0)
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if (DirEntryExists(copy))
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{
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if (info.st_mode & S_IFDIR)
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goto exists;
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@ -1009,10 +1004,7 @@ void ScanDirectory(TArray<FFileList> &list, const char *dirpath)
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FFileList *fl = &list[list.Reserve(1)];
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fl->Filename << dirpath << file->d_name;
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struct stat fileStat;
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stat(fl->Filename, &fileStat);
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fl->isDirectory = S_ISDIR(fileStat.st_mode);
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fl->isDirectory = DirExists(fl->Filename);
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if(fl->isDirectory)
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{
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FString newdir = fl->Filename;
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@ -20,7 +20,7 @@
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bool FileExists (const char *filename);
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bool DirExists(const char *filename);
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bool DirEntryExists (const char *pathname);
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bool DirEntryExists (const char *pathname, bool *isdir = nullptr);
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extern FString progdir;
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@ -1946,13 +1946,11 @@ static FString CheckGameInfo(TArray<FString> & pwads)
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const char *filename = pwads[i];
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// Does this exist? If so, is it a directory?
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struct stat info;
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if (stat(pwads[i], &info) != 0)
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if (!DirEntryExists(pwads[i], &isdir))
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{
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Printf(TEXTCOLOR_RED "Could not stat %s\n", filename);
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continue;
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}
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isdir = (info.st_mode & S_IFDIR) != 0;
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if (!isdir)
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{
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@ -112,7 +112,6 @@ void M_FindResponseFile (void)
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char **argv;
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char *file = NULL;
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int argc = 0;
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FILE *handle;
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int size;
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long argsize = 0;
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int index;
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@ -49,6 +49,7 @@
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#include "st_console.h"
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#include "v_text.h"
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#include "x86.h"
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#include "cmdlib.h"
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EXTERN_CVAR(String, language)
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@ -336,11 +337,11 @@ int I_FindClose(void* const handle)
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int I_FindAttr(findstate_t* const fileinfo)
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{
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dirent* const ent = fileinfo->namelist[fileinfo->current];
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struct stat buf;
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bool isdir;
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if (stat(ent->d_name, &buf) == 0)
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if (DirEntryExists(ent->d_name, &isdir))
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{
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return S_ISDIR(buf.st_mode) ? FA_DIREC : 0;
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return isdir ? FA_DIREC : 0;
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}
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return 0;
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@ -42,6 +42,7 @@
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#include "d_main.h"
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#include "zstring.h"
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#include "sc_man.h"
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#include "cmdlib.h"
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static void PSR_FindEndBlock(FScanner &sc)
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{
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@ -224,7 +225,7 @@ TArray<FString> I_GetSteamPath()
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{
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struct stat st;
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FString candidate(SteamInstallFolders[i] + "/" + AppInfo[app].BasePath);
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if(stat(candidate, &st) == 0 && S_ISDIR(st.st_mode))
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if(DirExists(candidate))
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result.Push(candidate);
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}
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}
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@ -397,15 +397,16 @@ int I_FindClose (void *handle)
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return 0;
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}
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int I_FindAttr (findstate_t *fileinfo)
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int I_FindAttr(findstate_t* const fileinfo)
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{
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dirent *ent = fileinfo->namelist[fileinfo->current];
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struct stat buf;
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dirent* const ent = fileinfo->namelist[fileinfo->current];
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bool isdir;
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if (stat(ent->d_name, &buf) == 0)
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if (DirEntryExists(ent->d_name, &isdir))
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{
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return S_ISDIR(buf.st_mode) ? FA_DIREC : 0;
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return isdir ? FA_DIREC : 0;
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}
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return 0;
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}
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@ -209,10 +209,7 @@ int FDirectory::AddDirectory(const char *dirpath)
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FString fullFileName = scanDirectories[i] + file->d_name;
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struct stat fileStat;
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stat(fullFileName.GetChars(), &fileStat);
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if(S_ISDIR(fileStat.st_mode))
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if(DirExists(fullFileName.GetChars()))
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{
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scanDirectories.Push(scanDirectories[i] + file->d_name + "/");
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continue;
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@ -233,14 +233,12 @@ void FWadCollection::AddFile (const char *filename, FileReader *wadinfo)
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if (wadinfo == NULL)
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{
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// Does this exist? If so, is it a directory?
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struct stat info;
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if (stat(filename, &info) != 0)
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if (!DirEntryExists(filename, &isdir))
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{
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Printf(TEXTCOLOR_RED "Could not stat %s\n", filename);
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Printf(TEXTCOLOR_RED "%s: File or Directory not found\n", filename);
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PrintLastError();
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return;
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}
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isdir = (info.st_mode & S_IFDIR) != 0;
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if (!isdir)
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{
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