diff --git a/wadsrc/static/shaders/glsl/main.fp b/wadsrc/static/shaders/glsl/main.fp index c77a058c20..6fa304f928 100644 --- a/wadsrc/static/shaders/glsl/main.fp +++ b/wadsrc/static/shaders/glsl/main.fp @@ -12,7 +12,7 @@ out vec4 FragColor; vec4 lights[]; }; #else - layout(std140) uniform LightBufferUBO + /*layout(std140)*/ uniform LightBufferUBO { vec4 lights[NUM_UBO_LIGHTS]; };