Fix minor typo in comments

This commit is contained in:
Eevee (Lexy Munroe) 2016-01-21 16:45:58 -08:00
parent c08d865b1b
commit 85a82bc6e8

View file

@ -4158,7 +4158,7 @@ bool DLevelScript::DoCheckActorTexture(int tid, AActor *activator, int string, b
tex == TexMan[*ff->top.texture] && tex == TexMan[*ff->top.texture] &&
z <= ff->top.plane->ZatPoint(actor->x, actor->y) && z <= ff->top.plane->ZatPoint(actor->x, actor->y) &&
z >= ff->bottom.plane->ZatPoint(actor->x, actor->y)) z >= ff->bottom.plane->ZatPoint(actor->x, actor->y))
{ // Having your feet within a liquid count as being "on" it { // Having your feet within a liquid counts as being "on" it
return true; return true;
} }
} }
@ -4188,7 +4188,7 @@ bool DLevelScript::DoCheckActorTexture(int tid, AActor *activator, int string, b
tex == TexMan[*ff->bottom.texture] && tex == TexMan[*ff->bottom.texture] &&
z <= ff->top.plane->ZatPoint(actor->X(), actor->Y()) && z <= ff->top.plane->ZatPoint(actor->X(), actor->Y()) &&
z >= ff->bottom.plane->ZatPoint(actor->X(), actor->Y())) z >= ff->bottom.plane->ZatPoint(actor->X(), actor->Y()))
{ // Having your eyes within a liquid count as being "under" it { // Having your eyes within a liquid counts as being "under" it
return true; return true;
} }
} }