From 83c513b6c9dd80efc236575fc265820ff4809787 Mon Sep 17 00:00:00 2001
From: "alexey.lysiuk" <alexey.lysiuk@gmail.com>
Date: Sat, 14 Apr 2018 11:27:48 +0300
Subject: [PATCH] Added names for arguments in DStaticEventHandler class
 definition

---
 src/events.h | 14 +++++++-------
 1 file changed, 7 insertions(+), 7 deletions(-)

diff --git a/src/events.h b/src/events.h
index 547ab48290..09638b43ed 100755
--- a/src/events.h
+++ b/src/events.h
@@ -138,13 +138,13 @@ public:
 	//
 	void WorldLoaded();
 	void WorldUnloaded();
-	void WorldThingSpawned(AActor*);
-	void WorldThingDied(AActor*, AActor*);
-	void WorldThingRevived(AActor*);
-	void WorldThingDamaged(AActor*, AActor*, AActor*, int, FName, int, DAngle);
-	void WorldThingDestroyed(AActor*);
-	void WorldLinePreActivated(line_t*, AActor*, bool*);
-	void WorldLineActivated(line_t*, AActor*);
+	void WorldThingSpawned(AActor* actor);
+	void WorldThingDied(AActor* actor, AActor* inflictor);
+	void WorldThingRevived(AActor* actor);
+	void WorldThingDamaged(AActor* actor, AActor* inflictor, AActor* source, int damage, FName mod, int flags, DAngle angle);
+	void WorldThingDestroyed(AActor* actor);
+	void WorldLinePreActivated(line_t* line, AActor* actor, bool* shouldactivate);
+	void WorldLineActivated(line_t* line, AActor* actor);
 	void WorldLightning();
 	void WorldTick();