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- flat sprites are already square, no need to adjust them
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@ -1036,7 +1036,7 @@ void HWSprite::Process(HWDrawInfo *di, AActor* thing, sector_t * sector, area_t
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r.Scale(sprscale.X, isSpriteShadow ? sprscale.Y * 0.15 * thing->isoscaleY : sprscale.Y * thing->isoscaleY);
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if ((thing->renderflags & (RF_ROLLSPRITE|RF_FLATSPRITE)) || (thing->renderflags2 & RF2_SQUAREPIXELS))
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if ((thing->renderflags & RF_ROLLSPRITE) || (thing->renderflags2 & RF2_SQUAREPIXELS))
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{
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double ps = di->Level->pixelstretch;
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double mult = 1.0 / sqrt(ps); // shrink slightly
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