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- fixed: A_BFGSpray checked the spray actor's class for MTHRUSPECIES, not the actual shooter.
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@ -624,7 +624,7 @@ DEFINE_ACTION_FUNCTION_PARAMS(AActor, A_BFGSpray)
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if (spray != NULL)
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{
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if (spray->flags6 & MF6_MTHRUSPECIES && spray->GetSpecies() == linetarget->GetSpecies())
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if (spray->flags6 & MF6_MTHRUSPECIES && self->target->GetSpecies() == linetarget->GetSpecies())
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{
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spray->Destroy(); // [MC] Remove it because technically, the spray isn't trying to "hit" them.
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continue;
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