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- Moved "Go away!" text into language.enu.
SVN r3449 (trunk)
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parent
77c663a9b8
commit
849d6724d8
2 changed files with 3 additions and 2 deletions
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@ -720,7 +720,7 @@ public:
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toSay = GStrings[dlgtext];
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toSay = GStrings[dlgtext];
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if (toSay == NULL)
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if (toSay == NULL)
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{
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{
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toSay = "Go away!"; // Ok, it's lame - but it doesn't look like an error to the player. ;)
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toSay = GStrings["TXT_GOAWAY"]; // Ok, it's lame - but it doesn't look like an error to the player. ;)
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}
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}
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}
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}
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else
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else
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@ -1481,7 +1481,8 @@ TXT_RANDOM_PGUARD_10 = "If there is any honor inside that pathetic shell of a bo
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TXT_RANDOMGOODBYE_1 = "Bye!";
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TXT_RANDOMGOODBYE_1 = "Bye!";
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TXT_RANDOMGOODBYE_2 = "Thanks, bye!";
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TXT_RANDOMGOODBYE_2 = "Thanks, bye!";
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TXT_RANDOMGOODBYE_3 = "See you later!";
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TXT_RANDOMGOODBYE_3 = "See you later!";
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TXT_HAVEENOUGH = "You seem to have enough!";
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TXT_HAVEENOUGH = "You seem to have enough!";
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TXT_GOAWAY = "Go away!";
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// Skills:
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// Skills:
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