- added GetActorFloorTexture and GetActorFloorTerrain ACS functions.

This commit is contained in:
Christoph Oelckers 2017-01-12 00:49:40 +01:00
parent ea163f3898
commit 85488f2f30

View file

@ -4408,6 +4408,8 @@ enum EACSFunctions
ACSF_DamageActor, // [arookas] ACSF_DamageActor, // [arookas]
ACSF_SetActorFlag, ACSF_SetActorFlag,
ACSF_SetTranslation, ACSF_SetTranslation,
ACSF_GetActorFloorTexture,
ACSF_GetActorFloorTerrain,
// OpenGL stuff // OpenGL stuff
@ -6100,6 +6102,35 @@ doplaysound: if (funcIndex == ACSF_PlayActorSound)
break; break;
} }
case ACSF_GetActorFloorTexture:
{
auto a = SingleActorFromTID(args[0], activator);
if (a != nullptr)
{
return GlobalACSStrings.AddString(TexMan[a->floorpic]->Name);
}
else
{
return GlobalACSStrings.AddString("");
}
break;
}
case ACSF_GetActorFloorTerrain:
{
auto a = SingleActorFromTID(args[0], activator);
if (a != nullptr)
{
return GlobalACSStrings.AddString(Terrains[a->floorterrain].Name);
}
else
{
return GlobalACSStrings.AddString("");
}
break;
}
default: default:
break; break;