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- fixed erroneous override of default language strings
If the default identifier is present in LANGUAGE lump, following entries were treated as default as well https://forum.zdoom.org/viewtopic.php?t=66873
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@ -287,6 +287,7 @@ void FStringTable::LoadLanguage (int lumpnum, const TArray<uint8_t> &buffer)
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if (sc.Compare ("["))
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if (sc.Compare ("["))
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{ // Process language identifiers
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{ // Process language identifiers
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activeMaps.Clear();
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activeMaps.Clear();
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hasDefaultEntry = false;
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sc.MustGetString ();
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sc.MustGetString ();
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do
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do
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{
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{
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